The AWESOMENESS of Scenarios!
Man I have to give you credit, you never miss a chance to push those do you! LOL!
Personally I've tried a couple and they are just not my cup of tea, but I certainly wouldn't hold it against anyone who does like it.
I'll concede your two points on dar alt and bomber bailing, and I'll add one other I forgot about that startled me.
Unfortunately, taking the outside view from the IL2 made it unusable for base defense, it's only roll in the MA. SA became impossible so it turned into another hanger queen.
Yes I forgot that one, but like the Chog it did put it back into a position that while still usable, it no longer is a "norm"
I think the new sounds stink. Particularly when one is use to custom sounds. The engines sound like a 35 hp Johnson out board motor that is turning to many rpms's The colors look like they were painted by Monet. So far I find nothing to redeem AHIII. Frame rate for me is 30-59 and is constantly changing. I do not apologise for my bluntness. Some one has to say the king is not wearing any cloths. When AHIII is put into place, membership will fall, in my opinon.
The custom sounds will be back but will take the editors a bit of time to set them up for the new system. No one is going to invest the time to revamp their custom sound packs until AH3 is released so that they know things wont change again. I don't think the graphics are going to chase many away. Most will bit the bullet and upgrade to stay in the game. After all it is a GREAT game which makes it worth it.
This that and other thing doesn't matter. the key element in this game is the the player base with out enough players nothing else matters!!!
Instead of complaining, maybe you should suggest a cure for that issue? I agree numbers are low, but HTC isn't going to wave Harry Potter wand and POOF we have 600+ players on all the time again. What do you think could be done?
You seem to be saying the game play was better when there were fewer players.
Not at all, however if it is the right players, less could be more.
300 players, 10% want to fight whether it is in a GV fighter or buff, head to head for a base you have 30 players trying to have fun while the rest are running from fights, hiding in ack, bailing from a fight and so on.
100 players and all want to fight, which is better? Less is more in that instance.
The drastic differance in game play comes from in the old days were you had squads that had squadnights in the MA that went H2H with squads on the other teams. Whether it was a fight group that ran cover for a capture group, or a squad like the BOPs that did it all, it was all about fighting. Squads TRAINED new members, not just said "fly with me and Ill tell you what you did wrong as I clear your 6 racking up a kill count" Squads trained at making missions and exicuting them until they were second nature.
Now we got guys that load a mission with heavy fighters with cannons and the mission briefing is flatten the field then the town and hope the goon makes it. I'd say that half the players playing now could load up a teamspeak channel and be happy playing off line while they chatted with each other.