Search is your best friend when you want Hitech to answer most game questions. Some of his responses over the last 16 years. He seems to like kill shooter the way it's implemented.
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A long time ago (sigh about 20 years) in a land far far away I was flying a P38.
I had a new record for myself of 8 kills on my shiny p38 and was flying home in the clear with no bullets left.
A brand spanking new guy comes along , flies behind me and pulls the trigger.
I die.
About 4 years later kill shooter was created.
HiTech
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Another on the same theme from Hitech...
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I don't even want to think of the response after the first 262 dies to freindly fire.
And I like the kill shoot system better then air warriors system.
Infact I disliked the PNG system so much I invented the Kill shooter system. Still have fond memories of having my first 13 kill mission, flying back , no enemies in the sector, and low and behold here comes a newbie from dead 6 to shoots me down.
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2005 still emphatic about kill shooter.
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Don't like the idea. The effect would be more people not whatching out for friendlies when they shoot.
And before this thread gets going. Don't sugest somthing that has all ready been suggested because unless a new idea comes up ,(which is doubtfull) kill shooter will not be changing.
HiTech
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A very early 2002 answer.
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Unfortunataly responsibity ends when the tracers are flying. People fly into the bullet stream.
So you wan't the kill so bad,want points so bad, that you are willing to risk killingl a friendly.
Read again.
It is the shooters responsiblity to make sure he is clear to fire.
If some one is diving in you are NOT clear to fire.
Thats a bit off i'd say. Sure, they may dive into a con and not see you behind him, but they sure as heck can see the tracers you're firing his way.
Again .
It is the shooters responsiblity to make sure he is clear to fire.
Point is, some people just dont give a damn and fly in there regardless.
Again.
It is the shooters responsiblity to make sure he is clear to fire.
Accidents happen as well, toejam happens. But penalizing the person that didnt cause the accident by having 1 or 2 killshooter pings whacking him off the sky doesnt sound right.
This would be like blaming a guy for hiting your car after you just ran a red light, because "well he saw me".
Again.
You want the kill so bad,want points so bad, that you are willing to risk killing a friendly.
It is the shooters responsiblity to make sure he is clear to fire.
All I'd like to see is a few more leniency towards hits received before causing damage, give the victims a chance to stop firing before killshooting themselves (target fixation, press trigger, BIG green icon plane jumps in front split second surprise, trigger still pressed, *plinkplink* *BOOM* you go).
Again.
You want the kill so bad,want points so bad, that you are willing to risk killing a friendly.
It is the shooter responsiblity to make sure he is clear to fire.
Tac everything you are aguing is you wanting the kill no different then the guy diving in wants the kill.
Only thing is the other guy is in a better position for the kill than you are. What you are acusing other people of, you are more guilty of yourself.
The rule is simple.
It is the shooter responsiblity to make sure he is clear to fire.
HiTech
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2001 official response.
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1. Some form of control either png or kill shooter must be in the game. It dosn't take a bunch, It only takes one person to abuse the system to destroy everyones day. If one persone choses to shoot friendlies it leaves everyone else with no choice but to shoot him, with in mins 1 big freindly only furbal erupts.
This point has been proven every time kill shooter has been off, take it as a fact.
2. PNG also has problems. I rember a few times when Kite and I were winging together that I would end up PNG, not sure why but some how Kite and I would always end up in the the same space and I would end up pinging him. I would ended up having to fly for a new country when I would rather not have.
3. Almost always it's the shooter fault for the none intential friendly fire, most people say that the other person just got in my way, but thats not realy the case, normaly the person who "gets in the way" is comming from above and has no idea the shooter is there it's the person with the hand on the trigers job to not shoot friendlies, why should the guy getting shot take the penalty for the shooter screwing up?
This is not a new topic, just like how collision detection works, both system are not perferct , but there isn't a perfect answer to the problem.
HiTech
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1999 and it was a big question....
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Downtown Killshooter or somthing like it is here to stay. Ive seen what happens in the arena when kill shooter is off and it totaly destroys arena play with out it.
Killshooter is a realy nice soultion to the problem the only thing that is different from real life is who takes the damage, friendly fire still occurs but is charged to the guy who screwed up and shot his friends.
HiTech