Author Topic: Patch 13  (Read 797 times)

Offline ONTOS

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Patch 13
« on: December 09, 2016, 11:30:53 AM »
I guess I am wrong, but I was lead to believe that this patch would move the hanger from the end of some of the runways.  :headscratch:

Offline Shuffler

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Re: Patch 13
« Reply #1 on: December 09, 2016, 11:49:23 AM »
I guess I am wrong, but I was lead to believe that this patch would move the hanger from the end of some of the runways.  :headscratch:

If so it would say in the release notes.
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Offline ONTOS

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Re: Patch 13
« Reply #2 on: December 09, 2016, 11:56:30 AM »
You are right, it did not say in the release notes. It was said in the forums before 13 was released.

Offline lefty2

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Re: Patch 13
« Reply #3 on: December 09, 2016, 12:20:31 PM »
I'm sure they will move it to the middle of the runway where it will b easier to see!

Offline DubiousKB

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Re: Patch 13
« Reply #4 on: December 09, 2016, 12:22:17 PM »
Guess that's a no on it being changed in this release.

it's an annoyance, one that's small granted, but an annoyance none the less for experienced players. From comments in game, however, almost game breaking for brand new players though.

I'd say it's one of those things that in the grand scheme of the challenges faced by the HT and team, is small potatoes. I would caution the devs on under-estimating this as an issue worth addressing. We wouldn't want something like this to cause undue frustration to a new player; I remember first joining the game and being completely buried by the complexities of the game. To have the excitement of finally getting moving in a cartoon plane only to (in most cases) not even see the building that you just ran into, and being placed back into tower can be the type of "first experience" that sullies players from subscribing beyond initial trials. Furthermore, having the piercing doubt of "did I do something wrong!? Did someone shoot be down!? and initially not understanding what even happened can be very discouraging/disheartening.

My point is, I'd hate for something so silly to cause players to make negative judgement about the rest of the game based on 1 or 2 "auto-takeoffs". . .

 :salute
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Offline hitech

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Re: Patch 13
« Reply #5 on: December 09, 2016, 12:26:45 PM »
It is also NOT a very simple thing to change. Because of how the ground art work matches the  building placement.

HiTech

Offline lunatic1

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Re: Patch 13
« Reply #6 on: December 09, 2016, 01:37:59 PM »
plus they have to to each map to do it--takes time
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Offline DubiousKB

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Re: Patch 13
« Reply #7 on: December 09, 2016, 01:39:25 PM »
It is also NOT a very simple thing to change. Because of how the ground art work matches the  building placement.

HiTech

Fair enough. My two cents.   :salute
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Offline hitech

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Re: Patch 13
« Reply #8 on: December 09, 2016, 03:27:57 PM »
plus they have to to each map to do it--takes time

We don't have to do it to each map, but do to each terrset

HiTech

Offline 999000

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Re: Patch 13
« Reply #9 on: December 09, 2016, 04:08:05 PM »
Easiest way to move a hanger....drop a bomb on it!

Offline DubiousKB

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Re: Patch 13
« Reply #10 on: December 09, 2016, 04:51:04 PM »
although hilarious and worthy of guffaw..... not applicable to this particularly hardened tool shed...

 :noid HTC actually keeps the sheep in there, that's why it's so resilient against aircraft :devil
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Offline Crash Orange

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Re: Patch 13
« Reply #11 on: December 10, 2016, 05:45:41 AM »
Can you just make fighters spawn on the main runway rather than on the grass strip?

Offline Randy1

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Re: Patch 13
« Reply #12 on: December 10, 2016, 06:01:45 AM »
All though this hanger has created a bit of a problem I do applaud HTC for taking a chance on some of these new features in AH3.

Offline caldera

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Re: Patch 13
« Reply #13 on: December 10, 2016, 09:47:26 AM »
The water is much improved.   :cheers: HTC
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Offline hgtonyvi

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Re: Patch 13
« Reply #14 on: December 10, 2016, 02:29:52 PM »
Easiest way to move a hanger....drop a bomb on it!
My man!  :aok