Author Topic: Weighing Adding Battleship to new Terrain.  (Read 1988 times)

Offline bustr

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Re: Weighing Adding Battleship to new Terrain.
« Reply #30 on: March 01, 2017, 08:04:09 PM »
we're trying to get it right. all we've managed to do is this:



yes that's 2 CA's 2 BB's and 2 DE's



clipboard map came out ok.....



in motion........

You need a carrier as (ID-0 Object Data - "port #") because the BB has a bridge but it's hanger is over the water and no black board to select guns from. Unless you only have the group as an AI that you can set the path for by hand.

Guess Hitech needs to be bribed to give the BB a hanger for guns selection. If you have a CV and make the BB ID-0 to use it's bridge, you can select a plane from the scroller menu, no ability to change load outs, and it will launch on the carrier when you hit the H button. Guess that is why Hitech said CV\BB\DE.
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This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline captain1ma

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Re: Weighing Adding Battleship to new Terrain.
« Reply #31 on: March 01, 2017, 08:42:37 PM »
thanks bustr!

Offline bustr

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Re: Weighing Adding Battleship to new Terrain.
« Reply #32 on: March 02, 2017, 12:53:02 AM »
Atlas1 merge.


Before: merge out of sync.





After: Atlas1 tile blends heavy line.


bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline captain1ma

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Re: Weighing Adding Battleship to new Terrain.
« Reply #33 on: March 02, 2017, 06:12:56 AM »
the biggest problem with the battleships is the fact that as the boats turn, they pile up on each other in the hanger.
in other words, when you go in the hanger to chose a gun, theres a big mishmash of gun positions, and all the boats are on top of each other rather then spread out on the black board. this makes it hard to get into a gun, or even identify the guns themselves.

if you do what I did, with 2 bb's, 2 CA's and 2 DD's, when the boats turn south not only do the boats pile up, but its almost impossible to find particular guns be it in the DD or the BB's.

Hopefully HTC will find some time to look at it, as I'm going to run Leyte gulf in the AVA and might have to limit everything to just 1 BB as opposed to a BB task group. 
« Last Edit: March 02, 2017, 07:35:44 AM by captain1ma »

Offline hitech

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Re: Weighing Adding Battleship to new Terrain.
« Reply #34 on: March 02, 2017, 08:19:07 AM »
Buster if you make the bb the lead ship, you need to add a hangar (hgr1) and brief in a remote spot on the terrain.



Offline Vraciu

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Re: Weighing Adding Battleship to new Terrain.
« Reply #35 on: March 02, 2017, 11:43:15 AM »
When Hitech releases patch25 that will fix the terrain editor, I will update it into my gunnery training terrain and verify the 16in gun's max range. I may have just placed the city strat for each country a mile or two past max range for land mode. My real hope is knowing the thing is loose in the MA, hunting it down all the time and putting it on the bottom will become a national past time.

But then I did put in permanent 2000ft base cloud banks over most of the water channels to give the task forces half a chance to go be naughty.


Half the terrain in the cloud editor. All cloud systems are duplicated across the three countries. Cloud fronts over water are permanent and from testing them, you need to be very close to the task group to see it through the random cloud openings.


(Image removed from quote.)


Each country main island has a port at the top of the island as you see in this screen shot from the cloud editor. After testing for max range of the 16in gun, the task group for each of those three ports is where I will put the battleship. Guys wanting to slug it out between battleships would then know to stay in the primary water ring to hunt each other. The town will never stand a chance being pounded by the 16in batteries.


(Image removed from quote.)

Still would love to see a Wheel of Fortune layout.  Alternate countries each spoke.  That could be chaos.   :banana:
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Offline bustr

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Re: Weighing Adding Battleship to new Terrain.
« Reply #36 on: March 02, 2017, 03:57:57 PM »
Buster if you make the bb the lead ship, you need to add a hangar (hgr1) and brief in a remote spot on the terrain.

One more time onto my gunnery terrain........ :O

And don't forget the map room for that task group.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline bustr

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Re: Weighing Adding Battleship to new Terrain.
« Reply #37 on: March 02, 2017, 04:10:59 PM »
TaskGrpBB - BB\CV\DE

Add all three together make the BB (ID-0 Object Data - "port #").
Add a maproom and a hanger for the BB.
Add CV and DE as ID-1 and 2.

Then ask Hitech to fix the blackboard in the BB, a deck hand musta gotten into the rum and drew on the chalk board.


Blackboard in the BB hanger selecting guns.


bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Arlo

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Re: Weighing Adding Battleship to new Terrain.
« Reply #38 on: March 02, 2017, 04:19:00 PM »
I knew my suggestions would somehow be subliminally absorbed.  ;) I'm excited about this. If I could figure out this terrainy thing (and had more time) I woulda been all over this. As such, I'll cheer-lead.


Offline bustr

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Re: Weighing Adding Battleship to new Terrain.
« Reply #39 on: March 02, 2017, 05:13:09 PM »
Hitech,

It's obvious I'm demented enough to revisit all 8000 miles of rock with bad sync merge lines with an 1\8 mile diameter brush from 40,000ft. After all I changed all the green stone to white textured stone. Please for future new terrain builders, write something that will allow them to sync "all" merge lines from the start or a brush that performs a generic merge touchup after the fact.


Gonna share the insanity here since this is driving me nutz.......and Arlo is not helping matters..brrrrrrrrrrrrr..... :O


Nice before and after effects and one of the ports.

Before



After



Touched up port rocks.



bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Arlo

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Re: Weighing Adding Battleship to new Terrain.
« Reply #40 on: March 02, 2017, 05:22:01 PM »
.......and Arlo is not helping matters..brrrrrrrrrrrrr..... :O


Offline NatCigg

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Re: Weighing Adding Battleship to new Terrain.
« Reply #41 on: March 02, 2017, 05:59:16 PM »
under the ruse of "community input" htc rakes more free labor off his addicted subjects.   :devil  :ahand

 :neener:

carry on.

 :old:

 :bolt:

Offline bustr

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Re: Weighing Adding Battleship to new Terrain.
« Reply #42 on: March 02, 2017, 06:10:51 PM »
And here I thought I was doing this for "all" of Hitech's customers along with doing something I've never done before...... :huh

Is this where I'm supposed to contact a community organizer and get my victim card, then notify you we march on HTC to protest Hitech is a meenie? I got better things to do with my spare time like finish this terrain and finally play on it with the community. I'm sure you are a big boy and can hold your own mop handle while you joust with the HTC windmill.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Arlo

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Re: Weighing Adding Battleship to new Terrain.
« Reply #43 on: March 02, 2017, 06:14:48 PM »
He used lots of emotes to indicate chain yankin'.  ;) :( :cool: :cheers: :angel: :bolt:

Offline horble

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Re: Weighing Adding Battleship to new Terrain.
« Reply #44 on: March 02, 2017, 06:30:44 PM »
Relax, guy.
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