Author Topic: Why do you bail in FSO?  (Read 4643 times)

Offline waystin2

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Re: Why do you bail in FSO?
« Reply #15 on: April 10, 2016, 10:20:04 AM »
I bail out of habit from play in the main arenas.  For scenarios and FSO I will never hang in a chute.  If I see a chute or what we Pigs call a "snack" I will kill it.
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Offline APDrone

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Re: Why do you bail in FSO?
« Reply #16 on: April 10, 2016, 10:25:04 AM »
I bail because after .. what, 14 years of FSO, it's become a habit.  At one point, way back when, a bail did count differently. When that changed, I don't know, and it hasn't been important enough for me to bother to change my ways. Normally I get killed outright, so it's not an issue.

I have been on squads that kept bail scores different from killed/ditched, no matter what the FSO scores did.  And there's absolutely nothing wrong with that.

The rules say don't do what's being done.  Yes, there have been a rash of transgressions.. and these things go in cycles. For awhile there were weeks where orders weren't getting out because the assigned CiC's didn't know they were assigned, or when large clumps of forces were assigned to hit targets sequentially, or altitude caps being broken, or escorts attacking opposing strike groups.. the list goes on.

Point is, the rules are there, and it's up to the players to adhere to them.

Adding code to the system to prevent people from breaking the rules is not addressing the real problem, just putting up another roadblock to fixing what's broken.

This will be hot for a little while ( if it's not already starting to cool down ) then some other infraction will bunch up a new set of panties.

Leave it alone and just beat on the transgressors.

</$.02>
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Offline Kanth

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Re: Why do you bail in FSO?
« Reply #17 on: April 10, 2016, 10:38:44 AM »

I just wanted to verify that this is very true. He dies really fast most of the time.   :aok

Most of the time, I don't get a chance and get killed.
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Offline Nefarious

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Re: Why do you bail in FSO?
« Reply #18 on: April 10, 2016, 11:15:52 AM »
I just wanted to verify that this is very true. He dies really fast most of the time.   :aok

 :D

I have been on squads that kept bail scores different from killed/ditched, no matter what the FSO scores did.  And there's absolutely nothing wrong with that.

The 412th records all types of ended flight, but lumps them together as a loss unless you land successfully.
There must also be a flyable computer available for Nefarious to do FSO. So he doesn't keep talking about it for eight and a half hours on Friday night!

Offline Drano

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Re: Why do you bail in FSO?
« Reply #19 on: April 10, 2016, 12:48:38 PM »
:D

The 412th records all types of ended flight, but lumps them together as a loss unless you land successfully.
And all we REALLY care about is stealing as many of Joker's kills as possible!

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Offline DmonSlyr

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Re: Why do you bail in FSO?
« Reply #20 on: April 10, 2016, 01:17:05 PM »
Personally, I think the only way to really make that happen would be to not show "captured" and "bail" in the score system and just show it as "landed" or "death". Really and truly even if you do it by habbit you can .EF out right away. I always try to ditch my plane. In this last FSO, I was able to ditch my plane, I still got captured in enemy territory so it counted as a capture anyway, which means a death. Any way you look at it, the scoring is what it is.  Should I have been able to score my sortie as a ditch for not technically dying? I don't think there is anyway you can really change it.

The other thing is to immediately contact the Host of the FSO if a player is abusing the rules. They can provide solutions for all the players involved. That's probably the best action to take.
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Offline Bannor

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Re: Why do you bail in FSO?
« Reply #21 on: April 10, 2016, 01:24:47 PM »
And all we REALLY care about is stealing as many of Joker's kills as possible!

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This is all true.  :D

To the CM's, when you send out the objectives for this scenario and possibly next, highlight this issue and demand that each squad leader explain the situation and that the penalty should/ will be harsh. It needs to be brought up by them when they issue their orders. And you might also want to highlight it just before flight time for the next few weeks. No one is above the rules already in place. Let's try to keep this event wholesome and fun and communicate with each other in a respectful manner.  :salute

That being said, let's kill some Nazis!  :airplane: :neener:
Destiny brought you here, now FATE will deal with your six!

Damn, we're in a tight spot!

Offline Kanth

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Re: Why do you bail in FSO?
« Reply #22 on: April 10, 2016, 02:58:40 PM »
Yep Bannor, that's a great idea cause I think some folks don't read the rules or the forum and don't even know it's an issue.
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Offline Joker312

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Re: Why do you bail in FSO?
« Reply #23 on: April 11, 2016, 04:49:39 PM »
And all we REALLY care about is stealing as many of Joker's kills as possible!

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Its really out of hand!!! I want the CM's to award me all the kills my squadmates have stolen. That's the only solution to my problem.

I really do love FSO but the CM team has been remiss in their duties. Lately, not only have my squadmates been stealing my kills but I have noticed that other squads have also performed some pilfering of kills that are rightfully mine.

I know many of you can see the pain this is causing me. A simple rule change could ensure that only I will get credit for any enemy that gets shot down within say 600...... no 6000 yards of me:)

I want to thank Drano for bringing this abhorrent behavior to light and the CM' s in advance for a swift rule change to address this obvious oversight on their part when composing the rules.  :x :x

Joker
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FSO Squad 412th FNVG

Offline Nefarious

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Re: Why do you bail in FSO?
« Reply #24 on: April 11, 2016, 06:08:34 PM »
Its really out of hand!!! I want the CM's to award me all the kills my squadmates have stolen. That's the only solution to my problem.

I really do love FSO but the CM team has been remiss in their duties. Lately, not only have my squadmates been stealing my kills but I have noticed that other squads have also performed some pilfering of kills that are rightfully mine.

I know many of you can see the pain this is causing me. A simple rule change could ensure that only I will get credit for any enemy that gets shot down within say 600...... no 6000 yards of me:)

I want to thank Drano for bringing this abhorrent behavior to light and the CM' s in advance for a swift rule change to address this obvious oversight on their part when composing the rules.  :x :x

LOL. I'll try to think what kind of punishment can be doled out.  :rofl
There must also be a flyable computer available for Nefarious to do FSO. So he doesn't keep talking about it for eight and a half hours on Friday night!

Offline Bannor

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Re: Why do you bail in FSO?
« Reply #25 on: April 11, 2016, 10:43:09 PM »
Nice wrap up!  :aok  :cheers:
Destiny brought you here, now FATE will deal with your six!

Damn, we're in a tight spot!

Offline DubiousKB

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Re: Why do you bail in FSO?
« Reply #26 on: April 12, 2016, 10:41:19 AM »
Not a long standing FSO pilot, but without realizing it, i too have bailed out of a broken plane. I never gave it much thought about "spying" in my chute with my magic country wide radio...

For me it was just a simulation thing, I know now that in FSO a plane and pilot are the same thing for scoring puroposes. But for me personally, i want that pilot to LIVE!  So I opt to bail out.

I can respect the complaints against actions which contradict the "spirit of the game".  Is it possible for HTC to provide some options to pilots in parachutes? example, whilst in a chute, players text & voice is limited to range only?

With the new build in the works, are flexible options available for CMs to set (i'm thinking like arena settings)..  Just spit balling on this one as I do enjoy FSO and any other "events" outside of main arenas.
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Offline captain1ma

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Re: Why do you bail in FSO?
« Reply #27 on: April 12, 2016, 01:10:30 PM »
127mph updraft, then the parachute will never land! now we can shoot him dead!! or a 127mph downdraft, so he slams into the ground!!



in case you're wondering, this is sarcasm, its not possible to do either!

Offline Bannor

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Re: Why do you bail in FSO?
« Reply #28 on: April 12, 2016, 06:40:13 PM »
Not a long standing FSO pilot, but without realizing it, i too have bailed out of a broken plane. I never gave it much thought about "spying" in my chute with my magic country wide radio...

For me it was just a simulation thing, I know now that in FSO a plane and pilot are the same thing for scoring puroposes. But for me personally, i want that pilot to LIVE!  So I opt to bail out.

I can respect the complaints against actions which contradict the "spirit of the game".  Is it possible for HTC to provide some options to pilots in parachutes? example, whilst in a chute, players text & voice is limited to range only?

With the new build in the works, are flexible options available for CMs to set (i'm thinking like arena settings)..  Just spit balling on this one as I do enjoy FSO and any other "events" outside of main arenas.

The problem would still be there for check 6's and drawing ack fire and rouge pilots with .45's. I think that the CM is taking control of the situation now and if Co's of each squad communicate this to their own squads about unacceptable behavior then I think this will be nipped. The offending pilot in this case was suspended for the rest of the month. I think this was appropriate and should send a message.  :salute
Destiny brought you here, now FATE will deal with your six!

Damn, we're in a tight spot!

Offline qbert55ca

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Re: Why do you bail in FSO?
« Reply #29 on: April 13, 2016, 02:44:15 AM »
Both me and my squad are guilty of bailing in the FSO but I, and therefore Duxford were unaware that you died when your plane did. After all it say's "you bravely bailed" and no one until now has or had said anything about it that I can remember. I shall correct this with Duxford Wing RAF, however as for myself, if my planes hurt I bail and it's not for the points, it just cause that's what you would really do.

There is however the problem in all the arenas of people bailing from perfectly serviceable aircraft for what ever the reason, I've heard players say, "no more bombs", it took an hour to get to the target and they didn't want to spend the time to fly back", "somebody's going to shoot his perk ride so he pulls the plug", and so on.

There will always be people who play around the rules and without imposing rules upon rules upon rules, there is not much you can do about it.