Author Topic: LW Ammo Counters  (Read 2279 times)

Offline Randy1

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Re: LW Ammo Counters
« Reply #15 on: February 21, 2017, 06:07:40 AM »
Is it possible the OP is talking about the silly HUD.

Offline zinhwk

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Re: LW Ammo Counters
« Reply #16 on: February 21, 2017, 10:14:14 AM »
Is it possible the OP is talking about the silly HUD.

 :headscratch:

No I'm pretty sure im talking about the ammo counters for the primary guns.
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Offline bangsbox

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Re: LW Ammo Counters
« Reply #17 on: February 21, 2017, 03:21:51 PM »
i just count the bullets fired and use subtraction, then I know how much ammo I have left.    :banana:

Offline hitech

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Re: LW Ammo Counters
« Reply #18 on: February 21, 2017, 04:25:49 PM »
Here is what I am imagining to blend historical correctness and game necessity. A 500 count or 200 count would cover most guns. You could even remove the bottom slide adjustment button and use a label for each counter for clarity. Depending on how the counters are sized you could have the ordnance window next to the counters. Same logic applied to the 190 in a layout like the example picture above.

I knew what you were looking for.
I was referencing this part of your statement.

Quote
it would display just as accurate real time information on your ammo count.

I was just explaining that it is not quite so simple as your vision is when you include all the elements the counters actually are used for.

I also just thought of.

3. which weapon is currently selected.

4. Which weapon is on the primary trigger & which is secondary.

HiTech
« Last Edit: February 21, 2017, 04:28:52 PM by hitech »

Offline zinhwk

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Re: LW Ammo Counters
« Reply #19 on: February 21, 2017, 08:04:49 PM »
I knew what you were looking for.
I was referencing this part of your statement.

I was just explaining that it is not quite so simple as your vision is when you include all the elements the counters actually are used for.

I also just thought of.

3. which weapon is currently selected. The ord window will still show current selection

4. Which weapon is on the primary trigger & which is secondary. The same weapons that they are now. Even though the counters are in left->right in order of gun placement as you sit (intuitive), labels would make this clear

HiTech

It seems there is the assumption people who play this game have never played anything else. There will be some for sure, but a help page and simple squirting off rounds and watching the counters people pick this up pretty quick.

Here's an example where the secondary window is moved next to the counters.

« Last Edit: February 21, 2017, 08:08:29 PM by zinhwk »
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Offline lunatic1

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Re: LW Ammo Counters
« Reply #20 on: February 22, 2017, 03:21:29 AM »
See rule #4
« Last Edit: February 22, 2017, 03:30:32 PM by hitech »
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Offline BuckShot

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Re: LW Ammo Counters
« Reply #21 on: February 22, 2017, 06:30:04 PM »
I want a 109 with 500 rounds per gun like his!
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Offline BowHTR

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Re: LW Ammo Counters
« Reply #22 on: February 22, 2017, 06:37:34 PM »
I want a 109 with 500 rounds per gun like his!

If I understand correctly, if that gauge was maxed out, then it would have 500 rounds.
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Offline bustr

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Re: LW Ammo Counters
« Reply #23 on: February 22, 2017, 07:00:28 PM »
So Hitech if he wants you to make this like IL2 and DCS, why hasn't he noticed the problem with the MG151\20 Motor-Lafette? Or the none standard Knuppelgriff A and B knopfes. Just like why you chose to leave out 30 minutes of pre fight engine management in favor of seat of your pants combat in an environment that supports 600 players.
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Offline zinhwk

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Re: LW Ammo Counters
« Reply #24 on: February 22, 2017, 07:25:27 PM »
It's simply a counter. 500 is just from the two RL examples SZ500 and SZ100 (the number is the max quantity). I just did a blanket example of 500 for a simplicity sake and it covers most maximum ammo loads for  He 109/190. You could do 300, 200, 1000, whatever it doesn't matter.

You guys are getting hung up on this percentage thing. At 500 as in the example, the counters
would never be full but you can see the marks at 300rds for the MG 131, 200 or 150 for  MG151. Again the slider just marks the count, it may be "full" or not depending on the maximum quantity setting and what is loaded.
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Offline zinhwk

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Re: LW Ammo Counters
« Reply #25 on: February 22, 2017, 07:39:47 PM »
So Hitech if he wants you to make this like IL2 and DCS, why hasn't he noticed the problem with the MG151\20 Motor-Lafette? Or the none standard Knuppelgriff A and B knopfes. Just like why you chose to leave out 30 minutes of pre fight engine management in favor of seat of your pants combat in an environment that supports 600 players.

Because I didn't say make this DCS bustr. You can put the pitch fork away.
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Offline guncrasher

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Re: LW Ammo Counters
« Reply #26 on: February 22, 2017, 07:59:57 PM »
It's simply a counter. 500 is just from the two RL examples SZ500 and SZ100 (the number is the max quantity). I just did a blanket example of 500 for a simplicity sake and it covers most maximum ammo loads for  He 109/190. You could do 300, 200, 1000, whatever it doesn't matter.

You guys are getting hung up on this percentage thing. At 500 as in the example, the counters
would never be full but you can see the marks at 300rds for the MG 131, 200 or 150 for  MG151. Again the slider just marks the count, it may be "full" or not depending on the maximum quantity setting and what is loaded.

can you do one for the pony for 6 guns.  I want a counter for each gun.  heck the p47's would need 8 indicators for guns.  and dont get me started with the mossie.


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Offline Vraciu

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Re: LW Ammo Counters
« Reply #27 on: February 22, 2017, 08:30:44 PM »
So Hitech if he wants you to make this like IL2 and DCS, why hasn't he noticed the problem with the MG151\20 Motor-Lafette? Or the none standard Knuppelgriff A and B knopfes. Just like why you chose to leave out 30 minutes of pre fight engine management in favor of seat of your pants combat in an environment that supports 600 players.

Take it easy, man.  Geezus, this attitude drives people away.  Park your high horse at the barn.  :salute
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Offline Vraciu

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Re: LW Ammo Counters
« Reply #28 on: February 22, 2017, 08:32:02 PM »
can you do one for the pony for 6 guns.  I want a counter for each gun.  heck the p47's would need 8 indicators for guns.  and dont get me started with the mossie.


semp

Which one of the Seven Dwarfs are you supposed to be?   Sardonic?

Give the guy a break.  You know what he is saying.  Try not to run him away after his first week.    :cheers:
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Offline zinhwk

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Re: LW Ammo Counters
« Reply #29 on: February 23, 2017, 12:28:27 PM »
I'm not going anywhere soon. I'm used to the never changers  :furious.

I appreciate you responding hitech. I get that its a lot of work for cosmetics and hopefully I've been clear enough in explaining the thought. If it is not worth the effort and time some day that's fine. I like more in your world to stay than a damn ammo counter  :salute.
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Zinhwk
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