Author Topic: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports  (Read 17977 times)

Offline oboe

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Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #135 on: August 28, 2016, 03:26:10 PM »
I see a blank flag at A24 in the SFMA terrain (both sides of flag are blank)


Offline bustr

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Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #136 on: August 28, 2016, 03:32:25 PM »
Is it a blank flag or is it telling you the town flag is white? I've seen the same thing in the beta and AHIII a number of times.

Has anyone seen convoys or trains or supply tugs yet?
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Offline oboe

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Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #137 on: August 28, 2016, 03:36:32 PM »
Is it a blank flag or is it telling you the town flag is white? I've seen the same thing in the beta and AHIII a number of times.

Has anyone seen convoys or trains or supply tugs yet?

That could be it, Bustr - I didn't check the town. 

I haven't seen any transportation units yet.

Offline Brooke

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Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #138 on: August 28, 2016, 03:51:00 PM »
Taking a bomber off from a CV, the bombs don't seem to work (drop the bombs on a ship and they don't explode).  Attack planes taken off from CV, bombs work as expected.

Things are fine.  The trouble was with me -- the way I was doing the testing.

Offline earl1937

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Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #139 on: August 28, 2016, 04:29:06 PM »
PLEASE POST BUGS ONLY IN THIS THREAD.
  :airplane: I opened a thread about B-29 test flights, please review it for what I found!
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Offline Scca

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Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #140 on: August 28, 2016, 06:28:58 PM »
That could be it, Bustr - I didn't check the town. 

I haven't seen any transportation units yet.
Ya, white flag.
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Offline Brooke

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Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #141 on: August 28, 2016, 07:36:10 PM »
dx11 version seems to lock up on my system if I play around with time of day (moving it around from 6:00, to 7:00, to 8:00, back to 7:00, etc. while flying around generally with nose pointed at or near sun).

I have done it a couple of times now.

It doesn't completely lock up -- it continues to run, but with system thrashing and at a frame rate of about 1 frame every 30 seconds or so.

I have Windows 7 and a GeForce 750 Ti card with drivers from last month (relatively new, but not the very latest).

Offline iaqmya

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Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #142 on: August 28, 2016, 08:32:42 PM »
While at V65 I noticed a lot of flickering.  Also, it is very difficult to use the 17 pound gun because you cannot scan the area unless you rotate the entire gun.

My frame rates are very very good.  New machine has done wonders :)

Offline Scca

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Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #143 on: August 28, 2016, 08:49:50 PM »
While at V65 I noticed a lot of flickering.  Also, it is very difficult to use the 17 pound gun because you cannot scan the area unless you rotate the entire gun.

My frame rates are very very good.  New machine has done wonders :)
The 17's have never had the ability to use the hat switch for views. Not sure why, but it's always been that way.
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Offline popeye

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Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #144 on: August 28, 2016, 09:31:29 PM »
Landed an F6F-5 on a CV, hook down, stopped, got the re-arm message, then the ship sailed right out from under me and my plane slid off the stern and crashed.  Could not reproduce.
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Offline Scca

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Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #145 on: August 28, 2016, 10:17:06 PM »
Landed an F6F-5 on a CV, hook down, stopped, got the re-arm message, then the ship sailed right out from under me and my plane slid off the stern and crashed.  Could not reproduce.
did you crack the throttle with the hook down?  If yes, happened in ahii as well
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Offline Crash Orange

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Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #146 on: August 28, 2016, 11:49:09 PM »
You might try updating the video drivers. Running Display Driver Uninstaller (DDU) before the update might be a good idea.

Thanks, should have though to do that myself.

Updated the drivers and I'm not getting that video card problem but I am still getting some complete freeze-ups of the game. It doesn't seem to be the same problem. It's a lot  less frequent, I played a couple of hours tonight and it happened twice.

Offline Squat

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Reflections do not stay disabled.
« Reply #147 on: August 29, 2016, 04:46:37 AM »
Hi,

Under Options and Graphic detail:

When the "Disable Reflection" option is checked, it only stays disabled in the current flight and has to be unchecked and then checked again every flight.

Regards

Squat
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Offline Randy1

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Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #148 on: August 29, 2016, 05:55:41 AM »
As the number of players rise, the number of low vox volume  to no vox has really gone up.   It was just about a constant complaint going on by numerous players.

When sunrise started there was a giant, blank, rectangle that covered most of the sky.

Every time I log in I get two mouse pointers, the windows pointer and the ah pointer.  When I click on the opening arena message to close the window, I get an alt-tab closing of ah, when I come back the windows pointer is gone.

Last night I had two screen freezes and four lost host.  dx11 version is barely playable with these numbers.
« Last Edit: August 29, 2016, 06:14:42 AM by Randy1 »

Offline flatiron1

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Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #149 on: August 29, 2016, 07:29:33 AM »
tr target in .target is not showing bullet holes. Also the background is gray instead of white.