Author Topic: Weighing Adding Battleship to new Terrain.  (Read 1990 times)

Offline bustr

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Re: Weighing Adding Battleship to new Terrain.
« Reply #15 on: March 01, 2017, 12:43:57 PM »
When I started the project 5 months ago, I needed a quick simple name so I put in "bowlma" in the terrain editor. It started out as a 25,000ft deep bowl with a center pond and three feeder rivers as country borders. I had a feeling someone would eventually call it the "grapefruit" or "citrus" map.

The original hand cut 20x20 block of land mass at the end of week one October of last year. At that point it suddenly looked like a super volcano caldera to me. If you look at the clipboard map I posted and this map, in the corners you will see some of the original design topo features.


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This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline LocoMoto

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Re: Weighing Adding Battleship to new Terrain.
« Reply #16 on: March 01, 2017, 01:25:52 PM »
Nice work bustr :aok

Offline hgtonyvi

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Re: Weighing Adding Battleship to new Terrain.
« Reply #17 on: March 01, 2017, 01:36:00 PM »
I call it spinners map. It looks like a rim with spinners.

Offline JunkyII

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Re: Weighing Adding Battleship to new Terrain.
« Reply #18 on: March 01, 2017, 02:07:31 PM »

 :old:    I HEREBY DECLARE THIS MAP "GRAPEFRUIT MA"



(Image removed from quote.)
Zero doubt in my mind that you are 100% correct of what the majority will call it when they talk about this map after it is in rotation
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Offline bustr

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Re: Weighing Adding Battleship to new Terrain.
« Reply #19 on: March 01, 2017, 02:19:41 PM »
If I had not evolved it from the first week, you guys would be calling it the "Amoeba" or one eyed brain sucker from Antares map.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Owlblink

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Re: Weighing Adding Battleship to new Terrain.
« Reply #20 on: March 01, 2017, 02:23:12 PM »
Excited about the Battleships!

Bustr your map is looking increasingly wonderful, hope to play in it soon!
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Offline hitech

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Re: Weighing Adding Battleship to new Terrain.
« Reply #21 on: March 01, 2017, 03:56:48 PM »
btw buster you could try hooking 2 fleets (1 BB and One de one ca) and then another normal task group to each port.

You do that by simply making 2 field numbers, and set the data of each base ship to the port number.

HiTech


Offline Beefcake

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Re: Weighing Adding Battleship to new Terrain.
« Reply #22 on: March 01, 2017, 04:09:28 PM »

 :old:    I HEREBY DECLARE THIS MAP "GRAPEFRUIT MA"

Well it is better than the "Uterus".


Bustr that is a good looking map sir! I hope it makes it into the rotation.
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Offline potsNpans

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Re: Weighing Adding Battleship to new Terrain.
« Reply #23 on: March 01, 2017, 06:24:15 PM »
I salute your efforts, great work Bustr!

Offline bustr

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Re: Weighing Adding Battleship to new Terrain.
« Reply #24 on: March 01, 2017, 06:26:26 PM »
btw buster you could try hooking 2 fleets (1 BB and One de one ca) and then another normal task group to each port.

You do that by simply making 2 field numbers, and set the data of each base ship to the port number.

HiTech

You are evillllll.......

Finished testing the BB.

16in 3 gun salvo.

Max range 39,000yds - 22miles
CV - 3 salvo
Crus - 1 salvo
BB - 1 salvo
Shore Bat - 14 salvo <--- interesting
Town - 2-3 buildings and structures each salvo.

Hitech I will test your suggestion on my gunnery terrain. If I don't botch it, I see where you are going with this, you are evillll.....1 port, two task groups.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline lunatic1

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Re: Weighing Adding Battleship to new Terrain.
« Reply #25 on: March 01, 2017, 06:59:49 PM »
I don't think they will be used on the terrains we have now just the new ones---the ones we have now are not big enough for a battleship and a cruiser
C.O. of the 173rd Guardian Angels---Don't fire until you can see the whites of their eyes...Major devereux(The Battle Of Wake Island-1941.
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Offline bustr

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Re: Weighing Adding Battleship to new Terrain.
« Reply #26 on: March 01, 2017, 07:09:27 PM »
Hitech,

It works like a charm, up and running on my gunnery terrain. Right now I had to make the CV the primary bridge so I could get into a hanger with manned gun options. Making the BB the primary bridge, the hanger is airspace over the water and no gun choices on a none-existent black board. I tested taking command and changing waypoints just to be sure. I'll leave it in the gunnery terrain and upload to the "Free Tab" HOST with instructions and support file link later.

You are suggesting I launch two task groups a-(CV default), b-(CV\BB\DE) from the primary island port of each country up near their HQ\city on my terrain. Ok, that will be pure evil for anyone capturing that port if they cannot find both groups to sink. And 22 mile land mode salvo's, it will be interesting.

I still have to revisit all the white rock formations once again to hand touch up the merge lines now that you clued me to Atlas1.


Updated gunnery terrain with a task group CV\BB\DE.


bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline bustr

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Re: Weighing Adding Battleship to new Terrain.
« Reply #27 on: March 01, 2017, 07:25:02 PM »
I'm being a weenie Hitech, you really did say:


Quote
btw buster you could try hooking 2 fleets (1 BB and One de one ca) and then another normal task group to each port.


All 9 ports with this combination.....you are trying to see how fast I get lynched aren't you...... :O
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline captain1ma

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Re: Weighing Adding Battleship to new Terrain.
« Reply #28 on: March 01, 2017, 07:51:35 PM »
we're trying to get it right. all we've managed to do is this:



yes that's 2 CA's 2 BB's and 2 DE's



clipboard map came out ok.....



in motion........
« Last Edit: March 01, 2017, 07:56:02 PM by captain1ma »

Offline bustr

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Re: Weighing Adding Battleship to new Terrain.
« Reply #29 on: March 01, 2017, 07:57:06 PM »
OK,

Each ring is 22miles in radius or max range for the 16in guns. I just remembered I spent a day making sure the HQ and city for each country were just out of 16 inch range. There are shore batteries and PT spawns on the outside ring of fields and the inside ring. None in the straight runs. At least the tank island GV bases are those tiny ones that the hanger is indestructible and I've set them as un-capturable. I bet people will get real good at sinking BBs with aircraft with those slots being so narrow. Every country has three ports and Hitech wants dual task groups out of each port. Why do I feel like I just won an all expenses paid trip to hunt man eating crocks with a toothpick and bacon grease for suntan lotion?? WOW!!!!!!!!!!!!!!!!!!!!!!!!!!!!





I always liked that tank town crater on the old AH2 craterMA.


bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.