So camouflage at 1200 feet....best seen to date next to the Romulans cloaking device (which this does a great job of mimicking). Camo works at distance, and usually you pick up movement before color, so staring right at an aircraft 1200' in front of me means that I should not have any issues "seeing" them.... This is just a case of "dark on dark" in the graphics engine....without actual depth perception, it makes it unusually hard to distinguish a dark object against a dark background...toss in twilight "feature" and it is next to impossible.
Thrilla, Glad to see I'm not the only one who see's this as an issue...
It IS an issue, but one that reflect real life some what.
A "halo" around the aircraft silhouette instead of the text icon when inside 400 yards would be an awesome improvement in the game.
I have been wishing for "halo" icons since Dobs came up with the idea 20 years ago in a galaxy far, far away.
And here we have a gamy fix.
Lets have Hitech add lead computing sites, after all figuring where to aim to score hits is really hard

I joke, but you can see what I mean. If you add bright outlines it removes the challenge of the game. Thats one of the reason the "down times" is a bit over the top as well. It takes the challenge away. Old days we use to have notes all over the desk with times to keep track when things would be coming back up.
Dusk gets pretty dark in some areas of the map and so the planes are hard to see and harder to hit, but the alternative is moving closer to an arcade game with just a bunch of rote moves to memorize.