Author Topic: How to fix the zero fight country???  (Read 10192 times)

Offline Shuffler

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Re: How to fix the zero fight country???
« Reply #120 on: November 22, 2016, 08:06:27 AM »
WTG on doing your part to increase the number of players.

I had a great time last night again.
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Offline Chilli

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Re: How to fix the zero fight country???
« Reply #121 on: November 23, 2016, 02:45:38 PM »
Fugi,

That all depends on the chess piece.  Sad to say it.  There is a reason the majority of players are Bishops.  I have no data, but I am sure that Lusche has a graph somewhere or knows how to dispute the claim if false.

Neither have I.

Sticking to the topic:  How to fix the zero fight country.  Equalizing country FIGHT opportunities, goes along way.  Fighter town does just that.  Allowing these bases to be captured is plain and simple, counter productive.  I am not convinced that the 2 enemy bases in the middle of the map should NOT be protected (uncapturable). 

How does a "constant furball" generate more country support elsewhere you may ask.  Simple, those that wish to furball will continue to do so with the intent to satisfy their $15 investment.  At some point fatigue sets in from the rinse and repeat, and some folks venture off to do other things IN GAME.  All the time numbers of players potentially grow.

Warning rant crossing  :O  It surprises me that a designer that has an issue with destruction of bridges causing choke points and killing a fight, puts no value on protecting the single most important feature of a map like "fighter town".



Offline thrila

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Re: How to fix the zero fight country???
« Reply #122 on: November 23, 2016, 03:03:59 PM »
Get rid of Buzzsaw. I appreciate it takes designers time and effort to create a map, but in my opinion it is an awful map and needs to be discarded.  It is suitable for people who enjoying attacking strats in a bomber or a gv and little else. There is precious little going on with this map for any country when i am online.

Also, i agree with comments above concerning fighter town.

« Last Edit: November 23, 2016, 03:06:34 PM by thrila »
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Offline JunkyII

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Re: How to fix the zero fight country???
« Reply #123 on: November 23, 2016, 03:11:57 PM »
Get rid of Buzzsaw. I appreciate it takes designers time and effort to create a map, but in my opinion it is an awful map and needs to be discarded.  It is suitable for people who enjoying attacking strats in a bomber or a gv and little else. There is precious little going on with this map for any country when i am online.

Also, i agree with comments above concerning fighter town.
Got to say I tend to agree with Buzzsaw only because of it's front line bases being ports....what ends up happening is just a puffy ack hugging contest....either disable puffy ack when friendly aircraft are in the area or get rid of that map IMO....it's a camp fest in the puffy.
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Offline bustr

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Re: How to fix the zero fight country???
« Reply #124 on: November 23, 2016, 07:23:32 PM »
Remove a few task groups and ports. Then lower the center to at the most 5k.
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Online DmonSlyr

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Re: How to fix the zero fight country???
« Reply #125 on: November 24, 2016, 09:33:58 AM »
I simply believe that large TT or Furball Islands take away from the game model experince. Especially TT islands on big maps where you can't even see if there is any action in that area, since tanks don't show a dar bar. It would be better to have these maps separate on the main page called Free for All and TT island death match, with a max of 16 players. One for tanks and one for fighters. This would also greatly help new players learn the game. I feel as though if the bases are close together with fair spawn points, and the area is setup to incorporate all styles without having to segregate the styles based on game play, this would go along way in making the maps more exciting.

I think a smaller version of Fester's map would work great, without the TT.

I also think smaller maps, with directed action and short base distance, would allow noobs to find fights and action a lot more quickly. You can still have the outside bases for secret bombing missions and tank capture, ect. But I simply think that segregating the action while at the same time not providing any resemblance of action in the field, will cause players to not be able to find any action on the map and log off. This is something I have been observing for a while.

I've been having some good fun here and there when I can log, but this is only during the primetime when I can play on the weekends. I am simply trying to throw out suggestions that will increase overall playability for everyone at all times of the day.

« Last Edit: November 24, 2016, 10:40:00 AM by DmonSlyr »
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Offline Lazerr

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Re: How to fix the zero fight country???
« Reply #126 on: November 24, 2016, 09:58:52 AM »
Get rid of Buzzsaw. I appreciate it takes designers time and effort to create a map, but in my opinion it is an awful map and needs to be discarded.  It is suitable for people who enjoying attacking strats in a bomber or a gv and little else. There is precious little going on with this map for any country when i am online.

Also, i agree with comments above concerning fighter town.

Yup the map sucks as is.

The altitudes are one thing.. having several sources of uber flak in the middle where most of the furballing happens just puzzles me.  Why?

Offline Chilli

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Re: How to fix the zero fight country???
« Reply #127 on: November 24, 2016, 10:53:50 AM »
I found action quite frequently last night / early morning on Buzzsaw.  These fights ranged from extreme high alt to multiple player tangles near the deck.  The most profound difference in this was the very hi alt fights that hardly ever occur on any other map.

What I have a problem with is NOT the map.  It is the LOW dot size  :mad:  Makes it very easy for a PERKed fast plane to zoom and boom from nearly invisible perches.

Keep the map, change the dot size   :pray

Offline icepac

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Re: How to fix the zero fight country???
« Reply #128 on: November 24, 2016, 09:52:51 PM »
Sure are a lot of "one dimensional players" commenting who only do the same mission profile over and over.

Mix it up a bit............you will have more fun.

Offline 100Coogn

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Re: How to fix the zero fight country???
« Reply #129 on: November 24, 2016, 10:30:40 PM »
Get off of the BBs and go play the game.
Will solve many issues.

Gotta go.   :bolt:
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Offline scott66

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Re: How to fix the zero fight country???
« Reply #130 on: November 24, 2016, 10:54:33 PM »
Sure are a lot of "one dimensional players" commenting who only do the same mission profile over and over.

Mix it up a bit............you will have more fun.
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Offline rvflyer

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Re: How to fix the zero fight country???
« Reply #131 on: November 25, 2016, 03:29:52 AM »
In 12 years of playing I have never seen your name before.


Gentlemen,
It seems nothing has changed. The game play is worse because there are no players. SO a few people got their way, received their eye candy and the game went south. There are more whinners than ever before. The very same people whinning in AH2.
Where is the future? AT 15.00 a month even if you had 150 on every night. Would that pay the overhead? I hope so.
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Online DmonSlyr

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Re: How to fix the zero fight country???
« Reply #132 on: November 25, 2016, 11:30:22 AM »
Sure are a lot of "one dimensional players" commenting who only do the same mission profile over and over.

Mix it up a bit............you will have more fun.

It's not easy to "mix it up" when you only have 30 minutes to an hour to play. It's not entertaining to sit in a tank getting spawn camped for some people. It's not entertaining for people to spend literally an hour in Bombers floating across the map. Most of players in this game joined because of air combat. That's the simple truth. This game takes time to play. It takes time to learn. It takes patience. It's incredibly difficult to learn when you cannot find quick action fights. I've never liked tanks in 10 years of playing. Its incredibly boring for me. I just dont have the time to bomb. I've been trying to be the squeaky wheel to help make air combat more exciting again. That is truly what will bring more players to the game. The more you make it a silent land grab secret strategy game, the less players will find the action. The more players will log in bordem not finding fights, and the quieter it will be. I don't think this as a winning strategy, when the flight model is the best part of this game, and should be used to the full advantage. I don't see why creating large fights all over the map is such a bad thing. Lol.
« Last Edit: November 25, 2016, 11:44:30 AM by DmonSlyr »
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Offline SirNuke

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Re: How to fix the zero fight country???
« Reply #133 on: November 25, 2016, 01:30:41 PM »
when the flight model is the best part of this game, and should be used to the full advantage.

quoted for truth

Offline Wiley

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Re: How to fix the zero fight country???
« Reply #134 on: November 25, 2016, 02:00:28 PM »
Sure are a lot of "one dimensional players" commenting who only do the same mission profile over and over.

Mix it up a bit............you will have more fun.

A lot of people are (were?) here to fly fighters against other aircraft.  There used to be a pretty great populated aircraft scene here that allowed those people to get what they wanted out of the game.

These days, it depends on time of day, phase of the moon, and who happens to be on whether there's anything interesting to do in a fighter aircraft or not.

Wiley.
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