It's not that they can't find a fight.
It's that they can't find a fight where they only have to invest a small amount of time to show up with the advantage.
That's just part of the problem, but IMHO it's a part of a greater issue. WWII Combat Flight "Sim" used to mean flying aircraft that resemble and act like the real thing and Dog Fighting. That said, Ground Attack has most usually been a part of that.
What we're experiencing today, is a bunch of people who have confused "Dogfight" with "Easy Target". Oh no, don't rely on the strengths of your aircraft against the weaknesses of your opponent (Like the Attacker is doing)... why, you just stick in there and take your beating while Mr. Awesome flies the plane that is easily superior from an advantage and even DISadvantage at times. It's shameful. ACM has been confused with "Game-The-Game". Oh yes, learn to jerk that stick around like a spastic ball bearing in a magnet factory, and call yourself a WINNER! IF YOU ONLY knew what you look like when you did that! Please, watch some films and try not to wince. And, lets not forget... there's no such thing as deadly decisions or suicide in AH (A major flaw that IMO would get people to acting like it's a WWII Flight Combat Game again).
The MA offers everything anyone needs to enjoy a flight "game" and more so a "sim". I suspect AH was never meant to be attractive to those who engage in the above activities... thanks to console's and instant-action diptard games that suck the imagination and reason to THINK out of people. HTC needs to pay for stuff, so we're stuck with'em in a (as much as I HATE the saying) "is it what it is" kind of way.
Stop whining. Get in there and find a Fly, Fight and Win. Open your damned clipboard, look at the biggest RED Darbar... and fly that direction. Whatever happens next is your fault, good or bad.
And remember, there's always WarThunder. You know who you are.
