Author Topic: A-perk-alypse Now!  (Read 1059 times)

Offline Sabre

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A-perk-alypse Now!
« on: June 29, 2016, 03:53:42 PM »
I’ve been looking at some of the other MMO’s out there, ones my sons play. Many offer features we lack in AH, such as a basic economic system, or a cash-shop. Now, I don’t want to have to pay extra money for stuff in game, so I’m not a fan of the cash-shop idea. However, I believe there could be more creative ways to acquire and use perks than what is currently available. Perks are the game’s embodiment of the notion that highly successful military members can, due to their notoriety and the accompanying prestige, be granted preferential treatment from their superior when it comes to allocation of equipment and assignments. However, right now, the “equipment” perk is the only one available. What other things could we use perks for?

1) Player-to-player perk transfers. This could be used by players to entice other players to cooperate in various ways. Maybe you’re in a GV, and could really use some sups. You could offer a perk bonus to a player willing to risk bringing them to you (contingent on success). Maybe you want a wingman, but aren’t getting any volunteers (or someone wants to, but doesn’t have the perks to match your ride).

2) Bonus Perk Missions (BPM…’cuss we loves our acronyms). These would be scheduled missions posted by the server, perhaps every 30 minutes or so. Participation would be voluntary, of course, but extra perks would be awarded for participating in it (I would suggest some level of success would be necessary to qualify, such as doing damage to the enemy in some form).
3) Achievement Perks. Pretty self-explanatory. Earn an achievement, get some perks.

4) Fire Support. Use perks to call in artillery strikes on an enemy position. This would require a lot of code, but they did something similar in “Dawn of Aces”. Artillery batteries were positioned around the map, and if you were within range, you could call in single volleys (for spotting and ranging the target), then call for a barrage that would blanket an area.

5) Extra auto-bombers. Spend perks to add a second “box” of bombers to your flight. Could be a frame-rate killer, but a cool idea.

That’s what I have so far. Anyone got any others?
Sabre
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Offline Randall172

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Re: A-perk-alypse Now!
« Reply #1 on: June 29, 2016, 04:43:52 PM »
From what I understand, Hitech doesn't care to change the perk side of the game

Offline Ack-Ack

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Re: A-perk-alypse Now!
« Reply #2 on: June 29, 2016, 05:06:03 PM »
From what I understand, Hitech doesn't care to change the perk side of the game

Where did you hear that?
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Offline BowHTR

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Re: A-perk-alypse Now!
« Reply #3 on: June 29, 2016, 05:06:38 PM »
Anything involving perks from one player to another will most likely never happen.
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Online caldera

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Re: A-perk-alypse Now!
« Reply #4 on: June 29, 2016, 05:12:57 PM »
I have fighter perks for sale.  Large amounts, just a click away.  Convenient financing available.  Paypal accepted.  :D
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Offline Sabre

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Re: A-perk-alypse Now!
« Reply #5 on: June 30, 2016, 03:51:08 PM »
I have fighter perks for sale.  Large amounts, just a click away.  Convenient financing available.  Paypal accepted.  :D
LOL, yeah :banana:! That's the spirit, Caldera. The free market at work! As far as BowHTR's, "will most likely never happen" comment, that applies to 95% of wishes expressed on this forum. If wishes were dollars, we'd all be rich! Never hurts to ask. Anyway, just throwing it out there to see how players feel about the ideas (and what ideas along these lines that others can come up with). If enough people like an idea, it is much more likely to be considered by Dale. Isn't that why we post things here, instead of writing HiTech directly?
Sabre
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Offline bustr

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Re: A-perk-alypse Now!
« Reply #6 on: June 30, 2016, 06:34:26 PM »
"A lot of people" would like free 262 and 162 at every field. It's been 14 years and I still don't see that. No one can read Hitech's mind but, if you have read enough from Hitech over the years and look at how he has built the game to function. Then hold up against how the game functions to the changes he has made over the years. You get a sense of what he may go with, and even at that they are very small changes to be watched against the long term effect on the community and his paying the bills.

Below is one of Hitech's better answers to the phycology of wishing for a sweeping set of changes. As for the free market, I've always seen the Wish List as a  honey pot to give wishers something to do, so they don't clutter up the whole forum by hijacking every post they can get their nose under the tent flap to beat their own drum. And does Hitech read every one of them, I believe he does. But, in the end he is on a whole other level than us when he looks at his game versus our wishes.

Using search to read years of Hitech's responses to players in these forums creates a picture of a game developer who really has a better understanding of his game and his industry than 99.99% of us wishing in here. Very few of us really break down our wishes like the rundown Hitech does below, to see if our wish is really: I want it because I think it is good for "me" so it "will" be good for everyone becasu I thought of it. Or, this wish is a good idea and maybe Hitech will think so to.

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From: Hitech April 22, 2004

  TheDudeDVant: We always listen to our customers, we just don't always take there advice.

As nopoop brought up in another thread reacting to what the  customer percieved they wanted, was a good chunk of the dimise of WB.

The way I view major game play change requests by players is don't look at what the person is asking to have changed, but wrather what they think the affect of that change is.  Thats what they realy want. I.E. We want a furball arena, is realy asking we want more simaler aircraft only fights, with out the hastle from bombers and stratigic thinkers. But most people are not thinking about the unitended consiquences of a new furball arena.

Here are a few thoughts. These are not here to debate but the will be effected by a new arena.

1. Community and squad splitting.

2. Fight stagnation i.e. every day fight is same place same fields.

3. Scoring, is there scoreing? If there is how do we balance it
between arenas.

4. Is there perk points, what plane set. Might as well make 5 furball arenas, I can alreayd here the request for different era plane set furball arenas.

5. New user burn out do to same o same o.

6. Vulching, or ack running, Take away the ability to kill ack, i.e. furball only, we cant have bombs, lots of people will use ack as a defense. Take away the ack and vulching will dominate.

7. No other game to play because of community splitting, think of what a side imbalnce will cause in this arena where eveyone is only fighting. Now when we have a side imbalence more people tend to look for somthing different to do as in vehicles / bombers / base capture / field defense what ever. In this arena you will just be outnumber.

8. New user burnout do to less verioty of things to do. It is simple to say well then they can just go to the main, once we make a communty split life is not so simple. The person would be used to playing furball AH, all his friends would be there, moving to the main would require getting all new friends.

Becuse most times implementing a game play change the way people ask has unexpected consiquences that they did not consider, and a change dosn't turn out how every thinks.


HiTech
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Offline USCH

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Re: A-perk-alypse Now!
« Reply #7 on: July 01, 2016, 09:40:30 AM »
i like #2 and #5

Offline Mongoose

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Re: A-perk-alypse Now!
« Reply #8 on: July 01, 2016, 09:10:22 PM »
Using search to read years of Hitech's responses to players in these forums creates a picture of a game developer who really has a better understanding of his game and his industry than 99.99% of us wishing in here.

  I'll give a big AMEN to that.  :salute
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Offline Chilli

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Re: A-perk-alypse Now!
« Reply #9 on: July 04, 2016, 06:55:54 AM »

2) Bonus Perk Missions (BPM…’cuss we loves our acronyms). These would be scheduled missions posted by the server, perhaps every 30 minutes or so. Participation would be voluntary, of course, but extra perks would be awarded for participating in it (I would suggest some level of success would be necessary to qualify, such as doing damage to the enemy in some form).

Very similar to wishlist of mine:  iirc  It was to engage the perk multiplier, when someone joined a mission, and inflicted damage during that sortie.  This seems to meet the criteria for "earning" perks.  As for scheduled missions, iirc Text Buffer System would spam to announce upcoming mission to join. 

This is a new idea to the above system:  To prevent players from creating missions just to boost their own perk bonus, it should cost perk points, and reward successful mission planners by increasing perk multiplier per mission participant.  The more participants the greater the opportunity to recover the cost of the mission creation.

Offline Sabre

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Re: A-perk-alypse Now!
« Reply #10 on: July 05, 2016, 01:54:38 PM »
Bustr, ol' buddy, not sure what point your trying to make, unless it's "Never make a suggestion, because it's going to be poorly considered and HiTech knows best anyways." I too believe Dale reads all these suggestions, which he wouldn't bother if he didn't think there might be an occasional diamond buried under this mountain of coal. The "Wishlist" forum is like a giant, virtual brainstorming session. If you're familiar with the general precepts of brainstorming, most of the ideas generated are not practical, but the shear volume of ideas often produces great ideas. Likewise, even ideas that are not workable in and of themselves often lead to derivative ideas that are. As for my ideas, I do in fact consider not only what I've deduced of Dale's thought processes on development over the years (and occasional conversations I've had with him), but also tried to consider the unintended consequences. As for my"free market" remark, I was joking with Caldera. As I said, I don't believe a cash-shop would be a good idea, and don't want to monetize the perks system. I'm simply suggesting taking some existing elements already developed (the perk system, and the server-generated mission concept originally developed for Aces High II, but dropped), and combining them in a new way.

Chilli: Interesting idea. My concept was to only allow extra perks for server-generated missions, not player generated missions, and for the very reason you sight. If player-generated missions are also allowed to create additional perk benefits, I agree that some level of both participation and mission criteria being met would be needed to prevent abuse. However, that would be a somewhat more complicated insertion into the game. It would take considerable time and effort to get the formula right. Good feedback, though...thanks.

Sabre
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Offline Chilli

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Re: A-perk-alypse Now!
« Reply #11 on: July 05, 2016, 05:02:15 PM »


Chilli: Interesting idea. My concept was to only allow extra perks for server-generated missions, not player generated missions, and for the very reason you sight. If player-generated missions are also allowed to create additional perk benefits, I agree that some level of both participation and mission criteria being met would be needed to prevent abuse. However, that would be a somewhat more complicated insertion into the game. It would take considerable time and effort to get the formula right. Good feedback, though...thanks.

Sabre

Sabre,

We already have the perk multiplier in game.  The way the perks currently are awarded is based upon "damage points" (for lack of a better description) multiplied by "perk multiplier" (a value determined by other in-game variables such as eny).  No perks are awarded for simply clicking a button, other than bonus award when a country wins the war. 

The best formula to prevent abuse, is a reasonable perk cost for creating a mission.  This should improve the quality of missions posted, or even fun factor, following this reasoning:
 
1) Only the person creating the mission is at risk for creating a mission with non-perked rides. 

2) In order to recover these perks, the creator must have some level of success based upon "damage points". 

3) A mission planner must now also consider the eny value of the equipment, and the availability of targets

4) Thus flooding areas with considerable friendly dar with low eny aircraft, is less desirable for the mission creator and its participants.

Server created missions, on the other hand, presently only exist in other arenas and not the melee (Main Arena equivalent).  Perhaps, a "Generic Mission" could be coded to launch periodically, but this would need to know take off base, eny availability, and then would need to have some "new" code to dish out perks. <- Considerable effort.

I think the quickest route to accomplish what you wish is to have the server spam "perk multiplier bonuses" for all mission participants with an expiration time (even that sounds like extra lines of code and when it comes down to it HTC knows this portion best).



« Last Edit: July 05, 2016, 06:37:16 PM by Chilli »