Author Topic: advanced sound tab  (Read 955 times)

Offline caldera

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advanced sound tab
« on: August 26, 2016, 06:04:20 AM »
Please add the ability to adjust as many individual sound levels in AH3 that AH2 currently has. 
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Offline BowHTR

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Re: advanced sound tab
« Reply #1 on: August 26, 2016, 07:21:17 AM »
+1
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Offline hulk31st

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Re: advanced sound tab
« Reply #2 on: August 26, 2016, 12:37:26 PM »
 :aok
+1
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Offline Devil 505

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Re: advanced sound tab
« Reply #3 on: August 26, 2016, 01:17:16 PM »
+1
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Offline WEZEL

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Re: advanced sound tab
« Reply #4 on: August 27, 2016, 07:44:25 AM »
+1

Offline TerryRF

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Re: advanced sound tab
« Reply #5 on: August 27, 2016, 08:02:53 AM »
+1

Offline Lab Rat 3947

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Re: advanced sound tab
« Reply #6 on: September 04, 2016, 04:52:57 PM »
+1
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Offline ONTOS

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Re: advanced sound tab
« Reply #7 on: September 04, 2016, 04:57:32 PM »
Big +1

Offline Volron

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Re: advanced sound tab
« Reply #8 on: September 05, 2016, 03:06:54 PM »
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Wow I find it hard to believe it has been almost 38 days since our last path. We should have release another 38 versions by now  :bhead
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Offline bustr

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Re: advanced sound tab
« Reply #9 on: September 05, 2016, 04:43:04 PM »
Does the way FMOD sound files have to be constructed possibly make this a limited functional solution? If I'm not mistaken the actual sound file is made of up to 5 files giving you a 3D sound profile. The selections for sound control being fleshed out would mean FMOD allows you to directly modify the amplitude of each of the component sound files after the master file is compiled. The generic sound control list may be in response to the inability to control the internal components of the FMOD file.
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Offline Chalenge

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Re: advanced sound tab
« Reply #10 on: September 06, 2016, 05:53:26 AM »
No. The advanced sound tab is just an overall volume control. Everything done in FMOD is done to make the end result sound correct. It not only encapsulates the sound and makes external sounds correct by position, but also makes internal sounds correct by engine rpm, load factor, speed, or damage. So changing the volume will not affect that outcome.

Once everyone gets sorted on FMOD it's going to be a really great addition.
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Offline Randy1

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Re: advanced sound tab
« Reply #11 on: September 06, 2016, 06:57:23 AM »
Ah3 has a lot of individual adjustments like engine and so forth.  OP which ones are you missing the most?

Offline BowHTR

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Re: advanced sound tab
« Reply #12 on: September 06, 2016, 07:23:20 AM »
Ah3 has a lot of individual adjustments like engine and so forth.  OP which ones are you missing the most?

There is no where near the same amount of adjustments that can be made. I think the biggest one to be able to adjust the different engine levels.
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Offline Wiley

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Re: advanced sound tab
« Reply #13 on: September 06, 2016, 11:58:35 AM »
There is no where near the same amount of adjustments that can be made. I think the biggest one to be able to adjust the different engine levels.

Being that it changed, it seems to me it would have been a conscious decision.  Possibly to prevent gaming the game somewhat?

Wiley.
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Offline Zoney

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Re: advanced sound tab
« Reply #14 on: September 06, 2016, 12:37:47 PM »
Being that it changed, it seems to me it would have been a conscious decision.  Possibly to prevent gaming the game somewhat?

Wiley.

(Holds up hand)  I did have my own engine sounds turned down low so I could hear enemy engines as they approached to help with my situational awareness.

That does not work however when you encounter a sneaky bastage in a 262 come zooming in on you with his engine off (Holds up hand again)  :x
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