Author Topic: Beta 39 ** DX11 ** Released: Issues/Bug Reports  (Read 1115 times)

Offline Skuzzy

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Beta 39 ** DX11 ** Released: Issues/Bug Reports
« on: August 17, 2016, 01:52:03 PM »
New version up!

Please use this thread to post errors/issues with the Patch 39 DX11 version of the Aces High III Beta.  Thank you.
Roy "Skuzzy" Neese
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Offline TerryRF

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Re: Beta 39 ** DX11 ** Released: Issues/Bug Reports
« Reply #1 on: August 17, 2016, 03:54:59 PM »

I just tried to go into the beta , was prompted to up-date to 39 patch, Did so. Went online and selected the testing arena and was bumped back to the online or offline screen. Tried twice more with same result. Then tried the the Event arena  for the 5 pm event. Bumped back to the online or offline screen again.

Shut down pc then tried again with the same result. I am now going to try again.

Offline Easyscor

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Re: Beta 39 ** DX11 ** Released: Issues/Bug Reports
« Reply #2 on: August 17, 2016, 04:54:52 PM »
Same here in both Dx9 and 11. The weird part is that all the other arena are open. I could see a locked SEA but not the MA.
Easy in-game again.
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Offline Doc4

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Re: Beta 39 ** DX11 ** Released: Issues/Bug Reports
« Reply #3 on: August 17, 2016, 05:14:13 PM »
Had the exact same thing happen
Doc4
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Offline Easyscor

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Re: Beta 39 ** DX11 ** Released: Issues/Bug Reports
« Reply #4 on: August 17, 2016, 05:15:02 PM »
Okay, I managed a couple of screen captures as the game dumped me back to the start and combined them into a single here.
Easy in-game again.
Since Tour 19 - 2001

Offline 38ruk

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Re: Beta 39 ** DX11 ** Released: Issues/Bug Reports
« Reply #5 on: August 18, 2016, 01:59:55 AM »
Same thing here , it's like it is trying to download a map every time i log into the MA. It will flash a download screen then dump me back to login screen. I deleted all the terrains in the folder thinking i had one stuck but that didnt work .

Offline 1ijac

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Re: Beta 39 ** DX11 ** Released: Issues/Bug Reports
« Reply #6 on: August 18, 2016, 03:11:37 AM »
Not sure if this has been mentioned.   I tried the TU2s, Lancasters and B-17s formations.  I was set on auto take off on all 3.  The drones on all of them did not form up on the lead as fast as they do in AH2. 

1. Both Lancaster drones stayed on deck going through the trees for awhile until they decided to join me.

2. One TU2 drone formed up on me while the other stayed low longer.

3. Both B-17 drones lagged and stayed low on deck, then decided to join me.

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Offline Hajo

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Re: Beta 39 ** DX11 ** Released: Issues/Bug Reports
« Reply #7 on: August 18, 2016, 03:18:08 AM »
Not sure if this has been mentioned.   I tried the TU2s, Lancasters and B-17s formations.  I was set on auto take off on all 3.  The drones on all of them did not form up on the lead as fast as they do in AH2. 

1. Both Lancaster drones stayed on deck going through the trees for awhile until they decided to join me.

2. One TU2 drone formed up on me while the other stayed low longer.

3. Both B-17 drones lagged and stayed low on deck, then decided to join me.

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Offline flatiron1

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Re: Beta 39 ** DX11 ** Released: Issues/Bug Reports
« Reply #8 on: August 18, 2016, 06:02:27 AM »
39 updated, no problems

Offline JimmyD3

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Re: Beta 39 ** DX11 ** Released: Issues/Bug Reports
« Reply #9 on: August 18, 2016, 10:04:08 AM »
Running around in tanks with Allcrapp, we are both consistently getting them stuck on trees, especially the German iron.

One rather strange effect I noticed occasionally was when my tank was in reverse and I swung the front end around to hit a tree, the tank would stop. If I continued to try to turn and continue in reverse, the tank would all of a sudden switch to  forward and drive away form the tree. :headscratch:
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Offline Bizman

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Re: Beta 39 ** DX11 ** Released: Issues/Bug Reports
« Reply #10 on: August 18, 2016, 10:11:09 AM »
Updated without issues. The frame rate seems to be somewhat higher than in previous versions.
Quote from: BaldEagl, applies to myself, too
I've got an older system by today's standards that still runs the game well by my standards.

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Offline Hajo

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Re: Beta 39 ** DX11 ** Released: Issues/Bug Reports
« Reply #11 on: August 18, 2016, 10:33:53 AM »
Updated without issues. The frame rate seems to be somewhat higher than in previous versions.

I miss the clouds.  Bizman maybe that is the reason?
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Offline hitech

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Re: Beta 39 ** DX11 ** Released: Issues/Bug Reports
« Reply #12 on: August 18, 2016, 11:28:42 AM »
I miss the clouds.  Bizman maybe that is the reason?
Fps increase in DX11 is do to a vysync issue.

Cloud are not there simply be cause we have not set them up for the sfma terrain.

HiTech

Offline Rebel28

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Re: Beta 39 ** DX11 ** Released: Issues/Bug Reports
« Reply #13 on: August 18, 2016, 11:49:51 AM »
Offline use is broken:

Screen says loading Pre Cache then hangs and returns to selection screen. This happens in both DX11 and DX9

Fixed: Had to change terrain in settings from ndisles to sfma2016 it now loads.
« Last Edit: August 18, 2016, 12:20:30 PM by Rebel28 »
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Offline JimmyD3

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Re: Beta 39 ** DX11 ** Released: Issues/Bug Reports
« Reply #14 on: August 18, 2016, 12:12:08 PM »
Offline, trying to use the Dive Bombing sight, its to small and not dark enough can't see it.

The lead computing gun sight is also too light you can't find it.
Kenai77
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