Author Topic: Beta 22 ** DX11 ** Released: Issues/Bug Reports  (Read 1467 times)

Offline Skuzzy

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Beta 22 ** DX11 ** Released: Issues/Bug Reports
« on: June 02, 2016, 03:00:34 PM »
New version up!

Please use this thread to post errors/issues with the Patch 22 DX11 version of the Aces High III Beta.  Thank you.
Roy "Skuzzy" Neese
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Offline Chilli

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Re: Beta 22 ** DX11 ** Released: Issues/Bug Reports
« Reply #1 on: June 02, 2016, 03:23:07 PM »
Can't wait!!  Doing my happy dance early!!  :banana:

Action: Upgraded to FMOD 1.08.04
Action: Added debris fields to all fields, factory, and town shapes when destroyed.
Action: Released a new Ki-61-I-Tei shape.

Online Tracerfi

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Re: Beta 22 ** DX11 ** Released: Issues/Bug Reports
« Reply #2 on: June 02, 2016, 03:30:56 PM »
i dont see the new KI61 shape
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Offline Skuzzy

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Re: Beta 22 ** DX11 ** Released: Issues/Bug Reports
« Reply #3 on: June 02, 2016, 03:34:05 PM »
If you installed patch 22, there is no way you cannot see it.  Here is a picture of it.

Roy "Skuzzy" Neese
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Offline Chilli

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Re: Beta 22 ** DX11 ** Released: Issues/Bug Reports
« Reply #4 on: June 02, 2016, 04:36:05 PM »
Sound issues, duplicated and fixed.  The missing and clipped sounds were due to the percentage of volume. 

For bombers, I found that any "your engine" sound less than 45% entirely disables the engine sound.

For GVs, I did not test the "your engine" sound less than 45%, but at that volume it works properly also.

For the flaps sound, I found that any "actuators" sound less than 9% was clipped, and works properly at the higher volume and above.  Edit:  I have since noticed one occurrence of the clipped flap sound since volume increased to 9%.... possibly a higher volume setting is more stable.

Sunny1 suggested that I ditch my beautiful Ki61 over town and take a look at the debris.  I was glad I did.  He noted that running into debris had physical effect on vehicles......  THIS IS WAY MORE THAN EVEN I WAS EXPECTING.....  :x




« Last Edit: June 02, 2016, 07:11:40 PM by Chilli »

Offline Easyscor

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Re: Beta 22 ** DX11 ** Released: Issues/Bug Reports
« Reply #5 on: June 02, 2016, 05:50:43 PM »
Do I need to run the "Windows6.1-KB2670838-x64.msu" in order to run the DX-11 version?

I'm still getting the d3dx11_43.dll error.
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Offline Chilli

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Re: Beta 22 ** DX11 ** Released: Issues/Bug Reports
« Reply #6 on: June 02, 2016, 07:08:42 PM »
Easyscor,

I was told not to fix this.... :mad:  That was 3 patches ago.... 

This is a good question, folks like Easyscor are not able to bug test DX11.  Folks like me who added the offending dll file are able to bug test DX11 (and of course enjoy all of its bonuses). 

I can definitely see there would be no way to see if a patch cured the error if we all updated our dll, but a kind word or two, would help those of us who were patient to remain in the DX11 crash state.

Simply stated, informing testers that a patch is in the works "shortly" to eliminate any need for manual dll repair and appreciate the patience needed to refrain from manual fixes.  If not then a sticky post on recommended sites or appropriate action to solve the issue.  I am mostly encouraged by what I have seen so far so I am banking heavily on the first option.

Offline Drane

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Re: Beta 22 ** DX11 ** Released: Issues/Bug Reports
« Reply #7 on: June 02, 2016, 08:58:38 PM »
Windows 8.1 Pro x64

Online mode works.  :aok

In offline mode, at random times while in tower or in flight, app switches status to background process - must use task manager to get mouse cursor back and shut down.

There is no app crash event data recorded by windows, however the video driver crashes and records a system event (same data for all occurrences).

- System
  - Provider
   [ Name]  Display
  - EventID 4101
   [ Qualifiers]  0
   Level 3
   Task 0
   Keywords 0x80000000000000
  - TimeCreated
   [ SystemTime]  2016-06-03T01:42:18.000000000Z 
   EventRecordID 104497
   Channel System
   Computer MaxBane
   Security

- EventData
   amdkmdap
« Last Edit: June 02, 2016, 09:00:47 PM by Drane »
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Offline Zacherof

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Re: Beta 22 ** DX11 ** Released: Issues/Bug Reports
« Reply #8 on: June 02, 2016, 09:11:16 PM »
If you installed patch 22, there is no way you cannot see it.  Here is a picture of it.
(Image removed from quote.)
Oh my
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Offline Zacherof

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Re: Beta 22 ** DX11 ** Released: Issues/Bug Reports
« Reply #9 on: June 02, 2016, 09:34:12 PM »
Btw, downloaded fine. But I have a pink square surrounding my mouse cursor
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Offline Drane

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Re: Beta 22 ** DX11 ** Released: Issues/Bug Reports
« Reply #10 on: June 02, 2016, 09:44:30 PM »
Screenshots don't work in DX11 for me. They do work for DX9 version.
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Offline Drane

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Re: Beta 22 ** DX11 ** Released: Issues/Bug Reports
« Reply #11 on: June 02, 2016, 10:03:14 PM »
In the online arena Greebo'sMA, there's an odd body of water next to field A2. It has striations like you would see if you flew too far off the map. Screenies made in DX9 attached, it looks the same in DX11.
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Offline Pudgie

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Re: Beta 22 ** DX11 ** Released: Issues/Bug Reports
« Reply #12 on: June 02, 2016, 10:22:08 PM »
Ran Updater Patch Beta 21 to 22 w\o a hitch.

Both versions opened online and offline w\o a hitch.

Beta 22 Dx11 version FPS is a lot slower than Beta 21 DX11 version (22 @ 44 FPS on runway, 53 FPS in flight both w\ stutters, 21 @ 80 FPS on runway, 80 FPS in flight both smooth)

Beta 22 Dx9 version FPS is the same as Beta 21 Dx9 version (both 21 and 22 Patches @ 71 FPS on runway, 80 FPS in flight both smooth)

Will continue testing.................

 :salute
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Offline TheFox

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Re: Beta 22 ** DX11 ** Released: Issues/Bug Reports
« Reply #13 on: June 03, 2016, 03:17:47 AM »
As in the previous two posts - ran updater with no problems - both versions running perfectly online and offline. Same graphic issue with terrain next to A2 - not seen elsewhere - and similar reduction in frame rate as described in previous post.

Shadows now seem much smoother :)


Offline Chilli

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Re: Beta 22 ** DX11 ** Released: Issues/Bug Reports
« Reply #14 on: June 03, 2016, 03:43:47 AM »
A1 for Bishops also has the water displayed over what should be solid terrain.  I too noticed very smooth looking cockpit shadows (DX11 beta).  :aok