Author Topic: The New Radar Icons  (Read 3358 times)

Offline Bruv119

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Re: The New Radar Icons
« Reply #30 on: August 22, 2016, 06:50:45 PM »
If you climb hard in a fighter you have much slower forward motion. By climbing hard I mean a little more than optimum. It causes you to not climb as quickly but it can also make you look like a set of buffs to the...ummm trained eye. :D

not to mention full speed tu2s, b29s, mossie XVI's  are just as fast as most fighters.   

would be nice for an approximate altitude marker but I appreciate that would be a touch too far hehe. 
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Offline USCH

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Re: The New Radar Icons
« Reply #31 on: August 22, 2016, 07:15:12 PM »
Well the 88's solve that if it fly's over a field.

Offline Bruv119

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Re: The New Radar Icons
« Reply #32 on: August 22, 2016, 07:23:53 PM »
thats the point though, too late to intercept when your sat in an 88mm, promoting A2A combat. 

Sounds to me like shift needs to brush up on his gunning skills.  Whenever I'm in bombers I relish the chance to fire my guns in anger.   
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Offline USCH

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Re: The New Radar Icons
« Reply #33 on: August 22, 2016, 07:37:57 PM »
True that..

Offline BuckShot

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Re: The New Radar Icons
« Reply #34 on: August 23, 2016, 05:50:45 AM »
I like the old dot system better.

The new plane icons make the map too busy. Whenever someone talks, their icon becomes HUGE, so big it obscures the map enough that you can't accurately tell where they were.

If it is staying, remove the fighter/bomber type icon and just make them all littler planes.
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Offline Shuffler

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Re: The New Radar Icons
« Reply #35 on: August 23, 2016, 09:45:03 AM »
Wonder if FOV affects that.
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Offline shift8

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Re: The New Radar Icons
« Reply #36 on: August 23, 2016, 09:56:45 PM »

What?  :headscratch:


A planes strengths and weaknesses is in no way, shape, or form affected by how a radar station works.


It almost sounds to me like you want other people to play this game how you want them to. Either that or you're one of those players who only does the sneaky flying stuff onto undefended bases and then high-tails it out of there when trouble arises.

If you don't like combat then go play in the offline mode. You won't have to worry about other players in there and it's FREE!  :x

Labtrobe, yes they are. When you change the combat environment artificially, you fundamentally alter the "weight" of some aircraft characteristics over others. This changes what tactics are viable, and what planes people will fly. It also doesnt really fix peoples game play complains, since it all it really does is shift the goalposts. 

Altering the amount of info the radar gives you in this case allows players to chase aircraft well beyond LOS, and gives them unreasonable amounts of SA to make decisions with. SA that is FAR outside the bounds of what they would have IRL. This will negatively impact both energy fighters and bombers in particular. Bombers because now players will know exactly where to mass and when, and with what kind of plane to down a bomber. While it may have been possible to to this to a certain extent before, it will now be even more deterministic. For E energy fighters it will mean that planes that are not involved in a fighter will have far too much data to find one and then have lots of data to chase those planes when they try to extend. Having such precise data on fighters that are far beyond visual range will mean that the reset distance for a extending fighter will become ridiculous. It will also mean that everyone for 9000  miles suddenly knows when said fighters have decided to turn around. Etc. Essentially, this change as the effect of "forcing" in a non-organic manner types of combat or tactics (or de-emphasizing others) in a unrealistic fashion. While I think this is probably just a art change without that specific intent, there is a cult of players in this game who think the only way to fight is the left hand turn. I am fine with people fighting however they want. What I dont want is mechanics that attempt to alter the natural the game for the benefit of one style over the other beyond what would already happen simply based on how airplanes behave. Let the characteristics of the planes determine play style and tactics. Dont alter the game environment to curb certain behaviors.

Offline FLS

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Re: The New Radar Icons
« Reply #37 on: August 23, 2016, 10:02:56 PM »
You're arguing the "realism" of which icons are displayed on your WW2 digital E6b GPS radar MFD?

Offline shift8

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Re: The New Radar Icons
« Reply #38 on: August 23, 2016, 11:55:17 PM »
You're arguing the "realism" of which icons are displayed on your WW2 digital E6b GPS radar MFD?

Im not defending the rest of it either. But there is a tolerance level/threshold etc. Eventually you add enough crap together and its pushes things too far and makes certain things too hard to do. Additionally, not all unrealistic mechanic affect BFM and tactics. Some of them just make certain things easier, without altering combat. Or they might alter combat so little they can be compensated for without having to bend over backwards.

And yes, I will argue realism in general. This is a flight sim. If realisim was completely meaningless then this wouldn't be the game that it is, and hi tech wouldn't need to even attempt to make flight models etc.

I do not understand the certain members in this community who have been playing a game for over a decade who seem to want to turn this game into war thunder. If you want that, go play war thunder. Its the perfect unrealistic airquake game. You all start from two fields, engage in a climb off to altitude, and no one can ever run froim you because you have map edges and icons that reach out to 20 or 30k so long as someone on your team can see that enemy.

Offline shift8

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Re: The New Radar Icons
« Reply #39 on: August 24, 2016, 12:01:03 AM »
thats the point though, too late to intercept when your sat in an 88mm, promoting A2A combat. 

Sounds to me like shift needs to brush up on his gunning skills.  Whenever I'm in bombers I relish the chance to fire my guns in anger.

Bruv, I dont really even fly bombers much. As in, basically never. Doesn't meant I dont have friends who do, or think its silly that when im hunting one I can track him on radar in such a stupid fashion.

Also try not to engage in the nonsense forum tactics of automatically assuming that a player making a complaint is somehow doing it because of some skill deficit.

Offline popeye

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Re: The New Radar Icons
« Reply #40 on: August 24, 2016, 07:51:03 AM »
As someone suggested, if you think of the icons as information relayed to the pilot from ground controllers who have not only radar but observers who can distinguish fighters from bombers and can plot course over time, the new system isn't that far-fetched.  Maybe it just needs some additional delay to add a little more "fog".
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Offline BowHTR

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Re: The New Radar Icons
« Reply #41 on: August 24, 2016, 09:05:47 AM »
Bruv, I dont really even fly bombers much. As in, basically never. Doesn't meant I dont have friends who do, or think its silly that when im hunting one I can track him on radar in such a stupid fashion.


Its pretty easy to track bombers in AH2. Usually pretty easy to figure out whats a fighter whats a bomber on radar without actually seeing them.
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Offline TWCAxew

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Re: The New Radar Icons
« Reply #42 on: August 24, 2016, 10:17:36 AM »
I like the old dot system better.

The new plane icons make the map too busy. Whenever someone talks, their icon becomes HUGE, so big it obscures the map enough that you can't accurately tell where they were.

If it is staying, remove the fighter/bomber type icon and just make them all littler planes.

I agree with BugShot.
I think the icons are an overkill in information and it makes the map messy.

Other than that keep up the good work <S>
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Offline Mister Fork

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Re: The New Radar Icons
« Reply #43 on: August 24, 2016, 10:26:08 AM »
If you don't like the MA radar, go fly in the AvA.  :D

Apart from the no icons, they actually use historical radar settings for both tower and sector. And I know, because I setup the radar settings program originally for the AHI Combat Theatre and then the AvA for AHII. Depending on the year of the scenario loaded for that week, it also sets ranges based on historically accurate radar settings for that period in WWII.
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Offline Wiley

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Re: The New Radar Icons
« Reply #44 on: August 24, 2016, 10:29:43 AM »
Altering the amount of info the radar gives you in this case allows players to chase aircraft well beyond LOS, and gives them unreasonable amounts of SA to make decisions with. SA that is FAR outside the bounds of what they would have IRL. This will negatively impact both energy fighters and bombers in particular. Bombers because now players will know exactly where to mass and when, and with what kind of plane to down a bomber. While it may have been possible to to this to a certain extent before, it will now be even more deterministic.

As stated before, under the current system you've got all the same information.  The only difference is it currently takes a couple seconds to determine heading, and occasionally a bandit you expect to be a bomber will be a fighter.  This is hardly game breaking information.  A couple of seconds on a long-term bomber interception is a negligible advantage at best.

Quote
For E energy fighters it will mean that planes that are not involved in a fighter will have far too much data to find one and then have lots of data to chase those planes when they try to extend. Having such precise data on fighters that are far beyond visual range will mean that the reset distance for a extending fighter will become ridiculous. It will also mean that everyone for 9000  miles suddenly knows when said fighters have decided to turn around.

Again, outside of icon range, you've gained a couple of seconds over the current information available.  Not a gigantic advantage.  Under the new system you see the direction the bandit was heading at the last update, where currently you need to see two updates to determine direction.

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