On my bowlma terrain I'm using the village tiles as GV spawn points. A big complaint for GVers has been the trees swallowing them in their denseness and slowing them to a blind crawl. I've been taking part in GV assaults on CreaterMA to look at this first hand. Making players get lost in trees two to three miles away from the town just to get at a fight has no meaning or purpose in that dense of a clutter, unless you want to slow GVers to a crawl and hang them out for bombing. The village tiles are a logical real world place tanks would drive to take advantage of the hard roads and effective transition lanes. It's a logical place to setup ambushes while not being able to spawn camp out right.
I have about 90 of 153 bases laid down in my terrain. While doing this I've been offline testing on the terrain for GV accessibility to objectives to give them more open view ability for shooting and transit. While trying to balance this for the defenders to not loose a town in minutes while they are transiting to the town to fight for it.
I've standardized at 1.7 miles from the town center for GV spawns to a field "for now". This places them in a village tile instead of most of the time with their face stuck up some group of trees hind end. It may make it better for tank busters, still there is the obligatory wirbel. My testing so far has been with a panther, and stop watch timing it's run from the spawn to the map room and the GV hanger on the field to the map room. The average from both locations is 4 minutes. If I move the GV spawn out any farther obviously the airfield panther will win the race. But, I'm trying to get GVers to the fight with other GVs and not with trees like happens on CraterMA right now.
For now that big open grass space is how much I detest T34's blowing my brains out from the trees in your arm pits everyone has painted all the way up into the airfield object tile. I also paint grass for a mile past the end of runways to help jabo and over laden bombers get in the air. And for some the possibility of rolling the last 50ft onto the runway with a dead engine. Looking at European airfields from ww2 you see many with grass buffer zones around them.
The two screen captures from the terrain editor shows how I've related the village tiles to the town and the GV spawns. Along with the 1.7mile radius ring for setting the spacing. I should probably stick part of a village in the big open grass space to the town. It creates a shooting gallery for an enemy GV up on one of the town hills forcing the defenders to crawl through the trees and farm fields.
So GV spawn at 1.7 miles and a 4 minute 1.7 mile run to the map room both attacker and defender. Is this a good compromise to get GVers into the fight and get rid of the trees as contestants in the map room race?