So essentially the player stalled the aircraft out, it torque flips over to the left, and he keeps accelerated stalling it. The issue really is with the coding....the Energy bleed of an aircraft no longer flying streamlined through the air is pretty damn high, not to mention the spike in induced drag as he hangs in the stall regime. So when an airplane with a big ole motor like that stalls, it should end up either nose low (gravity kicking in), or start spinning. Regardless the guy in the aircraft will be doing spin prevent or dive recovery vs BFM.