Author Topic: Where scenarios go from here.  (Read 2940 times)

Offline Guppy35

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Where scenarios go from here.
« on: October 29, 2016, 10:38:54 PM »
With the preface that I go back a ways with scenarios to the Airwarrior days, I've been thinking about what they have morphed into and I'm not sure it's been a good thing.

First things first.  The twelve hour bit.   I think it has it's place, but I don't think it's really a scenario.  Nef named it right and I think it should be separate from the traditional idea of a scenario.  Target for Today makes sense.  Once a year maybe as something different, but it lacks what at least for me is part of the uniqueness of scenarios and that's the build up and the ongoing planning and adjusting that go into a multi-frame scenario.  For me, that's a lot of the fun, in the chatter back and forth between sides and the chance to play with the history in the interim between frames.  It's not so much of an endurance test.

The reality to me is I'm not sure that traditional scenarios can keep going with the numbers and the other events that get everyone together.

FSO has really superseded Scenarios as the activity of choice I think and it's much more of a get together with your buddies, fly on Fridays and have a good time.

But again, that's not what scenarios used to be to me anyway.  I don't remember scenarios where it was a given that squaddies always flew together.  In fact it was a chance to fly with other folks outside of your comfort zone and expand the friendships within the game.

To be honest I'm not sure where I'm going with this other then expressing the feeling that something is missing from the scenario experience and I'm not sure how to get it back.  And maybe that's just me, but it sure doesn't feel the same and I miss that.
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Offline Hajo

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Re: Where scenarios go from here.
« Reply #1 on: October 30, 2016, 12:50:51 AM »
I am sorry to agree with you Guppy.  Unfortunately times change and as instant gratification has become more important then historical battle the scenarios feel more like Melee arena fights.

Planning is important in all scenarios. All who have CO'd scenarios have done a great job.  I applaud their stepping up to lead.  The surprise is gone.  Targets are listed and fewer in number.

To me like playing in a band box.  Finding the enemy now is less work.  When a time frame has been given in which to hit a target now, and which targets are to be hit this lessens the immersion

but for those who like instant action it is fun.  One used to be able to make the enemy guess where you may be attacking and from which direction you will be coming from.  Launch windows

prohibit that.  OK boys you have an hour to go to and get back.  This is just mho.  Majority should rule.  Scenarios in the not to distant past have been fun for planning without time constraints on launch windows.

I've got a huge patch collection from past scenarios. I used to look forward to them.  Sorry to say I don't anymore. I realize there must be time constraints.  One hour is way to short and fewer targets take less planning.

Brooke is now limited in what he can do.  And after reading the Axis boards, even winning the scenario, there was more whining then I've ever seen by the winning team.  Now it's more about score.

I'm taking a break from scenarios. And no I'm not whining.  The majority should always rule and I guess I'm not in the majority.  Remember it's about fun.  Also unfortunately attendance in Scenarios is falling

off.  Would be a good idea to find out why.  Brooke thank you for your efforts.  If I were you I'd pass the duty along to someone who thinks they could do better.  Seems by reading the boards the Axis had quite a few

that thought they could.  Let them have at it.  Take a break.  Let the kids have at it.  After reading the "please rate the Tunisia Scenario" topic it fortified my thoughts.  Comments from the axis were of little help in

rectifying the situation. It more or less was a list of complaints.  Just like mine :D
« Last Edit: October 30, 2016, 01:00:59 AM by Hajo »
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Offline Nefarious

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Re: Where scenarios go from here.
« Reply #2 on: October 30, 2016, 01:13:57 AM »
With the preface that I go back a ways with scenarios to the Airwarrior days, I've been thinking about what they have morphed into and I'm not sure it's been a good thing.

I've been here in Aces High since 2000. 16 years now. I've been aware of or participated in every Aces High scenario since it's inception. I was not part of AW online although I did play AW3 offline, I bought the AW3 game package in 1998 or 99.

First things first.  The twelve hour bit.   I think it has it's place, but I don't think it's really a scenario.

Because? 12 hour bit? Did I put any less time in than any other scenario designer? Not pleased with that description.

Nef named it right and I think it should be separate from the traditional idea of a scenario.  Target for Today makes sense.  Once a year maybe as something different, but it lacks what at least for me is part of the uniqueness of scenarios and that's the build up and the ongoing planning and adjusting that go into a multi-frame scenario.  For me, that's a lot of the fun, in the chatter back and forth between sides and the chance to play with the history in the interim between frames.  It's not so much of an endurance test.


How was the few month build up, on private forum and group forums of Target for Today or Tunisia 2016 different from any scenario held within the last 16 years of Aces High. Please elaborate.

Scenarios have been the same time apart, Nothing has changed in regards to time and date apart really. Frequency has remained the same really, not much has changed.

So then... Besides the 3-4 frame Saturdays and the adjusting, What has changed? You said yourself... As far a descriptions and the actual setups, not much has changed. Target for Today and Tunisia had weeks of planning and team building on private forums. How was this different than any other scenario in the last 16 years?

The reality to me is I'm not sure that traditional scenarios can keep going with the numbers and the other events that get everyone together.

Traditional 3-4 frame scenarios have been tried every year for 16 years with the exception of TFT and Tunisia and numbers peaked around 2008-2011.

FSO has really superseded Scenarios as the activity of choice I think and it's much more of a get together with your buddies, fly on Fridays and have a good time

Yeah, well that comes back to private forums and weeks of planning. I am personally having the most fun I've ever had in AH in FSO and have been for the last 8 years or more with the 412th. FSO has set rules, while scenarios have rules that change typically every setup and seem to become an issue every scenario.

But again, that's not what scenarios used to be to me anyway.  I don't remember scenarios where it was a given that squaddies always flew together.  In fact it was a chance to fly with other folks outside of your comfort zone and expand the friendships within the game.

Is this the only thing scenarios have really going for them? I can expect to fly with people I don't typically fly with?

To be honest I'm not sure where I'm going with this other then expressing the feeling that something is missing from the scenario experience and I'm not sure how to get it back.  And maybe that's just me, but it sure doesn't feel the same and I miss that.

Well.. I am too. Been missing it since people felt that reenacting Air Warrior events and recreating Scenario Teams thought that was what people were missing. Time to move on and I will do whatever it takes to do so.
There must also be a flyable computer available for Nefarious to do FSO. So he doesn't keep talking about it for eight and a half hours on Friday night!

Offline Guppy35

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Re: Where scenarios go from here.
« Reply #3 on: October 30, 2016, 01:49:52 AM »
Don't misunderstand me Nef in reference to the 12 hour event.  I think it is unique and different then a scenario and deserves a signature of its own, which is why "Target for Today" was such a perfect title.  In my mind lumping something that different under the scenario tag, is a dissservice to its uniqueness.

When I referenced planning it meant what goes on in the week after a frame.  That can't happen in a single day event.  A month and then some to get into all the aspects of a scenario isn't something that can happen when it's all done in one day.  It's there and it's gone.

Again maybe it's all just me, but I thought it might generate some discussion

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Offline Nefarious

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Re: Where scenarios go from here.
« Reply #4 on: October 30, 2016, 02:39:34 AM »
I've been hearing about events in Air Warrior for the last 16 years I've been playing Aces High. Entire CM Scenario Teams and Scenario "Guilds" were built to recreate the glory days of Air Warrior.

I'm frankly tired of it.
There must also be a flyable computer available for Nefarious to do FSO. So he doesn't keep talking about it for eight and a half hours on Friday night!

Offline Phast12

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Re: Where scenarios go from here.
« Reply #5 on: October 30, 2016, 07:55:25 AM »
      Bringing wants and issues with scenario layouts and planning isn't a bad thing (if done properly) and issues will happen as they are complicated beasts. If you feel you have an idea that would work for a scenario from my understanding anyone can submit a scenario. If you want to take it one step further you could volunteer to become a CM.
     This has been my third scenario and each has been different than the last. I have really enjoyed each one and appreciate all of the hard work and time that the CM's put in. They are doing something unique and awesome for this community and put up with a lot of drama.
     Some of that drama can be expected since what they are dealing with trying to balance something that cannot be balanced unless both sides fly the same plane set.       
     
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Offline SIM

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Re: Where scenarios go from here.
« Reply #6 on: October 30, 2016, 08:22:21 AM »
I've been hearing about events in Air Warrior for the last 16 years I've been playing Aces High. Entire CM Scenario Teams and Scenario "Guilds" were built to recreate the glory days of Air Warrior.

I'm frankly tired of it.


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Offline perdue3

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Re: Where scenarios go from here.
« Reply #7 on: October 30, 2016, 08:27:51 AM »

The reality to me is I'm not sure that traditional scenarios can keep going with the numbers and the other events that get everyone together.

FSO has really superseded Scenarios as the activity of choice I think and it's much more of a get together with your buddies, fly on Fridays and have a good time.


It took you this long to figure these 2 facts out?



Well said Nefarious.
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Offline Spikes

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Re: Where scenarios go from here.
« Reply #8 on: October 30, 2016, 08:43:42 AM »
something is missing from the scenario experience
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Offline fudgums

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Re: Where scenarios go from here.
« Reply #9 on: October 30, 2016, 10:16:56 AM »
Seriously curious about this because I've never really heard a great explanation, but what made AW scenarios great?
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Offline Devil 505

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Re: Where scenarios go from here.
« Reply #10 on: October 30, 2016, 01:13:54 PM »

Brooke is now limited in what he can do.  And after reading the Axis boards, even winning the scenario, there was more whining then I've ever seen by the winning team.  Now it's more about score.


Hajo, what you read in the Axis forum gives you none of the context needed to make that assessment correctly. The issues were discussed at length during our planning meetings going into the event. The fact that the Axis won does not diminish the fact that there were serious problems in the write-up which could have affected the scenario had the score been closer. This is not "whining" over ticky-tack items, but a call for more transparency in designs going forward.
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Offline ROC

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Re: Where scenarios go from here.
« Reply #11 on: October 30, 2016, 01:37:29 PM »
Quote
Seriously curious about this because I've never really heard a great explanation, but what made AW scenarios great?
:old:
Different world, different era, different conditions.
Here you had an online flight simulator that was populated with players you really don't have today.  "We" are now old. We grew up on board games, playing outside, dice games like Risk and Dungeons and Dragons.  There was more imagination put into those types of games as you didn't have the eye candy that comes with the new generation of games.  This changes, dramatically, the feel and immersion of an event.
The graphics were crap, but it was amazing to "see" the enemy instead of imagine the enemy.  Role playing games required in depth detail and description to play with any success.  We were used to lengthy descriptions, detailed plans and maps.  For those who don't know how complex old Non Electronic role playing games were, we plotted maps, took notes, drafted detail upon detail.
Naturally, those components transferred to flight sims like Air Warrior.  The scenarios were far more complex and detailed.  I remember a very long time ago that we were preparing for a particularly grueling event, might have been Ploesti if memory serves, and we were figuring out how many bombers we needed.  We identified each object that was a target and listed how much damage it took.  Took each fighter plane up and Flossy sat in it while I sat behind it taking single shots, ping, ping, ping until the bomber blew up. We did this dozens of times to see exactly how much ordinance was needed to take out the bomber. We then calculated results from typical fights that we gleaned from historical logs, we knew average hit percentages.  We knew how many shots were fired and how many hit, so we calculated the percentage of fighters that could logically be expected to be take down a bomber stream in live action conditions. We looked at attrition rate, how many fighters succeeded getting through defenses.  From this, we derived the number of planes in the air we needed.  Then, after the event was balanced, we let the players have at it and it was up to them to succeed or fail, not the rules.

Just so you know, this is also Exactly what Nef and I did on the last 12 hour event that resulted in a dead heat for 12 straight hours and the very last mission at the very last possible moment determined who won. The opposition was literally minutes away from preventing it, a minor stagger in the launch of their defenses changed the outcome.  That was one of the best scenarios I have ever seen unfold.  No, it wasn't a "standard" template scenario, but it had all of the elements.  Detailed design, months of planning and team building, drawn maps, training sessions, and everything that makes an event successful.  It was simply fun.

There is nothing wrong with the way Air Warrior did it's events.  Nothing wrong with Aces High events. This is just a new era, new tools, new graphics, and new type of game play.  I get it, I enjoy it, but the detail into the design is still no less vital than it was then.  We don't turn out for practices.  We used to practice several times a night.  We don't do complex mission plans.  We don't get as active on the boards.  But this is just how things are for the moment.  There is far more going on in the world and far more options for entertainment.  Back then, an Air Warrior scenario was a Major Event and was part of a culture, that's what we did.  That was our game, our recreation, our entertainment.  We simply put far more into it than is done now.  That is both good and bad, many of us are in better shape than we were sitting on our butts every single night for 5 hours :)  Times change.  The immersion is what I miss the most.  The build up to the event was as much a part of the event as the saturday afternoon battle was, if not more.  The training, drilling, practice sessions was where we built teams and got to know the other players and have turned into friendships that span continents.  Point and Click simply does not generate that type of immersion.  Time marches on, things change, we adapt.  We are populating a game with players who don't know what it's like to not have a TV, a computer, a smart phone, games and information 24/7 at your finger tips.  The imagination is being eroded away, I don't know what's going to come of it, it's just different.
« Last Edit: October 30, 2016, 01:39:25 PM by ROC »
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Offline BFOOT1

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Re: Where scenarios go from here.
« Reply #12 on: October 30, 2016, 01:59:07 PM »
  The imagination is being eroded away, I don't know what's going to come of it, it's just different.
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Offline puller

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Re: Where scenarios go from here.
« Reply #13 on: October 30, 2016, 02:48:35 PM »
The 1 day scenario and modifications of it will be the scenario of the future...kinds like this day in ww2 with players and side planning  :noid

Unless we get the player base up into the 500s...it will be the same 60 or so of us squeaking at eachother over convoluted scoring and unbalnced plane sets for years to come...I hope at least  :uhoh
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Offline ROC

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Re: Where scenarios go from here.
« Reply #14 on: October 30, 2016, 02:55:58 PM »
Quote
.it will be the same 60 or so of us squeaking at eachother over convoluted scoring and unbalnced plane sets for years to come...I hope at least 
Haha I hope so!  At least one thing is for sure, if we didn't care about the events, we wouldn't care about the design. 
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