Author Topic: Attack label when rolling light  (Read 16879 times)

Offline FLS

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Re: Attack label when rolling light
« Reply #60 on: October 14, 2016, 02:00:58 AM »
Sometimes not even the motivation.

You needn't look at motivation narrowly, you're motivated to hunt bombers or you wouldn't do it. :aok




Offline JunkyII

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Re: Attack label when rolling light
« Reply #61 on: October 14, 2016, 06:55:25 AM »
See Rule #4
« Last Edit: October 14, 2016, 11:21:51 AM by Skuzzy »
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Offline JunkyII

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Re: Attack label when rolling light
« Reply #62 on: October 14, 2016, 06:59:47 AM »
Score tells you who had the time, ability, and motivation to get the high score and who didn't.

The complaint that the game is flawed because it doesn't properly showcase someone's ability has appeared many times in many forms.
You don't need much time to up a Tempest 5 times and get 8 kills a run at a near vulch.....you don't need much ability....and to be honest who wants to compete against someone doing that??? Nearly every tour there is a few of those guys in the top 50....not hard.
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Offline JunkyII

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Re: Attack label when rolling light
« Reply #63 on: October 14, 2016, 07:02:01 AM »
Yeah, yeah.

The whole fighter mode argument doesn't carry weight, anyway. The whole point of the game is to capture fields and win the war. If, you fly nothing but fighter mode, then you will not shoot buildings. So, you are either not playing the game by furballing, or you are vultching people to protect the guys in GVs or goons. Since you hold your nose at the idea of vultching (the grand prize of AH), all you are doing is furballing. Furballing is not playing the game, so why should you be rewarded at all?

Thus the ranking system.
The game isn't about engaging in WW2 combat in different forms??? I always thought the war was there to create combat.....HTC can we have clarification on that..
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Offline JunkyII

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Re: Attack label when rolling light
« Reply #64 on: October 14, 2016, 07:13:28 AM »
Sometimes not even the motivation.

'Fighter mode' has been my primary bomber hunting mode like forever, and I had been at pretty much the same (and lately even declining) skill level at this.
In the beginning it gave me quite a good fighter score and rank, but only with a changing MA environment I suddenly found myself at #1 a few times. Without having changed a thing with my flying. You could almost say the environment adjusted to my flying, not the other way around ;)


This tour my rank is a lot lower again so far. And again not because I changed anything, but because I could not find my usual targets as often.


And what's the next step?
Each time I was #1 in fighter (13 times), the huge majority of my kills had been bombers. You could easily argue that this is 'gaming the score' just like vulching, as it's an easy way to boost hit% and kill score points (I get about three times as many of them per kill than a pure furballer). And you arguably need much less dogfighting skill for that compared to fighter vs fighter combat.
So I'd suggest not scoring bomber kills either.  And then the next loophole. And the next...  until you get the 'right' names at the top ;)
Like all games and their ranking systems there's a point where you just can't make up for it being a game...CSGO is one of the most competitive games in Esports and it's Global Elite should be filled with pro CSGO players but even some of them have problems getting in it because 1...helps to play matchmaking comp matches which they don't and 2...CSGO has a lot of hackers VAC.

Attacking buffs you take a different risk especially if you aren't in a plane designed to kill bombers....what are those planes normally bad at?? Killing fighters....So you are still risking in someone to better your score. So killing buffs is definitely part of fighter mode....your accuracy goes up but K/T goes down. Limiting consecutive kills of a player to a certain time only removes vulching or a straight up skill level gap kill spree from score...If it does anything else that you can think of I'm all ears but the excuse not to do something because it may lead to this that or this is getting old with this community. We got 5 or 6 guys...FLS being one of them who look at every wish on gameplay and say the game is fine the way it is without making any counter argument...at all.
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Offline nrshida

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Re: Attack label when rolling light
« Reply #65 on: October 14, 2016, 07:36:48 AM »
Score tells you who had the time, ability, and motivation to get the high score and who didn't.

Score tells you who could be arsed to get a good score in other words.

No wonder a faction of players think it's worthless both for themselves and the players with good scores.  :)
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Offline guncrasher

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Re: Attack label when rolling light
« Reply #66 on: October 14, 2016, 08:16:55 AM »
i used to fly for score just to see how easy it was.  when we used to have 600 players i would score pretty good and everybody knows how good i am.


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Offline JunkyII

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Re: Attack label when rolling light
« Reply #67 on: October 14, 2016, 09:51:47 AM »
i used to fly for score just to see how easy it was.  when we used to have 600 players i would score pretty good and everybody knows how good i am.


semp
I'd say getting rank 1 overall is hard and competitive but what I'm looking for is a more competitive top 50 in fighters (I'd be down to discuss anything that makes any of the other categories more competitive) My suggestion definitely could help this for fighters and the only argument against is the downward spiral effect which is used in every discussion about all the wishes on the bbs.
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Offline FLS

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Re: Attack label when rolling light
« Reply #68 on: October 14, 2016, 10:15:25 AM »
« Last Edit: October 14, 2016, 11:22:41 AM by Skuzzy »

Offline Chalenge

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Re: Attack label when rolling light
« Reply #69 on: October 14, 2016, 11:50:16 AM »
The game isn't about engaging in WW2 combat in different forms??? I always thought the war was there to create combat.....HTC can we have clarification on that..

Aside from the unsuccessful 'Circus' missions (an attempt to furball) there were no furballs. Furballs were part of WW1, not WW2.

The Aces High version of furball is a continuous low altitude scrap. That specifically never happened at all.
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Offline FLS

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Re: Attack label when rolling light
« Reply #70 on: October 14, 2016, 12:24:36 PM »
« Last Edit: October 18, 2016, 09:06:14 AM by Skuzzy »

Offline Ack-Ack

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Re: Attack label when rolling light
« Reply #71 on: October 14, 2016, 12:26:38 PM »
Furballs were part of WW1, not WW2.


Furballs occurred during WW2 as well.

A furball over the skies of London during the BoB
« Last Edit: October 14, 2016, 12:47:12 PM by Ack-Ack »
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Offline JunkyII

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Re: Attack label when rolling light
« Reply #72 on: October 14, 2016, 12:39:55 PM »
Aside from the unsuccessful 'Circus' missions (an attempt to furball) there were no furballs. Furballs were part of WW1, not WW2.

The Aces High version of furball is a continuous low altitude scrap. That specifically never happened at all.
Sorry I should of put simulate in there...it simulates WW2 combat....
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Offline Chalenge

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Re: Attack label when rolling light
« Reply #73 on: October 14, 2016, 02:11:13 PM »
Furballs occurred during WW2 as well.

A furball over the skies of London during the BoB
(Image removed from quote.)

Sorry, not the same thing. We get escort/intercept missions all the time, but that's not a furball.
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Offline Dobs

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Re: Attack label when rolling light
« Reply #74 on: October 14, 2016, 02:13:17 PM »
When you read the accounts of most WWII pilots, it usually goes something like "We merged with 80+ fighters, and one minute there was fighters all over the place and the next the sky was empty!" .

Age old addage of "If you anchor, you die" applied even there:) They didn't have neon billboards or Fighter Data Link for SA:)

But that is boring and people want to fight....and there is nothing more challenging than solving the air to air puzzle...its like chess at "Hammy drinks a coke" speed:)
https://www.youtube.com/watch?v=z-eMdMsMgCU&list=TLMCX_Bik-T3k  For those that don't get the reference:)

For the arm chair generals....go for it! But don't think your game is the game everyone wants to play......if it was it be called "RISK" vs "ACES HIGH".

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