Author Topic: Some sort of ACTUAL matchmaking 5 v 5, 3 v 3, 1 v 1  (Read 3464 times)

Offline bustr

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Re: Some sort of ACTUAL matchmaking 5 v 5, 3 v 3, 1 v 1
« Reply #15 on: July 17, 2016, 09:57:14 PM »
I will bet the best you will ever get is the ability to match up to some maximum number per side with each side getting the choice from the match creator of ride types like the mission editor allows.

How much complexity do you need to inflict on people who just want to shoot each other? Hitech some time back discovered the more complex he made something in the MA, the less players used the process. And the more things HTC has to take back and perform the creation process, the more salary's have to be paid. How many people will really pay more than $14.95 for this game especially after the last 7 years of the world economy?

Small terrains are not very hard to make especially with the new terrain editor. 
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline guncrasher

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Re: Some sort of ACTUAL matchmaking 5 v 5, 3 v 3, 1 v 1
« Reply #16 on: July 17, 2016, 10:07:51 PM »
Pretty simple concept. I'll borrow from Starcrafts league system as an example, so let's say they implement the same thing. Everyone starts out in the bottom of the bronze league, each win moves you up gradually into silver, gold, platinum, diamond, masters, grand masters.

in other words you have no idea.  go online and look at the score of those at the top.  that is not the definition of skill, that is the definition of being skilled how the scoring works.

semp
you dont want me to ho, dont point your plane at me.

Offline Estes

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Re: Some sort of ACTUAL matchmaking 5 v 5, 3 v 3, 1 v 1
« Reply #17 on: July 17, 2016, 10:40:35 PM »
in other words you have no idea.  go online and look at the score of those at the top.  that is not the definition of skill, that is the definition of being skilled how the scoring works.

semp
Uh, what? I just told you how that system works. I borrowed it as an example and gave you the quick and dirty example rather than the dissertation version a few posts above me. The exact nuts and bolts (numbers behind the scenes) nope, don't know. But nobody outside of the people that made the game do. I can tell you how that particular system works in more detail, but it would likely go over your head anyway. Copy pasta below of the in depth explanation. It's really not that much different from the score system already in place.

Qualifying and Ranks
A new player is expected to qualify before entering a league. They must take part in 5 qualifying matches before being put into a league and division.

After a hidden[4] period of time, their skill level will be reevaluated.[5]

Players gain points for defeating opponents, especially stronger opponents. Before a match starts, players can compare their ratings – usually, one player will be "favored" over the other. If a player defeats a favored opponent, they will gain more points than if they defeat a weaker opponent. Players also gain points from a bonus pool (sometimes called "rested points")[4] for periods of time they have not been playing for. Players gain these points at a slow rate when they're not playing, up to a cap at the end of the season. When a player who has accumulated bonus points wins a match, they gain a share of bonus points equal to the number of points gained for winning the match.[4]

When a player gains points, they increase their rank and may even shift leagues. A player that loses points will, in turn, lose rank and can fall to a lower league.[4]

On occasion, a player will face opponents from a higher league, in order to test their skill.[4]

Playing more games results in a more accurate skill level.[6]

The internal rating is not wiped or reset when league ladders are wiped and is separate from ladder points.[6]

To gain a league rank, a player usually needs to earn the number of division ladder points shown on these charts.[7] (OUTDATED)

Each team has a separate skill rating. Individual team mates have very little effect on the team rating, except to determine what placement matches they are put in.[6]

League Types
As of Heart of the Swarm, Blizzard changed the league percentages as follows: Bronze 8%, Silver 20%, Gold 32%, from the previous 20% each.[8]

The Diamond league has 18% of the players in it.[6]

League Type   Notes
Grand Master League   Consists of the top 200 players on the server, and has been available since patch 1.3.[9]
Players qualified for the league following the first week of a season as of October 24th, 2011, the start of the fourth season.[10] Inactive players who allow bonus points to accumulate will automatically be removed from the league.[11]

A list of the winners, updated in real time, can be found on the Grandmaster League page on the official Blizzard site.

Master League   This league represents the top 2% of StarCraft II players in a region.[12] This league was added in patch 1.2 in January 2011.[13] It is available for 1v1 through 4v4 matches.[14]
Diamond   Only has 18% of players to allow for the 2% in Master league.
Platinum   Standard league. 20% of players
Gold   Standard league. 32% of players.[8]
Silver   Standard league. 20% of players.[8]
Bronze   Standard league. 8% of players.[8]
Practice   Features slower-speed games with novice anti-rush maps for newer players. Players can play only 50 practice matches, and only upon creating an account. Once a player leaves (voluntarily or otherwise), they may not return. Blizzard Entertainment is trying to prevent "smurfing" of this area.[15][16]
Divisions
Each league is split into divisions of about 100 players from the same area of very similar skill levels.[17] Players are ranked against each other, and there are seasons of play. Tournaments held at the end of a season will determine division winners, who then compete for League championships.[18]

Divisions have names such as "Silver Tal'darim Bravo". These names can be any reference to the StarCraft universe: the original game (ex.: Reaver, Valkyrie, Duran), novels (Ramsey, Bhekar Ro), mangas (Artika, Phash) and even StarCraft: Ghost (Grizzly).

The top eight players in each division qualify for tournament play.[19]

The pro league does not have divisions.[20]

Prior to 2012 season 4 not all divisions were created equal, but this wasn't transparent. Blizzard removed these tiers, meaning someone's rank in their division is giving a more accurate representation of their skill.[21]

Damn, and I thought using the starcraft system would be a decent simple example... :rolleyes: /edit bustr, the difficulty in making the maps makes zero difference if they don't put them in rotation anyway. And as far as complexity goes, seems that HTC realizes matchmaking (at least on some level) is wanted otherwise it wouldn't be in the works. Some people, and I'm included in that group, get bored of the endless sandbox experience.
« Last Edit: July 17, 2016, 10:52:50 PM by Estes »

Offline guncrasher

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Re: Some sort of ACTUAL matchmaking 5 v 5, 3 v 3, 1 v 1
« Reply #18 on: July 18, 2016, 12:38:36 AM »
estes that is no way to prove skill.  it just proves you killed somebody.  and there's a thousand ways to kill anybody.

semp
you dont want me to ho, dont point your plane at me.

Offline nrshida

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Re: Some sort of ACTUAL matchmaking 5 v 5, 3 v 3, 1 v 1
« Reply #19 on: July 18, 2016, 02:38:23 AM »
estes that is no way to prove skill.  it just proves you killed somebody.  and there's a thousand ways to kill anybody.

semp

Doesn't matter what the wish nor even if it completely doesn't concern you at all (like in this case) you always manage to find something negative to say.
"If man were meant to fly, he'd have been given an MS Sidewinder"

Offline bustr

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Re: Some sort of ACTUAL matchmaking 5 v 5, 3 v 3, 1 v 1
« Reply #20 on: July 18, 2016, 12:15:45 PM »
bustr, the difficulty in making the maps makes zero difference if they don't put them in rotation anyway. And as far as complexity goes, seems that HTC realizes matchmaking (at least on some level) is wanted otherwise it wouldn't be in the works. Some people, and I'm included in that group, get bored of the endless sandbox experience.

The maps would be in rotation if anyone made them. We have a paucity of players who wont get off their pontification boxes and build the terrains they so elaborately pontificate would solve all this game's ills.

We have tested in the alpha and the beta since 2014 massive mission AI bomber streams over the continent with about 200 planes. New game engines tested as steal the sheep, capture the flag and the new 1v1 dueling engine. 1v1 dueling is not complex, it just gets two like minded people into a fight quickly, the AI mission code was repurposed from what we were told. Who knows you may get up to 5v5 with mission editor kinds of matchup choosing.

By the way, the AH3 terrain editor is pretty easy to use or is this just more paucity......

   
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline guncrasher

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Re: Some sort of ACTUAL matchmaking 5 v 5, 3 v 3, 1 v 1
« Reply #21 on: July 21, 2016, 02:33:55 PM »
Doesn't matter what the wish nor even if it completely doesn't concern you at all (like in this case) you always manage to find something negative to say.

in just curious in case it goes forward.  how would he define skill.  i have zero skill so this interest me.


semp
you dont want me to ho, dont point your plane at me.

Offline Estes

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Re: Some sort of ACTUAL matchmaking 5 v 5, 3 v 3, 1 v 1
« Reply #22 on: July 21, 2016, 05:18:10 PM »
in just curious in case it goes forward.  how would he define skill.  i have zero skill so this interest me.


semp
Then you can continue to play in the kiddie pool I suppose.

Offline nrshida

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Re: Some sort of ACTUAL matchmaking 5 v 5, 3 v 3, 1 v 1
« Reply #23 on: July 22, 2016, 01:57:09 AM »
in just curious in case it goes forward.  how would he define skill.  i have zero skill so this interest me.



Sports like Golf have a handicap system based on recent performance does it not? If you have zero skill AND you're interested in improvement it's irrelevant. Participate and die. A lot. Duelling against more skillful opponents and reflecting on how you could improve each time is the path to improvement. Don't be afraid to ask for help. Even some (not all) of the top sticks will usually help someone else if asked.

"If man were meant to fly, he'd have been given an MS Sidewinder"

Offline Chalenge

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Re: Some sort of ACTUAL matchmaking 5 v 5, 3 v 3, 1 v 1
« Reply #24 on: July 22, 2016, 02:55:24 AM »
~20 years and this hasn't been implemented, Warthunder is making insane amounts of money turning their game into an E-sport. Has this even been mentioned before (and not some lame attempt ( like in the beta) im talking with elo that will match you with players around your skill level etc, etc.

In the custom arenas you can fight any way you want, on any map, with any airplane.
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.

Offline Estes

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Re: Some sort of ACTUAL matchmaking 5 v 5, 3 v 3, 1 v 1
« Reply #25 on: July 22, 2016, 03:18:45 AM »
Custom arenas aren't the same as a match making system. Notice the screenshot I just took in starcraft. Does that look anything remotely similar to something you could do in a custom arena?

Offline Chalenge

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Re: Some sort of ACTUAL matchmaking 5 v 5, 3 v 3, 1 v 1
« Reply #26 on: July 22, 2016, 08:17:46 AM »
Of course not, but I know that system is also highly flawed.

Now if Hitech would program a ladder system into the custom arenas and allow scheduling duels then that would be different, but you could also go with a manual system. Lusche and his piechart system would be the perfect ladder manager.
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.

Offline Randall172

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Re: Some sort of ACTUAL matchmaking 5 v 5, 3 v 3, 1 v 1
« Reply #27 on: July 22, 2016, 09:19:07 AM »
In the custom arenas you can fight any way you want, on any map, with any airplane.

with NO people

Offline Chalenge

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Re: Some sort of ACTUAL matchmaking 5 v 5, 3 v 3, 1 v 1
« Reply #28 on: July 22, 2016, 03:54:57 PM »
with NO people

That's what the radios are for. You know . . . ask someone. Presumably if they are in the arenas for dueling they will also go to a custom arena.
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.

Offline Estes

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Re: Some sort of ACTUAL matchmaking 5 v 5, 3 v 3, 1 v 1
« Reply #29 on: July 22, 2016, 04:10:40 PM »
Every system has flaws. Don't even sit there and say the score tricks here don't. :) If your options are play something like the picture I linked above (by that I mean the matchmaking system, not necessarily the game just an example), or the sandbox MA, spamming 200  HOPING you get a few people to screw with setting up a custom arena? They (HTC) even at one point anyway, apparently agreed they thought some sort of system that had progression in it was needed when they started working on combat tour or whatever it was called. How long can you really fly around the same handful of maps, and planes?