Brother, every single view is adjustable in TIR! This isn't a complete flight simulator. It is however just about the best combat simulator out there. True, AH2's view keys I liked, as I used a look forward button to slave views to a dot on my screen and I miss it! Just a bit of dead band solves this problem though. With all the new tech out there, its pretty hard to get a game that can accommodate everyone's desires. Sure the look back view is a bit off setting, but you will get used to it. Pretty sure that this game will never be as close to real life as DCS, and I am fine with that! I don't really need to know how to go through the start up processes before take off. Being that you have "REAL WORLD" experience flying maybe you are expecting a bit too much? This Is only 15 bucks a month, so I am more than willing to give up a few real world situations. Not sure as to where you are coming from when you say ballistics are different? You should have been here for the ALPHA and BETA testing! At least now we have VERY noticeable hit sprites, and ca see the tracers. As to why you cant get TIR set up to suit you, I am befuddled! Looking around the head rest is pretty easy,, Pause TIR and adjust your head placement(for me three clicks) and set your X axis to a fast curve, and you never even see the headrest. Every point in the curves are adjustable, with 6 axis and several other options, I have a hard time understanding why anyone cant figure it out. This will never compare to real life experiences, it is a game! The flight models are spot on, as far as I know. It is still a work in progress, just like AH2. Yes AH2 was a pay to play, but bugs were still found after years of play. This game version has been in testing for about 2 years, and a lot of stuff has been improved. You will just need to adjust your attitude a bit and be willing to adapt! I can send you my settings in TIR, or you can get it from a previous post on this thread, if you like.