Author Topic: Beta 17 Released: Issues/Bug Reports  (Read 21166 times)

Offline Condor

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Re: Beta 17 Released: Issues/Bug Reports
« Reply #105 on: April 22, 2016, 04:35:22 PM »
Offline on my gunnery terrain.

Upped a PT boat at a port. Ran it at full speed across the bay into a shore line. PT boat kept going under the dry land but executed a slow spin around the pilot's position.

I did the same and the boat ran up on the shore and stopped completely out of the water. No spin but it continued to bob up and down as if in the water and the sound of the watrer lapping against the hull continued even though it was out of touch wit the water. Someone else reported burrowing into the ground with a PT boat. Interesting anomalies.
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Offline bustr

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Re: Beta 17 Released: Issues/Bug Reports
« Reply #106 on: April 22, 2016, 04:48:57 PM »
Should have been here during the closed alpha and the evil underworld experiences.
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Offline MK-84

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Re: Beta 17 Released: Issues/Bug Reports
« Reply #107 on: April 22, 2016, 10:42:30 PM »
On CraterMA I fell through the ground reversing off the pad at v148.  I also was not able to end my sortie since the game thought I was still in motion.

I bounced into the air at V148 reversing out of the maproom entrance.  I was driving the M4 in both cases.

With the much lower tree coverage it would really be nice to have a drivers hatch view in our GV's for a lower view from the ground.

Offline popeye

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Re: Beta 17 Released: Issues/Bug Reports
« Reply #108 on: April 23, 2016, 07:04:00 AM »
Rolled a Tiger II over and couldn't end sortie.  "you must be stopped...."
KONG

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Offline Condor

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Re: Beta 17 Released: Issues/Bug Reports
« Reply #109 on: April 23, 2016, 01:11:08 PM »
I assume your still interested in this information. I hit another sticky tree that wouldn't let go of an M3.

265410,738,-187557,0.5,-0.4,166.2
craterma
FOV = 73.4
Balrog in game. Some day my performance may justify the name. LOL

Offline Chalenge

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Re: Beta 17 Released: Issues/Bug Reports
« Reply #110 on: April 23, 2016, 02:22:17 PM »
Tiger2 at the Refinery. My tank wasn't even touching a tree!

352690,136,101703,0.2,-4.4,-154.8
craterma
FOV = 60.4
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Offline Condor

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Re: Beta 17 Released: Issues/Bug Reports
« Reply #111 on: April 24, 2016, 01:56:55 AM »
Just to see what would happen I have tried to drive a tank into the water near a couple of ports and an air base. There seems to be an invisible wall that prevents the tank from driving to far unto the beach. Perhaps there a worry about suicidal tankers or it may be an OSHA requirement but I suspect it's a bug.
Here are the locations:

500536,11,221420,0.3,11.9,-45.0
craterma
FOV = 79.3
Balrog in game. Some day my performance may justify the name. LOL

Online DmonSlyr

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Re: Beta 17 Released: Issues/Bug Reports
« Reply #112 on: April 24, 2016, 11:03:40 AM »
Not sure if mentioned. Just updated the patch last night. In the 109K ( or maybe all the planes) I was not blacking out.  The motion still went, and it acted like I was blacked out, but the screen did not go black.
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Offline Nefarious

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Re: Beta 17 Released: Issues/Bug Reports
« Reply #113 on: April 24, 2016, 12:18:09 PM »
Starting the logs in BETA SEA last night crashed the arena. Did not try again. Perhaps I will try again this afternoon.
There must also be a flyable computer available for Nefarious to do FSO. So he doesn't keep talking about it for eight and a half hours on Friday night!

Offline Scca

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Re: Beta 17 Released: Issues/Bug Reports
« Reply #114 on: April 24, 2016, 05:56:13 PM »
Maybe mentioned already but the GUI option to change squadies color icon doesn't work. I set it to blue, and squadies were still green
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Offline Condor

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Re: Beta 17 Released: Issues/Bug Reports
« Reply #115 on: April 25, 2016, 11:42:26 AM »
Just to see what would happen I have tried to drive a tank into the water near a couple of ports and an air base. There seems to be an invisible wall that prevents the tank from driving to far unto the beach. Perhaps there a worry about suicidal tankers or it may be an OSHA requirement but I suspect it's a bug.
Here are the locations:

500536,11,221420,0.3,11.9,-45.0
craterma
FOV = 79.3

I tried to drive a jeep into the water from three different GV bases and hit invisible walls just befor the beach. I suspect they are everywhere.

-442554,5,-143005,0.3,-2.0,113.7
craterma
FOV = 79.3
Balrog in game. Some day my performance may justify the name. LOL

Offline LCADolby

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Re: Beta 17 Released: Issues/Bug Reports
« Reply #116 on: April 25, 2016, 11:46:19 AM »
The isothermal layer/inversion follows continuously to altitude, staying at the same level as the aircraft you are flying, giving the game an weird perception of altitude and a huge grey wall all around you.
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Offline Condor

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Re: Beta 17 Released: Issues/Bug Reports
« Reply #117 on: April 25, 2016, 11:53:48 AM »
I reported in another thread that direction of sound of approaching GVs was off. I every case a GV near me at my 9 or 10 sounded like it was at my 12. I'm not alone in this. I'm posting again here because I'v met others in the arena with the same issue over that past week. Today I encountered two different players who said It sounded like I was way to the left of where I actually was. I sat still with my engine running and in plane site and had one shoot smoke at the location of my engine sound. It was way to the right of my position.
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Offline Chalenge

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Re: Beta 17 Released: Issues/Bug Reports
« Reply #118 on: April 25, 2016, 12:03:40 PM »
Condor, could you record fil of something like this please?

@hitech: Are you playing around with terrain acoustic wave propagation? Hehe, that would be awesome.
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.

Offline Condor

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Re: Beta 17 Released: Issues/Bug Reports
« Reply #119 on: April 25, 2016, 12:28:36 PM »
I should have thought out my post a little better because I have corrected the problem for myself by downloading and reinstalling the drivers for my SB X-Fi extreme gamer card. Now other GVs are where I would expect them to be. In testing the driver update I encountered two others who were having the same problem I was having so my thinking was there may still be an issue with the game. It just may be they also need to upgrade drivers or sound cards. I should have include that.

I can't make a film from my perspective since it appears I no longer have the problem. The other issue would be getting others to cooperate. That was a problem this morning because they just wanted to shoot me. It took a lot of coaxing and I had to do it all by text because I can barely hear voice communications in the game and they are very garbled. Another issue? I don't know. It may just be my setup.
Balrog in game. Some day my performance may justify the name. LOL