Author Topic: Pre-release Patch 0 ** DX11 ** Released: Issues/Bug Reports  (Read 4593 times)

Offline BowHTR

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Re: Pre-release Patch 0 ** DX11 ** Released: Issues/Bug Reports
« Reply #60 on: August 25, 2016, 06:52:40 AM »
Second--Bloom on graphic detail bug.  If you deselect bloom (was in white 38 and the bloom was BLOOMING CRAZY), it works  as advertised..the first time. If you exit the game and come back in, the bloom is still deselected in the GUI, but the Bloom effect is ON.  If you select it again (turn it on in the GUI) then it goes off.  Essentially Bloom is defaulting on at system startup and has the capability to get out of sync with the visual indication in the GUI.
Work around- deselect all the advanced graphics with the single toggle of "Disable Post Lighting" and then deselect that box. Seems to reset it so GUI is insync with effect.

I'm having a problem similar to this except with reflections. First noticed back in Beta 27. If you're in flight and disable reflections, all of them disable, until you take off again and the gunsight reflection reappears. It will disappear if you enable and then disable them again. I was also able to get some of the post lighting options out of sync.
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Offline Dobs

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Re: Pre-release Patch 0 ** DX11 ** Released: Issues/Bug Reports
« Reply #61 on: August 25, 2016, 07:10:03 AM »
I'm late to the whole party and maybe these are known things, but I'm spending a lot of time chasing dots that are there, then suddenly not there, then suddenly a few miles away, etc.

Makes me feel like I'm back in high school talking to a leaf pile... 

Also in the P47's, looking straight up causes awful sound stuttering in my headphones and I can't seem to find a setting that cures it.

Seems the game is set to give you a large dot at distance, and then when it renders they "vanish"...if you are at high resolution, you won't see it till it Icons.  At 1080p I can zoom in and see the "con" , but above that resolution I don't see anything. Kept me from flying at 4k Resolution.... :(  HiTech said he knows what causes it...so I'm thinking in a new patch we will see the fix.  I played with ALL the Nvidia 3d settings to no avail at 4k, and just settled back to 1080p (which looks awesome still!).
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Offline AKQwik

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Re: Pre-release Patch 0 ** DX11 ** Released: Issues/Bug Reports
« Reply #62 on: August 25, 2016, 07:18:24 AM »
I did more checking into my TeamSpeak and AHIII DX11 problem.  Without the TS3 Overlay enabled it worked fine, but with the overlay on it always crashes at start-up.  MS message after crash is:

Files that help describe the problem:
  C:\Users\Liberty\AppData\Local\Temp\WERBF65.tmp.WERInternalMetadata.xml
  C:\Users\Liberty\AppData\Local\Temp\WERCB19.tmp.appcompat.txt
  C:\Users\Liberty\AppData\Local\Temp\WERCB59.tmp.mdmp

Again AHIII DX9 dose not have this problem.  There must be a difference, but I'm stumped.

Offline Bruv119

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Re: Pre-release Patch 0 ** DX11 ** Released: Issues/Bug Reports
« Reply #63 on: August 25, 2016, 07:28:53 AM »
the issue dobs highlighted with no blackouts.  they do work normally with ctrl + i fps display up.   DX11 version.
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Offline popeye

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Re: Pre-release Patch 0 ** DX11 ** Released: Issues/Bug Reports
« Reply #64 on: August 25, 2016, 09:03:47 AM »
Seems the game is set to give you a large dot at distance, and then when it renders they "vanish"...if you are at high resolution, you won't see it till it Icons.  At 1080p I can zoom in and see the "con" , but above that resolution I don't see anything. Kept me from flying at 4k Resolution.... :(  HiTech said he knows what causes it...so I'm thinking in a new patch we will see the fix.  I played with ALL the Nvidia 3d settings to no avail at 4k, and just settled back to 1080p (which looks awesome still!).

Ah, good to know.  I'm also seeing dots disappear before they become icons at 2560 x 1440.
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Offline FBDragon

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Re: Pre-release Patch 0 ** DX11 ** Released: Issues/Bug Reports
« Reply #65 on: August 25, 2016, 09:34:17 AM »
Since this last update where perks and such are enabled everytime I go on I it always says it's out of date and no longer able to be used. So I have to update every time but it's the same as before. The exact same update. Is it just me or is anyone else having the same issue? :salute
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Offline Wiley

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Re: Pre-release Patch 0 ** DX11 ** Released: Issues/Bug Reports
« Reply #66 on: August 25, 2016, 09:46:10 AM »
I went to the ack batteries on the Knight side of the uterus map by the city, tried to up in a gun there, they weren't enabled.

Wiley.
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Offline hitech

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Re: Pre-release Patch 0 ** DX11 ** Released: Issues/Bug Reports
« Reply #67 on: August 25, 2016, 09:55:47 AM »
Since this last update where perks and such are enabled everytime I go on I it always says it's out of date and no longer able to be used. So I have to update every time but it's the same as before. The exact same update. Is it just me or is anyone else having the same issue? :salute

Your running the old beta icon, there should be  new icon on your desk.

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Offline Devil 505

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Re: Pre-release Patch 0 ** DX11 ** Released: Issues/Bug Reports
« Reply #68 on: August 25, 2016, 10:08:35 AM »
Since this last update where perks and such are enabled everytime I go on I it always says it's out of date and no longer able to be used. So I have to update every time but it's the same as before. The exact same update. Is it just me or is anyone else having the same issue? :salute

Dragon there are no more patches to the beta. You have to download the complete pre-release version here. http://bbs.hitechcreations.com/smf/index.php/topic,380904.0.html

There will be a new icon on your desktop to start the game after you download it.
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Offline Lusche

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Re: Pre-release Patch 0 ** DX11 ** Released: Issues/Bug Reports
« Reply #69 on: August 25, 2016, 10:16:07 AM »
a few findings:

- Map  in "General Melee" (SFMA) is borked, Rook and Bish strats are switched and thus deep in enemy territory

- Engine sounds are a mess:
Tu-2 has external engine sound only when the point of view is extremely close to the plane, 10ft away and it cuts off. Internal engine sound drops out depending on attitude (nose down and it cuts out no matter what speed & throttle setting), and depending on power setting alone as well.
At first, Lancaster had no engine sounds at all. Only when I went external and set my point of view very close to the engines, there was a faint engine sound to hear which then also stayed when I switched back to cockpit. Until I brought the clipboard up and minimized that again - engine sound disappeared again
In the B-25C I had internal engine sound in level flight only while WEP was on. Without WEP, engine sound only when climbing, unless I cut back the throttle ...  :confused:

Tu-2 gauges flickering massively, in the B-25C the screws in the compas area of the panel are.


EDIT: Added current DxDiag
« Last Edit: August 25, 2016, 11:17:39 AM by Lusche »
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Offline GrandpaChaps

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Re: Pre-release Patch 0 ** DX11 ** Released: Issues/Bug Reports
« Reply #70 on: August 25, 2016, 10:20:14 AM »
I think I am adding to the count on this.  After exiting the game and going back in, it is making be download AHIII000.exe again to install and use.
Uncle Fred

Offline Condor

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Re: Pre-release Patch 0 ** DX11 ** Released: Issues/Bug Reports
« Reply #71 on: August 25, 2016, 10:21:29 AM »
Engine sounds in Lancs sound great until I engage WEP. Then the volume drops off considerably as if they dropped to an idle. I would expect the opposite.
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Offline Condor

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Re: Pre-release Patch 0 ** DX11 ** Released: Issues/Bug Reports
« Reply #72 on: August 25, 2016, 10:32:08 AM »
This download ls nothing like the nice looking game we were flying in. It looks more like AH II. Not sure why but for some reason my gamma was all the way up. Turned it way down. It is the same terrain we were flying on and looks entirely different.

My experience is the same as Shuffler's. Graphics are not as good as in v.41 and previous recent patches. Colors look washed out even after adjusting gamma (Especially from the air. Town buildings seem more "cartoony" then in recent Beta versions. It's better than AH2 but not what I expected from the recent Beta. Also frame rates are lower than in Beta V.41
In V. 41 and the pre-Release version I am running default settings except for moving the environmental slider to none.
Balrog in game. Some day my performance may justify the name. LOL

Offline BowHTR

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Re: Pre-release Patch 0 ** DX11 ** Released: Issues/Bug Reports
« Reply #73 on: August 25, 2016, 10:43:30 AM »
Engine sounds in Lancs sound great until I engage WEP. Then the volume drops off considerably as if they dropped to an idle. I would expect the opposite.

I've experienced this same thing, but in all the aircraft i've flown so far.
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Offline GrandpaChaps

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Re: Pre-release Patch 0 ** DX11 ** Released: Issues/Bug Reports
« Reply #74 on: August 25, 2016, 10:49:16 AM »
I think I am adding to the count on this.  After exiting the game and going back in, it is making be download AHIII000.exe again to install and use.

Good lord.  New icon.  Aces High III DX11

 :old:

Uncle Fred