Author Topic: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports  (Read 20824 times)

Offline hitech

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Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« on: August 25, 2016, 12:41:48 PM »
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Offline Lusche

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Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #1 on: August 25, 2016, 12:53:13 PM »
When I disable shadows and post lighting, I can't read the loadout information (gross weight/ endurance) on the hangar floor
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Offline Electroman

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Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #2 on: August 25, 2016, 12:58:37 PM »
Hi HiTech,

As noted online - I was driving a Tiger I and hit a tree branch hard and it stopped me cold. When I tried to back straight out from the point of stop the Tiger was put further inside the tree.

Thanks for fixing the Strat location / colors on the SFMA map - all good now.

Cheers,
Elec1

Offline Easyscor

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Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #3 on: August 25, 2016, 01:02:08 PM »
Used the in-game updater.
When the installer started to run, Windows declared that the program didn't run properly but I dismissed the dialog and the updater ran fine from what I could tell.
Easy in-game again.
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Offline Shrike

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Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #4 on: August 25, 2016, 01:11:13 PM »
I received this error message after installing the patch, however, it finished installing and the game launched without any trouble.

It doesn't appear any event logs were generated.
« Last Edit: August 25, 2016, 01:18:57 PM by Skuzzy »
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Offline Skuzzy

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Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #5 on: August 25, 2016, 01:19:57 PM »
Shrike, that attachment you had was showing as a "doc" type file and it was not a doc type file.  I removed it from your post so as not to cause issues with anyone trying to open it.
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Offline Lusche

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Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #6 on: August 25, 2016, 01:23:14 PM »
All jets: Engines now spool up instantly instead of delayed reaction to the throttle like they used to have before.
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Offline Shrike

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Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #7 on: August 25, 2016, 01:27:15 PM »
Shrike, that attachment you had was showing as a "doc" type file and it was not a doc type file.  I removed it from your post so as not to cause issues with anyone trying to open it.

Sorry.  Not sure what happened.  You shouldn't have any trouble with this one.
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Offline mikev

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Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #8 on: August 25, 2016, 01:32:56 PM »
piper off center . dont know if it would matter  but this pic shows it.

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Offline Skuzzy

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Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #9 on: August 25, 2016, 01:42:54 PM »
Sorry.  Not sure what happened.  You shouldn't have any trouble with this one.

Actually, it may have been a version issue with the "doc" file.  At any rate, an image file is better.  Thank you.
Roy "Skuzzy" Neese
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Offline Bizman

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Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #10 on: August 25, 2016, 01:44:00 PM »
Used the in-game updater.
When the installer started to run, Windows declared that the program didn't run properly but I dismissed the dialog and the updater ran fine from what I could tell.
Same here. Updated fine, patched fine. At the first run the game started in a slightly off-screen windowed mode where I couldn't move the mouse outside the game area to move or resize the window. Quit the game, the start screen was in a centered window which could be moved. Centered it after some accidental moving and went back online. No major issues after that, the game played full screen as supposed.
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Offline Easyscor

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Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #11 on: August 25, 2016, 01:48:09 PM »
I wrote this up using the AvA terrain map but it happens for the sfma terrain map as well.

In this scenario, I quit the AvA arena and see the Melee tab, then quit there to the sign-in clipboard and if I go online again, I briefly see the AvA arena's terrain map on the clipboard before it clears to show the Melee arena tab.
If I quit to the first clipboard screen, 'Online' 'Offline Practice' Choose Terrain' etc then click Online Arenas, I briefly see the same AvA terrain in the clipboard before the login dialog.

So I'm seeing that terrain map twice, between the online option screen and the login, then between the login and seeing the Melee tab.
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Offline hgtonyvi

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Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #12 on: August 25, 2016, 01:50:38 PM »
I noticed that explosions sounds are delayed.

Offline BowHTR

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Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #13 on: August 25, 2016, 01:53:39 PM »
I noticed that explosions sounds are delayed.

Sounds only travels so fast.


Also experiencing what Easyscor was. When leaving the arena to turn off Vsync, when going back to the arena selection screen I could see the map.
« Last Edit: August 25, 2016, 01:57:41 PM by BowHTR »
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Offline Bizman

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Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #14 on: August 25, 2016, 01:54:57 PM »
Now that Easy mentioned it, I saw the map on the clipboard for a short while too when logging back in.
Quote from: BaldEagl, applies to myself, too
I've got an older system by today's standards that still runs the game well by my standards.

Kotisivuni