Author Topic: New RPM model.  (Read 4558 times)

Offline flatiron1

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Re: New RPM model.
« Reply #15 on: December 05, 2016, 03:07:54 PM »
might be my imagination but it seems when landing it's harder to get slowed down.

Offline ACE

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Re: New RPM model.
« Reply #16 on: December 05, 2016, 03:44:39 PM »
Yeah when you cut your engine off on a single engined plane at a top of a Immelmann you'll hammer head over so perfect and smooth. It's too gamey for me. I can make some films to show how much of an advantage it is.
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Offline 49ZERO

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Re: New RPM model.
« Reply #17 on: December 05, 2016, 04:57:36 PM »
Cutting engine off at the right time can cause the fighter on your 6 to pass by you. It can also be used with landing gear and flaps. However a skilled enemy pilot can compensate but the goal would be for him to pass by and now you are on his 6. Cutting engines off in bombers can increase your descent speed and angle. Lastly cutting engines to listen for gvs.If you think about the last one it is unrealistic but it can work.

Offline pipz

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Re: New RPM model.
« Reply #18 on: December 05, 2016, 05:01:28 PM »
THANK YOU FLS!!!!

Now as to the rest of ya......

This thread which "I" started is about the RPM change!!!!!!!!!!!!!!!  :mad:  :mad:  :mad:

Not whats his name's favorite move!!!!!!  :joystick:

Get the F-ck outta my thread !  :furious

All a ya'z!!!!!!!!!!  :old:

Have a nice day!!!!  :cheers:
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Offline FLS

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Re: New RPM model.
« Reply #19 on: December 05, 2016, 05:27:20 PM »
...

On a side note, my film shows the Spit 16 doing 550+ (maybe 560ish) after dropping from 20k to 8k, slightly turning to get a shot on me, and all parts remained on it.  I want that.   :D

You can have that... or you can fly a P-38.   :D


Offline rvflyer

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Re: New RPM model.
« Reply #20 on: December 05, 2016, 05:39:30 PM »
Does nothing in this game.

I've noticed something since coming back to the game. Lots of people cutting their engines off in 1v1s and what not. Only after AH3. Any reasoning on that one?
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Offline Zoney

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Re: New RPM model.
« Reply #21 on: December 05, 2016, 05:41:31 PM »
Does nothing in this game.

Oh but it does!   Ask OBX.  teeheeeheeee
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Offline katanaso

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Re: New RPM model.
« Reply #22 on: December 05, 2016, 05:50:25 PM »
You can have that... or you can fly a P-38.   :D

lol I'm trying to avoid lawn-darting though! :D

In AH2, I ripped the wings on a P-38 at a lower speed!

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Offline pipz

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Re: New RPM model.
« Reply #23 on: December 05, 2016, 06:07:56 PM »
 :furious
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Offline katanaso

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Re: New RPM model.
« Reply #24 on: December 05, 2016, 06:40:57 PM »
mir
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Offline pipz

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Re: New RPM model.
« Reply #25 on: December 05, 2016, 06:43:38 PM »
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Offline Shuffler

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Re: New RPM model.
« Reply #26 on: December 05, 2016, 10:39:38 PM »
I've noticed something since coming back to the game. Lots of people cutting their engines off in 1v1s and what not. Only after AH3. Any reasoning on that one?

You didn't notice it but it was happening in AHII also. With the different sounds you are noticing it more.

The folks who do that do not know how to slow their plane. In a game it is OK to take the chance. :)
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Offline pipz

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Re: New RPM model.
« Reply #27 on: December 06, 2016, 05:25:21 AM »
I am not speaking to you guys................ :old:
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Offline katanaso

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Re: New RPM model.
« Reply #28 on: December 06, 2016, 08:43:53 AM »
I am not speaking to you guys................ :old:

lol

To address part of your topic, there's a thread that was specific to the P-38 where it was discussed at length, and how the RPM dropped, and HiTech made a change to it.

In other planes, I don't know.

I guess you just shut off the engine in a Spit 16 though!   :neener:


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Offline bustr

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Re: New RPM model.
« Reply #29 on: December 06, 2016, 11:44:28 AM »
Engine cutting as an ACM strategy in AH.

Remember that guy who's name shall not be mentioned who cut his engine all the time and HO'd like a laser beam? I did an experiment one night because if you remember he and his crew would target one place and stay most of the night causing grievous whining on 200. One of his signature moves was cutting the engine in his La7 in turns, at the top of climbs, and so forth. I went out and found him in one of those furballs using an La7 and later a spit16 to test this. First I engaged him in both planes without cutting my engine when he did, and I could never get slowed down enough at zero throttle and other maneuvering to over come his cut engine. Then I would cut throttle when he did and my planes never lost relative position with him in his maneuvers.

Something to think about......
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