Author Topic: Perk point revamp  (Read 3064 times)

Offline Wiley

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Re: Perk point revamp
« Reply #15 on: September 07, 2016, 12:37:07 PM »

More likely are mass complaints because of all that damn elusive high bombers  :old:

If they are would join a battle during primetime, that would be great, but perk farming aint usually done that way... ;)


I wouldn't object to a pool, but the perk economy would have to be rebalanced.

The problem with rebalancing, if you adjust it so a guy that's farming by resupplying gains something closer to what a guy gets when he's flying a fighter or bomber, depending on the player that might make resupplying less attractive.  Or, by tuning it so bombing is based around what a guy hitting closely spaced town centers can achieve, it hobbles the guy that's actually doing more "useful" tactical bombing and now he's getting less perks for it.

If you balance things for hardcore grinders, it affects the less hardcore moreso, IMO.

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Offline JunkyII

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Re: Perk point revamp
« Reply #16 on: September 07, 2016, 01:01:46 PM »
I would disagree for me personally, bomber perks might be easier skill wise but I don't have the time to bomber perk farm (my fighter perks come mainly from flying the 190F8 to pork fields)....I'm sure many have the same problem when it comes to buff perks.

I think the univeral perk system would make us see more perk rides but I don't think that's a bad thing overall...yea ones and 2 vets will be doing nothing but upping easy mode perk rides for score but the vast majority of "good sticks" don't rely on perk rides for score....heck the Dora, N1k, LA7, F4U1A and Pony aren't perked but are nearly as capable as the Temp, F4U4, and CHog...More B29s might be a bad thing but if it comes to that you raise its perk to match the 262 or more. And when it comes to ME262s...most kills by most pilots are either buffs or AFK/SA lacking kills.

I don't see any big glaring issues with this wish personally, I  think if anything it helps new pilots get in perk ride missions, which was definitely something I felt left out on when I was new.

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Offline Lusche

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Re: Perk point revamp
« Reply #17 on: September 07, 2016, 01:13:31 PM »
The problem with rebalancing, if you adjust it so a guy that's farming by resupplying gains something closer to what a guy gets when he's flying a fighter or bomber, depending on the player that might make resupplying less attractive.  Or, by tuning it so bombing is based around what a guy hitting closely spaced town centers can achieve, it hobbles the guy that's actually doing more "useful" tactical bombing and now he's getting less perks for it.

If you balance things for hardcore grinders, it affects the less hardcore moreso, IMO.

Wiley.


Of course there is no perfect 'fair' balance. But there are better and worse ones, and there are several things you can adjust. Object worth, plane perk costs, max perk limits (we already have that one on resupply) and so on.

As is, an average player could make 3 times as many perks in ordinary "tactical" missions and like 6-8 times in pure milk missions vs flying a fighter. See the C-47 example I documented above.
24.5 perk per hour.  And no, for bomber perk farming at a high rate you don't need to fly 2 hour sorties...

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Offline Wiley

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Re: Perk point revamp
« Reply #18 on: September 07, 2016, 01:48:20 PM »

Of course there is no perfect 'fair' balance. But there are better and worse ones, and there are several things you can adjust. Object worth, plane perk costs, max perk limits (we already have that one on resupply) and so on.

As is, an average player could make 3 times as many perks in ordinary "tactical" missions and like 6-8 times in pure milk missions vs flying a fighter. See the C-47 example I documented above.
24.5 perk per hour.  And no, for bomber perk farming at a high rate you don't need to fly 2 hour sorties...

Yeah.  Myself flying practically exclusively fighter with the occasional CV smashing, I'm doing really good to replace a 262 per month.

I'm personally of the opinion balance it for the more typical player usage and if a guy wants to farm legitimately, let him.

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Offline Vraciu

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Re: Perk point revamp
« Reply #19 on: September 07, 2016, 02:48:57 PM »
I'd like to toss this wish out again and that is to revamp the perk system by getting rid of the separate perk categories and instead create a "Universal" perk pool.  This will allow players to spend their perks more easily as they are no longer restrained by not having enough perks in the category of their perk ride. 


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+1

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Offline Beefcake

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Re: Perk point revamp
« Reply #20 on: September 07, 2016, 03:18:17 PM »
+1

I actually wanted to post this wish awhile back.

I don't get to play that much and when I do I fly what I like which is bombers. Because of this I usually have thousands of bomber perks but no GV or Fighter perks. It would be so nice to be able have a pool where I can earn perks to fly and drive everything in the game.

Another thought is if I can easily earn perks in my bomber and use them to fly say a 262, then I won't be timid while flying the 262 because I can re-earn the perks if lost. I used to take B29s up and get them killed in stupid ways simply because I could easily get the perks back, I can't do that in fighters.
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Offline Vudak

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Re: Perk point revamp
« Reply #21 on: September 09, 2016, 05:10:05 AM »
If there is such an issue with bomber perks being too easy to get compared to fighter perks, why not have a system where you can buy fighter perks with bomber perks? 2 bomber perks for 1 fighter (or whatever ratio makes it more even).
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Offline BowHTR

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Re: Perk point revamp
« Reply #22 on: September 09, 2016, 05:16:50 AM »
If there is such an issue with bomber perks being too easy to get compared to fighter perks, why not have a system where you can buy fighter perks with bomber perks? 2 bomber perks for 1 fighter (or whatever ratio makes it more even).

Wouldn't it be easier to just tax the transfer of perks from one category to another? Wanna transfer perks, its gonna cost you perks.
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Offline Vudak

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Re: Perk point revamp
« Reply #23 on: September 09, 2016, 05:19:05 AM »
I think we are saying (or mean to say) the same thing.

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Offline Beefcake

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Re: Perk point revamp
« Reply #24 on: September 09, 2016, 05:31:00 AM »
Another idea would be to create a system to the way World of Tanks distributes its XP. Perks would be split between the category they were earned in and a common pool. IE I go on a bombing mission and earn 10 perks, 5 go into the bomber perk category and 5 go into the common pool to be used on anything.

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Offline Lusche

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Re: Perk point revamp
« Reply #25 on: September 09, 2016, 08:54:22 AM »
Both are good ideas and would be easily scalable without any further adjustments to all the other things.

I, for one, would prefer the transfer method, shift your perks to another category by a rate of 2-1 for example.
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Offline hulk31st

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Re: Perk point revamp
« Reply #26 on: September 09, 2016, 02:14:54 PM »
 :aok
+1
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Offline bustr

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Re: Perk point revamp
« Reply #27 on: September 09, 2016, 03:00:49 PM »
Quote
Scratching my head trying to remember what our idea was when we made 3 different categories.

HiTEch


Wonder if this choice had something to do with worries players would rely on perk rides only to achieve #1 each month on the WEB front page? I think SHawk blew holes in that worry for about 3 years straight. What did he have, about 100,000 perks earned from the early days by out flying his opponents? A common pool for all your perk points earned, then apply able to any perk ride in the game would probably not end up with the game out of balance any more than it normally is.

AHIII just come back in a HurriC with bombs for that slow mo Tiger2. Maybe more ch200 chatter about LaMo game play because more players would be able to get in Tempests, Chogs, and 262 than before. It isn't like we don't already have a small number of vets who get bored, turn off their tracers and HO on every pass in Tempests, Chogs, and 262....and D9, 152, La, Yak3, 51D, spit16, NiK2...... :O
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Offline Sabre

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Re: Perk point revamp
« Reply #28 on: September 13, 2016, 01:06:52 PM »
Perhaps, air to air kills, even those from a gunner seat, should toss those perks into the 'fighter' category while kills with ordnance (to include players, buildings, etc.) will lump them under bomber perks?

This way you don't run into the issue of bombers farming perks for fighters, and you can still earn some fighter perks for dogfighting in a B-25 or some such.

If such a thing were to be implemented, I imagine GV perks would still be implemented in the same way they currently are.

Thoughts?

Now this is a spiffy idea! +1 :aok Another possibility would be to merge the "Attack" and "Bomber" perk categories. However, I like this idea of EskimoJoe's better.
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Offline Vudak

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Re: Perk point revamp
« Reply #29 on: September 14, 2016, 05:04:54 AM »
Now this is a spiffy idea! +1 :aok Another possibility would be to merge the "Attack" and "Bomber" perk categories. However, I like this idea of EskimoJoe's better.
The issue is if you take the fighter perks away from jabo ops, there goes the main way many people can earn fighter perks.
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