Author Topic: Release Version 1.0 Patch 0 ** DX11 ** : Issues/Bug Reports  (Read 33729 times)

Offline popeye

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Re: Release Version 1.0 Patch 0 ** DX11 ** : Issues/Bug Reports
« Reply #15 on: September 15, 2016, 08:28:14 PM »
VOX ID text is now red for range and channel (not sure about mission).

Red is for bad guys.  Every time someone transmits, I think an enemy icon just popped into view.   :eek:
KONG

Where is Major Kong?!?

Offline JimmyC

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Re: Release Version 1.0 Patch 0 ** DX11 ** : Issues/Bug Reports
« Reply #16 on: September 15, 2016, 09:13:48 PM »
same as Popeye
also should differentiate between channel and local
can we change the flashing base colours or do we have to just get used to it?
Also when i spawn on to runway my guns do a little test firing with out my help...strange
CO 71 "Eagle" Squadron RAF
"I'd rather have a bottle in front of me than a frontal lobotomy."

Offline Chalenge

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Re: Release Version 1.0 Patch 0 ** DX11 ** : Issues/Bug Reports
« Reply #17 on: September 15, 2016, 10:22:34 PM »
Left forward quarter of the 262 is very quiet, otherwise it is excellent! I like the whine of the turbines, but I think the jet sounds a little like a rocket.
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.

Offline Chalenge

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Re: Release Version 1.0 Patch 0 ** DX11 ** : Issues/Bug Reports
« Reply #18 on: September 15, 2016, 10:27:12 PM »
I have been trying to test external sounds the same way I did in AH2, by loading a film and playing it back. Custom sounds are not being picked up by the film viewer, so this doesn't work.
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.

Offline Easyscor

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Re: Release Version 1.0 Patch 0 ** DX11 ** : Issues/Bug Reports
« Reply #19 on: September 15, 2016, 10:46:36 PM »
Action: Vehicles can no longer be seen outside of ground vis range.
 :aok
(I had to look at the screen shot of a test we did to convince myself it was fixed.)
Easy in-game again.
Since Tour 19 - 2001

Offline FLS

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Re: Release Version 1.0 Patch 0 ** DX11 ** : Issues/Bug Reports
« Reply #20 on: September 15, 2016, 10:53:11 PM »
Training arena ports missing something and the clipboard mostly disappears at the port.

Offline Hajo

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Re: Release Version 1.0 Patch 0 ** DX11 ** : Issues/Bug Reports
« Reply #21 on: September 15, 2016, 10:55:11 PM »
F4U 1A and the -4 sounded like the motors were turning like 10000 rpm, was higher with wep. Didn't try the other ones. Someone said their N1k was doing the same thing. When my squaddie was speaking to me his name was showing up in red, the same as other people.

The same with me Coot.   Engine sounded like it was revving to high, when I hit wep it got even higher.  P51B this time
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Offline Chalenge

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Re: Release Version 1.0 Patch 0 ** DX11 ** : Issues/Bug Reports
« Reply #22 on: September 15, 2016, 11:22:32 PM »
It sounds a little non-intuitive at merge, but mostly the Mustang sounds like I would expect. At least on my end.
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.

Offline FLS

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Re: Release Version 1.0 Patch 0 ** DX11 ** : Issues/Bug Reports
« Reply #23 on: September 15, 2016, 11:50:23 PM »
Training arena air spawns don't work, you launch to the ground.  The town next to A1 needs an elevation adjustment.

Offline Old Sport

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Re: Release Version 1.0 Patch 0 ** DX11 ** : Issues/Bug Reports
« Reply #24 on: September 16, 2016, 02:20:04 AM »
Engine sounds for the various hat switch views in an F4U-1A were good except for straight up, which seemed to intermittently go to a faulty sound.

Offline Randy1

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Re: Release Version 1.0 Patch 0 ** DX11 ** : Issues/Bug Reports
« Reply #25 on: September 16, 2016, 05:51:24 AM »
On the current map, using default graphic settings and a FOV of 94 in a M18 tank the graphics stutter in the gunsight while turning the turret at full speed.

Really like the new P-47 sound but still not fond of the P-38 sound but that might be just me.
« Last Edit: September 16, 2016, 05:56:00 AM by Randy1 »

Offline Drane

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Re: Release Version 1.0 Patch 0 ** DX11 ** : Issues/Bug Reports
« Reply #26 on: September 16, 2016, 07:51:43 AM »
Online melee game freeze Alt-Tab to white screen. Alt-Tab some more to get Taskbar. Unable to do anything with any applications, Task Manager, Firefox, windows desktop. Used start button to reboot.

Performance Monitor data collection was running. Attached are the data set, film, and windows events that occurred at or near the crash.
« Last Edit: September 16, 2016, 07:53:45 AM by Drane »
92 Squadron RAF - Aut pugna aut morere - 'Either fight or die'

Offline Drane

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Re: Release Version 1.0 Patch 0 ** DX11 ** : Issues/Bug Reports
« Reply #27 on: September 16, 2016, 07:52:38 AM »
Online melee game freeze Alt-Tab to white screen. Alt-Tab some more to get Taskbar. Unable to to anything with any applications, Task Manager, Firefox, windows desktop. Used start button to reboot.

Performance Monitor data collection was running. Attached are the data set, film, and windows events that occurred at or near the crash.

dxdiag for today
92 Squadron RAF - Aut pugna aut morere - 'Either fight or die'

Offline DREDIOCK

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Re: Release Version 1.0 Patch 0 ** DX11 ** : Issues/Bug Reports
« Reply #28 on: September 16, 2016, 08:26:26 AM »
The same with me Coot.   Engine sounded like it was revving to high, when I hit wep it got even higher.  P51B this time

D9 engine suddenly sounds off/weird too


On another note. Thank you for fixing the sprites
Death is no easy answer
For those who wish to know
Ask those who have been before you
What fate the future holds
It ain't pretty

Offline Molsman

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Re: Release Version 1.0 Patch 0 ** DX11 ** : Issues/Bug Reports
« Reply #29 on: September 16, 2016, 08:34:18 AM »
downloaded new patch everything was ok until I hit tower with Dx11 version then game goes into space and have to reboot the system
Dxdiag attached below

JG11, DerWanderZirkus, -The Flying Clowns-
               Wait n Bleed