Author Topic: JUST DO IT  (Read 8087 times)

Offline Bear76

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Re: JUST DO IT
« Reply #105 on: September 13, 2016, 03:25:00 AM »

Offline DmonSlyr

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Re: JUST DO IT
« Reply #106 on: September 13, 2016, 07:55:04 AM »
You are joking, right? 

There is a reason why those games have high system requirements, and it is not just the eye candy.  The flight models are far more complex, and while not perfect all of them certainly reflect flight and combat conditions far, far better than Aces High.  One regular viewer of my stream called AH "sim light" and I tend to agree with that assessment. That isn't to say AH is not fun, but in the end it is at best gamey, maybe even more so than War Thunder.  I also think that is the crux to the question why many AH players never branch out: those other games are too complex and not gamey enough.

This is your second comment which suggest that AH is more gamey than WT, which is entirely false. WT doesn't compare in any realm to AH in terms of flight, scenarios, combat situations, and arena setups. It's a flight sim for beginners.  Even comparing these two to each other leads me to believe that you and your friends who think it's similar have not taken the time to learn AH, and have very miniscule perceptions about AH that are not accurate.

Secondly, you believe that the amount of buttons it takes to turn on an engine makes the game more of a "simulator" where as games that cut out that aspect are not. I disagree with that assessment. AH provides more realistic combat scenarios, situations, and historical "simulations" that make this game an actual simulation. No other game brings this type of realistic (to an extent) combat. That tells me that BoS is not more complicated or as accurate as AH in terms of combat, which means they are both simulating different aspects to a simulation of the real thing. Ie two different niches.

Thirdly. You are wrong about "branching out" . AH IS the hardest simulator. The majority of people leave this game because it is just too hard and takes too much time. The people who have stayed enjoy the constant challenge and strategy that no other flight sim offers.  People don't have the patients. They fly for 30 minutes and die to a puff ack shot to the face and quit. It's the most unforgiving of them all. People leave because the fights do not start off fairly and they are stuck dieing over and over again because they don't have the skills yet. They have to fly 20 minutes to a base hoping to find action and die instantly. It's tough and takes strategic understanding to find the fights and win them.  AH is one of the most complex because you actually have to utlize ACM and SA in fighter combat situations with or without the E advantage, with or without friendly help. This game required more skills because you actually have to know what you are doing in more types of fighter situations than any other game offers.

Now, let's talk about aspects to the game that really turn people away.
A lot of people who have played for 10_15 years have made very valid points over the years, that simingly get passed over. You've been here for like 3 months and have some valid points, but I think your lack of ACM and fighter understanding in AH limits your perception about the game. If you get shot down all the time, you obviously don't understand the flight model or flight characteristics as well as you say. Ive never seen you in the game, and have no #s to judge, so it's very difficult to assess your knowledge about AH.

If you want to bring players back, it's not about the graphics, (they look good in AH3), it's not, let's make the planes harder to fly by pushing 90 buttons, it's not let's set up 8v8 h2h matches, it's not free to play.
After 13 years of me playing this game. Do you want to know what it really is?

It's Base Distance.... it's all about how long it takes to get to a base, and whether it's worth it to roll. That's it. That's the big secret.

 I come top 5 every month because I know how the game works. I know how people fly and I know the full potential of all the planes in AH. At this point it's almost on accident. I don't care if it's bragging. What I'm pointing out is that I actually do know the flight model and gameplay better than most, so when I see people making irrational game play assessments, I chime in because I know what I'm talking about.
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Offline RagingPineapple

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Re: JUST DO IT
« Reply #107 on: September 13, 2016, 11:15:44 AM »
See rule #4,

Feel free to post this again with out name calling.
« Last Edit: September 13, 2016, 11:35:32 AM by hitech »

Offline Krupinski

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Re: JUST DO IT
« Reply #108 on: September 13, 2016, 11:29:15 AM »
Damn why do I always miss the good threads?

All I'm going to say is this: I've been playing flight sims for.. 13 years? and I've played 99% of the active flight sims today, out of all of them I've received the most satisfaction and enjoyment out of IL2: Battle of Stalingrad. Simply keeping your plane in the air in that game can be a challenge for some people, let a lone takeoffs/landings and then shooting somebody down.. it can take people weeks to get their first legitimate kill (assuming they're new to flight sims).

To me, the difficulty of the game is what makes it enjoyable, you feel completely immersed in the game and everything that's going on around you. I enjoy it enough that I'll even hop on the game sometimes just to fly some aerobatics and practice my landings. Even the best pilots in BoS will get shot down if they're not 100% focused, in Aces High just hop in an La7, K4, 152.. and you're flippin invincible!

But whatever, that's just me... While I don't play AH as much as I used to, I certainly learned a lot from it and I won't forget that.



Offline Coalcat1

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Re: JUST DO IT
« Reply #109 on: September 13, 2016, 11:39:02 AM »
See rule #4
« Last Edit: September 13, 2016, 11:49:29 AM by hitech »

Offline RagingPineapple

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Re: JUST DO IT
« Reply #110 on: September 13, 2016, 11:47:35 AM »
See rule #4
« Last Edit: September 13, 2016, 11:50:02 AM by hitech »

Offline Bear76

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Re: JUST DO IT
« Reply #111 on: September 13, 2016, 11:53:57 AM »
Let's all wave good bye to the Raging fruit  :banana:

Offline lunatic1

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Re: JUST DO IT
« Reply #112 on: September 13, 2016, 12:13:42 PM »
 :rofl :rofl :r
That was very cool.  Luckily I speak German and could understand what he was actually saying because that was not what they were subtitling.

Let me give you an example, at the 8:03 mark he actually says:
"Are you kidding me?  This is a joke right?  This isn't even close.  Who is writing the code for this, it's complete crap"

Then at 9:16:
"I hope you idiots haven't spent your kids college funds developing this crap, actually I hope you don't have kids so you don't pass off those defective genes"

At 11:21:
"I know you brought me to help so let me help, go to McDonalds and ask for a job"

at 14:44:
"Enough already.  Have you guys ever played Aces High?  That's where I play because they have it spot on.  No mindless pushing of buttons for the sake of pushing buttons just so you can call it engine management, perfectly realistic flight characteristics and a community that loves to have fun, especially during the FSO's and Special Events.  You should try it because you're wasting your time here."

At 16:51:
"Seriously, this sucks worse than your wife's burnt lunch vegetables."

 :rofl :rofl :rofl :old:
C.O. of the 173rd Guardian Angels---Don't fire until you can see the whites of their eyes...Major devereux(The Battle Of Wake Island-1941.
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Offline DmonSlyr

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Re: JUST DO IT
« Reply #113 on: September 13, 2016, 12:14:34 PM »
Let's see, we have a multi million dollar investment Co to help create a game, with more than likey 18 developers working on the game.

Then you have AH, a small company who only has one primary developer, who has created a pretty amazing simulator, and a game model that is very complex. I give him props for that.  Do I wish there was more and a few minor changes? Sure, but for HiTech to even compete with these conglomerates, says something about his abilities.
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Offline Krupinski

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Re: JUST DO IT
« Reply #114 on: September 13, 2016, 12:18:27 PM »
Let's see, we have a multi million dollar investment Co to help create a game, with more than likey 18 developers working on the game.

Then you have AH, a small company who only has one primary developer, who has created a pretty amazing simulator, and a game model that is very complex. I give him props for that.  Do I wish there was more and a few minor changes? Sure, but for HiTech to even compete with these conglomerates, says something about his abilities.

War Thunder, yeah.. they have a lot of people and a lot of money... and their game is still trash.

the IL2 devs though, are a small team just like HTC... although I'm sure they probably have a bigger budget due to their work on the previous IL2 titles and Rise of Flight.

Offline lunatic1

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Re: JUST DO IT
« Reply #115 on: September 13, 2016, 12:18:56 PM »
quote author=Bear76 link=topic=381357.msg5079800#msg5079800 date=1473785637]
Let's all wave good bye to the Raging fruit  :banana:
[/quote]
 :bolt:
C.O. of the 173rd Guardian Angels---Don't fire until you can see the whites of their eyes...Major devereux(The Battle Of Wake Island-1941.
R.I.P.49GRIN/GRIN-R.I.P. WWHISKEY R.I.P WIZZY R.I.P.

Offline Invictus84

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Re: JUST DO IT
« Reply #116 on: September 13, 2016, 01:40:16 PM »
Damn why do I always miss the good threads?

All I'm going to say is this: I've been playing flight sims for.. 13 years? and I've played 99% of the active flight sims today, out of all of them I've received the most satisfaction and enjoyment out of IL2: Battle of Stalingrad. Simply keeping your plane in the air in that game can be a challenge for some people, let a lone takeoffs/landings and then shooting somebody down.. it can take people weeks to get their first legitimate kill (assuming they're new to flight sims).

To me, the difficulty of the game is what makes it enjoyable, you feel completely immersed in the game and everything that's going on around you. I enjoy it enough that I'll even hop on the game sometimes just to fly some aerobatics and practice my landings. Even the best pilots in BoS will get shot down if they're not 100% focused, in Aces High just hop in an La7, K4, 152.. and you're flippin invincible!

But whatever, that's just me... While I don't play AH as much as I used to, I certainly learned a lot from it and I won't forget that.

Agreed, but Aces High is still a heck of a lot of fun. 

AH is a different game than BoS, DCS or even CLoD and Rise of Flight.  All have a place on my hard drive. Aces High has that potential for absolutely YUGE (sorry DJT) fights.  That is something none of the other games can, or probably will ever, be able to support.

 :salute   



Offline Invictus84

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Re: JUST DO IT
« Reply #117 on: September 13, 2016, 02:29:39 PM »
This is your second comment which suggest that AH is more gamey than WT, which is entirely false. WT doesn't compare in any realm to AH in terms of flight, scenarios, combat situations, and arena setups. It's a flight sim for beginners.  Even comparing these two to each other leads me to believe that you and your friends who think it's similar have not taken the time to learn AH, and have very miniscule perceptions about AH that are not accurate.

Secondly, you believe that the amount of buttons it takes to turn on an engine makes the game more of a "simulator" where as games that cut out that aspect are not. I disagree with that assessment. AH provides more realistic combat scenarios, situations, and historical "simulations" that make this game an actual simulation. No other game brings this type of realistic (to an extent) combat. That tells me that BoS is not more complicated or as accurate as AH in terms of combat, which means they are both simulating different aspects to a simulation of the real thing. Ie two different niches.

Thirdly. You are wrong about "branching out" . AH IS the hardest simulator. The majority of people leave this game because it is just too hard and takes too much time. The people who have stayed enjoy the constant challenge and strategy that no other flight sim offers.  People don't have the patients. They fly for 30 minutes and die to a puff ack shot to the face and quit. It's the most unforgiving of them all. People leave because the fights do not start off fairly and they are stuck dieing over and over again because they don't have the skills yet. They have to fly 20 minutes to a base hoping to find action and die instantly. It's tough and takes strategic understanding to find the fights and win them.  AH is one of the most complex because you actually have to utlize ACM and SA in fighter combat situations with or without the E advantage, with or without friendly help. This game required more skills because you actually have to know what you are doing in more types of fighter situations than any other game offers.

Now, let's talk about aspects to the game that really turn people away.
A lot of people who have played for 10_15 years have made very valid points over the years, that simingly get passed over. You've been here for like 3 months and have some valid points, but I think your lack of ACM and fighter understanding in AH limits your perception about the game. If you get shot down all the time, you obviously don't understand the flight model or flight characteristics as well as you say. Ive never seen you in the game, and have no #s to judge, so it's very difficult to assess your knowledge about AH.

If you want to bring players back, it's not about the graphics, (they look good in AH3), it's not, let's make the planes harder to fly by pushing 90 buttons, it's not let's set up 8v8 h2h matches, it's not free to play.
After 13 years of me playing this game. Do you want to know what it really is?

It's Base Distance.... it's all about how long it takes to get to a base, and whether it's worth it to roll. That's it. That's the big secret.

 I come top 5 every month because I know how the game works. I know how people fly and I know the full potential of all the planes in AH. At this point it's almost on accident. I don't care if it's bragging. What I'm pointing out is that I actually do know the flight model and gameplay better than most, so when I see people making irrational game play assessments, I chime in because I know what I'm talking about.

A few comments:

1.) Gamey doesn't always mean "bad", but on reflection I agree I could have used a better term. My comment really came down to certain things WT (sim mode) does that AH purposefully doesn't or can't.  One big one for me is no enemy icons with sim mode.  Icons (my opinion) are a "gamey" feature, but I also grant they are needed in AH because each side can fly all plane models. 

2.) You are getting me mixed up with the Pineapple guy.  I never said anything about more buttons needed.  Do you know how many buttons BoS requires to start a plane?  One.  Do you need others buttons or axis to manage radiators and such?  Yes,  unless you fly a 109.  Then it's pretty much the same startup process as AH.  Click the start button, man.   German engineering at it's finest. :)

It might surprise you to know one of the reasons I don't fly DCS that much is because of the long, drawn out startups.  The 109K or FW109 can take up to 3 to 5 minutes to start, and only then if you know what you are doing or have a cheat sheet.  Who the heck has time for that?   Realism is always a balance and everyone is different.  Some love it, some don't.  While I'd personally love to get into BMS, the idea of having to read several hundred pages  to fully understand how to start and fight in a simulated F16 just isn't for me.

3.) I think we will just have to agree to disagree on branching out.   That is perfectly OK too.   :)

 :salute

Offline Krupinski

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Re: JUST DO IT
« Reply #118 on: September 13, 2016, 02:35:10 PM »
A few comments:

1.) Gamey doesn't always mean "bad", but on reflection I agree I could have used a better term. My comment really came down to certain things WT (sim mode) does that AH purposefully doesn't or can't.  One big one for me is no enemy icons with sim mode.  Icons (my opinion) are a "gamey" feature, but I also grant they are needed in AH because each side can fly all plane models. 

2.) You are getting me mixed up with the Pineapple guy.  I never said anything about more buttons needed.  Do you know how many buttons BoS requires to start a plane?  One.  Do you need others buttons or axis to manage radiators and such?  Yes,  unless you fly a 109.  Then it's pretty much the same startup process as AH.  Click the start button, man.   German engineering at it's finest. :)

It might surprise you to know one of the reasons I don't fly DCS that much is because of the long, drawn out startups.  The 109K or FW109 can take up to 3 to 5 minutes to start, and only then if you know what you are doing or have a cheat sheet.  Who the heck has time for that?   Realism is always a balance and everyone is different.  Some love it, some don't.  While I'd personally love to get into BMS, the idea of having to read several hundred pages  to fully understand how to start and fight in a simulated F16 just isn't for me.

3.) I think we will just have to agree to disagree on branching out.   That is perfectly OK too.   :)

 :salute

I timed myself before starting up the K4 in DCS... it took me less than a minute I just had to wait for my Golly-geen mechanic to crank the engine.  :neener:

Offline Invictus84

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Re: JUST DO IT
« Reply #119 on: September 13, 2016, 05:06:08 PM »
I timed myself before starting up the K4 in DCS... it took me less than a minute I just had to wait for my Golly-geen mechanic to crank the engine.  :neener:

Well look at you, Mister I-Know-What-All-The-K4-Buttons-Are Fancypants!  :aok

Do it in the Mirage 2000 and I will bow to you.  Takes me 5 minutes and frequent flipping through Chuck Owl's guide.  :D