Could you please consider randomizing the outcome of bailing?
Right now, it's fixed:
If you bail out over enemy territory, you're captured, with the according penalty.
If you bail out over friendly territory, you successfully bail, with slightly less penalty.
Instead, how about this:
If you bail out over enemy territory, you can either be captured, killed or successfully bail with no penalty (you don't get captured).
If you bail out over friendly territory, you can either be killed, or successfully bail with no penalty.
The outcome is randomized but can be weighted (closer to friendly territory=less likely to be captured, etc.)
-Mutha