Anything over 20 degrees is immediately known to be bogus unless guns are canted.
The guns are canted upward. The amount that the guns must be angled upward depends on:
1) How far they are mounted below the line of sight of the pilot. The
rounds must rise from the gun-barrel to the pipper (line of sight). Aircraft like the F4U, because of it's gull wing, have a significant "rise" or upward cant to the gun.
2) Your convergence setting. The ballistic properties of the gun come into play, as they are set to reach the pipper at a given range. At convergences of 200-300 yards (for example) you will notice that 50 cal rounds will continue to
rise past/above the pipper as they haven't reached the apex of their ballistic arc yet. Cannons may have an even more significant upward canting to "lob" out to longer ranges.
If you use the YouTube settings to slow Dobs film down to 25% speed and look at the nose of the aircraft, you can clearly see the smoke trails originate well below the pipper (at the gun barrels at either side of the nose), rise to the where the pipper was aimed and continue onward.
The fact that he is
zoomed in exaggerates the optical illusion even further. This is all in addition to the AoA vs. thrust vector issue.
Hope this information helps.
Remember this is a fun game. Play nice everyone.
<S>
Kingpin