Author Topic: Control of a destroyer  (Read 7572 times)

Offline guncrasher

  • Plutonium Member
  • *******
  • Posts: 17362
Re: Control of a destroyer
« Reply #60 on: July 25, 2016, 06:55:02 AM »
Semp is a legend in his own mind, you are going to get better results smashing your face against a brick wall.

earlier I sank a cv.  flew right past an f4u and an f6f.  I was at 6k the f4u was higher than me.  dropped my bombs and headed for the deck.  only time I was attacked was when they thought I was trying to land.  got one of the fighters and lost a drone.  was able to land at a different base.

if you think people are going to team up to defend a lonely destroyer think again.  they dont team up to defend a cv as of now.  currently the only way I wont sink a cv is if I make a mistake and miss.  I am not worried about fighter cover as normally they wont bother with me.

semp
you dont want me to ho, dont point your plane at me.

Offline Latrobe

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 5975
Re: Control of a destroyer
« Reply #61 on: July 25, 2016, 11:36:43 AM »
We all knowindows10 just how deadly a manned 5" gun can be. Anything that gets within 8K of one is instantly deleted from the skies. A Fletcher has 5 of these guns (as well as some lethal 40mms). ONE Destroyer would be pretty scary to attack with those 5" guns and it's ability to maneuver better than a task group and avoid attacks. Imagine a couple of these death machines sticking together!

I think a destroyer would do just fine in the AH world.  :cool:

Offline Coalcat1

  • Persona Non Grata
  • Silver Member
  • ****
  • Posts: 913
Re: Control of a destroyer
« Reply #62 on: July 25, 2016, 12:27:29 PM »
I honestly don't get why people have such a huge problem with player controlled ships. If you wont use them and they will be so easy to kill in the words of Bustr and Semp, whats the issue? And the reason you can kill CVs so easily is because there are so few people to contest you in aircraft or manned guns.

Offline Dragon Tamer

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 2047
Re: Control of a destroyer
« Reply #63 on: July 25, 2016, 12:28:10 PM »
And the reason you can kill CVs so easily is because there are so few people to contest you in aircraft or manned guns.

This.

Offline 68EZPkns

  • Zinc Member
  • *
  • Posts: 97
Re: Control of a destroyer
« Reply #64 on: July 25, 2016, 12:44:50 PM »
https://en.wikipedia.org/wiki/Akizuki-class_destroyer_(1942)#/media/File:Akizuki.jpg

I changed my mind,I want the Akizuki class DD. They had the deadly long lance torps.

Offline guncrasher

  • Plutonium Member
  • *******
  • Posts: 17362
Re: Control of a destroyer
« Reply #65 on: July 25, 2016, 02:47:07 PM »
I honestly don't get why people have such a huge problem with player controlled ships. If you wont use them and they will be so easy to kill in the words of Bustr and Semp, whats the issue? And the reason you can kill CVs so easily is because there are so few people to contest you in aircraft or manned guns.

I didnt start killing cvs last week.  been doing it since I joined the game.  back when there were 600 players online I would sink cv's just as easy as it is now.

semp
you dont want me to ho, dont point your plane at me.

Offline Latrobe

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 5975
Re: Control of a destroyer
« Reply #66 on: July 25, 2016, 03:18:00 PM »
It's so easy to kill CVs because there are no player controlled destroyers roaming around to give early warning and kill anything that tries to get close to the CV.

Offline Hungry

  • Nickel Member
  • ***
  • Posts: 772
Re: Control of a destroyer
« Reply #67 on: July 25, 2016, 03:20:51 PM »
It's so easy to kill CVs because there are no player controlled destroyers roaming around to give early warning and kill anything that tries to get close to the CV.

I think I just heard Richard Dawson shout out "Good Answer lets check the board!!"
"I would gladly pay you Tuesday for a Hamburger today"

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23888
      • Last.FM Profile
Re: Control of a destroyer
« Reply #68 on: July 25, 2016, 03:21:35 PM »
It's so easy to kill CVs because there are no player controlled destroyers roaming around to give early warning and kill anything that tries to get close to the CV.

Actually planes could do that more effectively right now. And when you can't get players flying cap over a CV, I doubt it's easier to get to get players driving pickets far out, with all the downsides that this has for them. :)

Don't get me wrong: I'm not against solo DDs at all. But the picket stuff like that wont happen very often.
Steam: DrKalv
E:D Snailman

Offline bustr

  • Plutonium Member
  • *******
  • Posts: 12436
Re: Control of a destroyer
« Reply #69 on: July 25, 2016, 03:23:00 PM »
I'm amazed no one is asking for larger task forces to counter the ease which aircraft have to sinking the CV and cruiser. Or that anyone didn't suggest for strategic play reasons to increase the size of the task force to make larger support ships available as single player controlled parts of the task force.

I have wondered all of these years why Hitech didn't evolve the current task force larger. Then try out the idea of player controlled vessels that could operate inside of some large ring of influence tethered to the task force. Subs can operate in the evil under world of the arena, we did in the alpha by accident many times. Once on the surface, ppppfht to any passing kiddy with a bomb or rockets.

You could always start from a better position and ask Hitech what "his" plans are for ships over the next year. You guys still have a battleship to deal with on AH3 live day 1.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Latrobe

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 5975
Re: Control of a destroyer
« Reply #70 on: July 25, 2016, 03:29:49 PM »
Planes create a dar bar and will let incoming enemies see where planes are patrolling for them. Destroyer would create no dar and we can have their radars kind of extend the task groups radar coverage. Incoming enemies would drop from the skies.

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23888
      • Last.FM Profile
Re: Control of a destroyer
« Reply #71 on: July 25, 2016, 03:35:26 PM »
Planes create a dar bar and will let incoming enemies see where planes are patrolling for them. Destroyer would create no dar and we can have their radars kind of extend the task groups radar coverage. Incoming enemies would drop from the skies.

If no one is in the air engaging them, it won't happen. Which is actually the reason #1 our Cvs do sink. Radar doesn't give that much advantage at all, as origin of enemy bombers can often be limited to one or two bases - and they make darbar as well.You just need to hover over the CV at sufficient altitude and you can smash about any attack, dot dar or not.

Driving pickets will be percied as much more boring than flying the planes over the enemy base. Relatively few people are interested in keeping station just to report a few dots.

 
Steam: DrKalv
E:D Snailman

Offline Coalcat1

  • Persona Non Grata
  • Silver Member
  • ****
  • Posts: 913
Re: Control of a destroyer
« Reply #72 on: July 25, 2016, 03:37:12 PM »
Why do all of you only care about the air war?


         #allplaystylesmatter

Offline Latrobe

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 5975
Re: Control of a destroyer
« Reply #73 on: July 25, 2016, 03:37:22 PM »
You won't need anyone in planes because the lethal 5" guns and 40mms in the Fletcher will kill anything before a plane can even get to them  :)

Offline Dragon Tamer

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 2047
Re: Control of a destroyer
« Reply #74 on: July 25, 2016, 03:37:51 PM »
I'm amazed no one is asking for larger task forces to counter the ease which aircraft have to sinking the CV and cruiser. Or that anyone didn't suggest for strategic play reasons to increase the size of the task force to make larger support ships available as single player controlled parts of the task force.

I have wondered all of these years why Hitech didn't evolve the current task force larger. Then try out the idea of player controlled vessels that could operate inside of some large ring of influence tethered to the task force. Subs can operate in the evil under world of the arena, we did in the alpha by accident many times. Once on the surface, ppppfht to any passing kiddy with a bomb or rockets.

You could always start from a better position and ask Hitech what "his" plans are for ships over the next year. You guys still have a battleship to deal with on AH3 live day 1.
Windows 10

You are asking for a larger task group in a thread where we are discussing individual cruisers. If you want to request larger task groups then make a new thread, don't try to hijack this one.
« Last Edit: July 25, 2016, 03:40:12 PM by Dragon Tamer »