Author Topic: Reload delay for all guns using drums/box mags  (Read 1882 times)

Offline Zimme83

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Re: Reload delay for all guns using drums/box mags
« Reply #30 on: May 20, 2016, 03:22:23 PM »
Those bombers are a turkey shoot for a fighter anyway so i dont see that it would change anything...
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Online The Fugitive

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Re: Reload delay for all guns using drums/box mags
« Reply #31 on: May 20, 2016, 04:44:08 PM »
Those bombers are a turkey shoot for a fighter anyway so i dont see that it would change anything...

If it won't change anything, WHY bother changing anything?

Offline bustr

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Re: Reload delay for all guns using drums/box mags
« Reply #32 on: May 20, 2016, 06:22:53 PM »
All of this change anything is moot. First you have to convince Hitech the change you want fits into the framework of what he is willing to give to the community based on his years of experience.

Good intentions and "you think it is a good idea to try" end up often in the same place on the trail to ruin. These kinds of things only count if Hitech thinks it's a good idea to include it in his game.
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Offline bozon

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Re: Reload delay for all guns using drums/box mags
« Reply #33 on: May 21, 2016, 05:16:13 AM »
Two loaders one either side. As mentioned before two guns will be firing at all times. The real down fall of the Wirbel in real life was they had to change the barrels out very frequently. Had read about IL-2 pilots knew how long they could fire the quad 20mm for & would fly in circles just out of range waiting for the barrel change. Then in they would come & knock the gun out as they changed them.
Really?
How many Whirbs were in service total? 80?
and how many of them were knocked out by IL2s?

Seems to me like the same BS with the Tigers. Seems like every tank the allied met in Normandy was a Tiger and if you sum up all the "how we destroyed that Tiger" stories you'd find that every Tiger produced has been destroyed 5 times.
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Offline flatiron1

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Re: Reload delay for all guns using drums/box mags
« Reply #34 on: May 21, 2016, 08:48:19 AM »
maybe change your wirb killing strategy.

Offline Zimme83

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Re: Reload delay for all guns using drums/box mags
« Reply #35 on: May 21, 2016, 10:10:10 AM »
Really?
How many Whirbs were in service total? 80?
and how many of them were knocked out by IL2s?

Seems to me like the same BS with the Tigers. Seems like every tank the allied met in Normandy was a Tiger and if you sum up all the "how we destroyed that Tiger" stories you'd find that every Tiger produced has been destroyed 5 times.

During the Karelian offensive in 1944 IL-2:s frequently tried to go head on with AAA guns (not wirbs) and they lost almost every time. They rarely succeeded in killing the gun while a large numbers of IL:s were shot down..
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Offline lyric1

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Re: Reload delay for all guns using drums/box mags
« Reply #36 on: May 21, 2016, 04:06:04 PM »
Really?
How many Whirbs were in service total? 80?
and how many of them were knocked out by IL2s?



Sorry was not specific enough in my other post.
Was referring to the AAA quad 20mm guns.
The same as what was in the Wirbels.

Nelson Stepanyan was the pilot who perfected attacking these guns he destroyed 63 anti-aircraft guns personally in his IL-2.


Offline lyric1

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Re: Reload delay for all guns using drums/box mags
« Reply #37 on: May 21, 2016, 04:44:03 PM »

I really think this would be something realistic and honestly really fun to use. Thoughts?

As Bustr mentioned before HTC seems to have chosen a game compromise over reality. Personally I would not mind the delay in the reload time. However if we are going to stay with reality here is the real firing distances for the Wirbel & Ostwind.





If the reload time was factored in it would still be bad for the aircraft. Wirbel would be tagging you at 4,800 meters out on the horizontal & 3,700 meters in the vertical.

Keep in mind the Ostwind was what the Germans chose to replace the Wirbel because in real life it could not shoot far enough.
Ostwind range 6,500 meters horizontal & 4,800 meters vertical.

Just some food for thought.  :old:

 

Offline lyric1

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Re: Reload delay for all guns using drums/box mags
« Reply #38 on: May 21, 2016, 04:58:12 PM »
Okay but how about all the other guns drum and box fed? Bomber Gunners.

Before changing to ammo drum load outs on bombers & mostly axis bomber defensive guns. HTC should correct a number of them because the firing arcs are restricted in AHII compared to real life.

For example HE-111.

https://www.youtube.com/watch?v=wBhGp23NS_s

https://www.youtube.com/watch?v=RlJlOQcDAhE

G4M1-11 Betty.

http://bbs.hitechcreations.com/smf/index.php/topic,377272.0.html

KI-67.

This aircraft did not have ammo drums on the front and rear but its still designed wrong in game.

http://bbs.hitechcreations.com/smf/index.php/topic,376346.0.html

These aircraft are defensively limited now I would not restrict that ability more until fixed.
« Last Edit: May 21, 2016, 04:59:49 PM by lyric1 »

Offline bozon

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Re: Reload delay for all guns using drums/box mags
« Reply #39 on: May 21, 2016, 05:18:01 PM »

If the reload time was factored in it would still be bad for the aircraft. Wirbel would be tagging you at 4,800 meters out on the horizontal & 3,700 meters in the vertical. Keep in mind the Ostwind was what the Germans chose to replace the Wirbel because in real life it could not shoot far enough.Ostwind range 6,500 meters horizontal & 4,800 meters vertical.Just some food for thought.  :old:
That would be fine, but the laser range finder would have to go as well - no ranges on the plane icons for GVs
Mosquito VI - twice the spitfire, four times the ENY.

Click!>> "So, you want to fly the wooden wonder" - <<click!
the almost incomplete and not entirely inaccurate guide to the AH Mosquito.
https://www.youtube.com/watch?v=RGOWswdzGQs

Offline shotgunneeley

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Re: Reload delay for all guns using drums/box mags
« Reply #40 on: May 22, 2016, 02:37:49 PM »
I've always liked the idea for historical immersion, but also understand the point of balancing out MA matchups. How easily could a setting be created to enable drum/mag reloads and perhaps barrel cooling times for scenario use and then disable it in the MA in favor of the current "continuous fire" setting we have now?
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Offline Volron

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Re: Reload delay for all guns using drums/box mags
« Reply #41 on: May 23, 2016, 01:26:22 AM »
If you do this to bombers (Axis bombers will be the ones hit the hardest), then you'll be far more likely to get hit by lightning 3 times a year than to see Axis bombers in the sky.  It's hard enough with the restricted coverage (based off of lyric's information) with rifles, but to tac on a 2-5 second reload?  No.

GV's won't be as affected.  2x20mm's can still do a crap ton of damage. :)
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Offline bustr

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Re: Reload delay for all guns using drums/box mags
« Reply #42 on: May 26, 2016, 02:22:12 PM »
We have now concluded once again Hitech makes compromises in some areas of the game to not impose the most onerous of realities about the tools of world war 2 upon his fun seeking majority of subscribers.

The child in me would like the 88 to traverse in the higher gear. The adult in me wants this game to attract more players and stay around another decade. But, some people actually believe condoms are an optional choice when they don't even want to get married in the first place.

 
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Offline Randall172

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Re: Reload delay for all guns using drums/box mags
« Reply #43 on: May 26, 2016, 06:54:48 PM »
We have now concluded once again Hitech makes compromises in some areas of the game to not impose the most onerous of realities about the tools of world war 2 upon his fun seeking majority of subscribers.

The child in me would like the 88 to traverse in the higher gear. The adult in me wants this game to attract more players and stay around another decade. But, some people actually believe condoms are an optional choice when they don't even want to get married in the first place.

pullout game strong :rock