Author Topic: Ack-protected bases!  (Read 2269 times)

Offline mutha

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Re: Ack-protected bases!
« Reply #15 on: March 06, 2017, 09:53:36 AM »
OK, just so I understand:

All the puffy ack now above the bases are because of MANNNED guns and not AI ack?

Sorry to beat on this, but I'd assumed that AI puffy ack was now above all bases...

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Offline 8thJinx

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Re: Ack-protected bases!
« Reply #16 on: March 06, 2017, 10:21:18 AM »
I believe that if you're receiving puffy ack over the mega base, it's auto 88 ack plus potentially manned 88 ack.  If you're over any of the other bases, you're receiving 88 ack from a manned position.  Also, on the Buzzsaw map, some of the bases are close to the strats, so you could be flying close to a regular base with no auto 88 ack, but still be receiving auto 88 ack from the nearby strat facility.  And the new flak bases have auto 88 as well.  And one other observation: the large GV field and the tiny GV motor pool base do not have manned 88 emplacements. 
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Offline mutha

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Re: Ack-protected bases!
« Reply #17 on: March 06, 2017, 11:23:06 AM »
OK, thanks.  I could have sworn that all bases has unmanned ack on them. Maybe I have shell shock...

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Offline SPKmes

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Re: Ack-protected bases!
« Reply #18 on: March 06, 2017, 12:26:40 PM »
88mm are ruining the game.

That and people running to shut down wirbs...I seem to be coming across a lot of that lately too.... might just be a phase but freakin annoying.

Offline lyric1

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Re: Ack-protected bases!
« Reply #19 on: March 06, 2017, 12:53:58 PM »
Kind of funny I think the constant howling about manned guns. First off the AHIII 88's are not even close to the deadly affect a real 88 had. Rotation speed is set at low speed not the high it was capable of. Then there is sighting issues that we don't have the correct sights a real 88 did. Now the 37mm tracer rounds in AHIII on manned guns and Ostwinds have been tweaked compared to AHII standards. They are near impossible to see now compared to how they were.

Yet they are all still bolted to the ground and don't move & one cannon round only has to land close by and they are done. Sounds to me a bunch of lazy fighter jocks who want the mindless vulch and furball to never end.
Instead of flying in to knock them off.

Offline Shuffler

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Re: Ack-protected bases!
« Reply #20 on: March 06, 2017, 01:23:07 PM »
Don't fight so close to the base. For those vulching.... you take a chance at mulching. The 88 auto will only shoot when you are above a certain alt. The vulcherz low are getting hit with manned 88s.

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Offline JunkyII

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Re: Ack-protected bases!
« Reply #21 on: March 06, 2017, 01:30:23 PM »
Kind of funny I think the constant howling about manned guns. First off the AHIII 88's are not even close to the deadly affect a real 88 had. Rotation speed is set at low speed not the high it was capable of. Then there is sighting issues that we don't have the correct sights a real 88 did. Now the 37mm tracer rounds in AHIII on manned guns and Ostwinds have been tweaked compared to AHII standards. They are near impossible to see now compared to how they were.

Yet they are all still bolted to the ground and don't move & one cannon round only has to land close by and they are done. Sounds to me a bunch of lazy fighter jocks who want the mindless vulch and furball to never end.
Instead of flying in to knock them off.
:rolleyes: :rolleyes: :rolleyes:

By IRL logic I could make yet another argument why M3s shouldn't resupply towns, M3s wouldn't travel without some sort of support because they were vulnerable.....We are talking Gameplay, not Warfighting.

And again...to say its a bunch of fighter jocks just wanting to vulch, you open yourself to get vulched a lot easier by not upping fighters and only 88s....

THE OVERALL BIGGEST ISSUE with this game is that some of the systems in place allow players to avoid a fight but still contribute to the win the war....then people like you come defend it like it's good that people avoid combat in a combat simulator.

And before someone says anything about it....sitting in an 88MM shooting at a plane that's fighting 3 friendlys isn't combat...that's duck hunt. Now an 88 shooting at Buffs or planes carrying ord....thats strategy....the latter is just non sense.
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Offline JunkyII

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Re: Ack-protected bases!
« Reply #22 on: March 06, 2017, 01:35:49 PM »
Don't fight so close to the base. For those vulching.... you take a chance at mulching. The 88 auto will only shoot when you are above a certain alt. The vulcherz low are getting hit with manned 88s.
EVERYONE STOP....It's NOT ABOUT VULCHING.

The fact is the people who complain about 88s are the same guys who are willing to up and defend against a horde which could lead them to get vulched....stop thinking its about vulching...its about having an actual scenario facing another player....someone sitting in a man gun shooting at me 10K away is not an interaction it's a pest, I could easily deack an entire field in a 190F8 like I do a lot and then vulch you as much as I want....Id rather fly over and have an actual engagement.
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Offline 8thJinx

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Re: Ack-protected bases!
« Reply #23 on: March 06, 2017, 01:52:46 PM »
EVERYONE STOP....It's NOT ABOUT VULCHING.

The fact is the people who complain about 88s are the same guys who are willing to up and defend against a horde which could lead them to get vulched....stop thinking its about vulching...its about having an actual scenario facing another player....someone sitting in a man gun shooting at me 10K away is not an interaction it's a pest, I could easily deack an entire field in a 190F8 like I do a lot and then vulch you as much as I want....Id rather fly over and have an actual engagement.

But to the guy in the 88, it is an interaction.  A fun one, to boot.
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Offline Oldman731

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Re: Ack-protected bases!
« Reply #24 on: March 06, 2017, 02:03:43 PM »
EVERYONE STOP....It's NOT ABOUT VULCHING.


...well...it does sound like it, though.  Easy enough to stay out of range of 88s, same as it is to stay away from auto-ack.

Isn't it?

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Offline Zoney

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Re: Ack-protected bases!
« Reply #25 on: March 06, 2017, 02:04:15 PM »
But to the guy in the 88, it is an interaction.  A fun one, to boot.


pfft.  That interaction, in my opinion is equivalent to running for a touchdown only to have the waterboy stick his foot out from the sidelines and trip you.

The ONLY problem I have with them is if you shoot and kill him, you don't get a kill, nor does he show he was killed by the aircraft pilot.  How is that cool?  The 88 guy gets kills.  The pilot he killed gets a message "You've been shot down by XXXXXX".  That is what is missing in this interaction.  It is a one way street.
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Offline SPKmes

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Re: Ack-protected bases!
« Reply #26 on: March 06, 2017, 02:09:20 PM »
It is a tactic used more and more...and it is a sad fact from my point of view...however there are reasons for it... just because you sit out on the fringe of the base ack and let uppers get off the ground ...swooping in at a low E con from take off is just as lame as vulching in my book..... I personally will fly in ack in these cases just to try and get more E than these guys will allow..(there is a group currently...not a new thing I know but more and more now who are deacking a field for the sole purpose of getting easy kills)....many times it is named guys doing it too
Personally I can't stand the friendly 88 firing in on my fight same goes for people saying I have a wirb here bring them over...nice for the offer but I will automatically take the fight in the opposite direction...to me it is not a fair fight....but then nor is the the other side of it....and newer guys are just not going to have a chance against most of the people who are hovering about.... it gets frustrating for me so for a person who is newer it would be a total turn off.....
Just like taking off from another field when the one is vulched...stay away from the 88 range... problem solved.....let the uppers up and offer a real fighting chance....If you are taking the base drop them



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« Last Edit: March 06, 2017, 02:12:23 PM by SPKmes »

Offline bozon

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Re: Ack-protected bases!
« Reply #27 on: March 06, 2017, 02:32:03 PM »

...well...it does sound like it, though.  Easy enough to stay out of range of 88s, same as it is to stay away from auto-ack.

Isn't it?

- oldman
Furballs are best played half way between bases, far from any 88 or wirb dweebs.

However, if you want to capture a base you have to be in the 88. You have to vulch that LA7 that keeps upping in an attemp to commit suicide on your troops. You have to shut down the endless wirb spawn that will not die unless you drop a big bomb into their turret.

if someone is getting vulched that is by HIS OWN CHOICE. The way to remove a CAP from your field is to roll from the next field and come with an advantage.
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Offline Dobs

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Re: Ack-protected bases!
« Reply #28 on: March 06, 2017, 03:02:20 PM »
whaaa whaaa whaaa boo hoo hoo lol-all you cry babies jeez.  WWII had field ack and the germans had 88's. do you think you should just be free to just vulch  a field at will with no consequences, come on, you say players are supposed to up to defend their base, well they are not when they get vulched over and over. sounds like you want easy kills without having to work for them. the field guns are easy enough to take out with cannons and rockets.you don't see the jokers whining about field ack. strats and and the new Flak fields have auto 88's--buzzsaw map have flak fields like F7 and F8 they have 97 guns 37mm and 88mm-88's have a mixture of manned and auto 88's they make a lot of noise but often don't hit anything. if anything all auto guns lethality should be upped. in AH2 if you went to a city strat 2 would start getting shot at by autos at 2 miles out and may not make it thru. now the strats are smaller and the autos less accurate. if you don't like fiels/base/town ack take rockets fire from 1k out. just quit whining.

Where are  all the anti-tank guns....same place the GV icon goes when their engine cuts off?  I mean if teleporting tanks are an issue, you would think you would have tank traps and anti-tank guns (man-able of course so you can kill tanks but not be killed) at the fields and villages.....

So if you want to point fingers...look in the GV mirror....fair isn't fair...and being able to man something you can kill with but never be killed in is the worst idea of game play ever....
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Offline JunkyII

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Re: Ack-protected bases!
« Reply #29 on: March 06, 2017, 03:05:00 PM »
But to the guy in the 88, it is an interaction.  A fun one, to boot.
Ok understandable but don't say that fighters(not saying you did) want it turned off because they want a vulch like the dummy lyric did....fact is they are looking for air combat and they are the ones also willing to up a fighter to defend a field.

The issue is its a one way interaction....even with Zoney sarcasm....it is just that one way.

People say 1. Fight away from the ack....yet the war for the base...which the furballers do play their part is what spawns everyone's combat....removing the furballers will kill the entire fight of the game.

People say 2. Just take out the man gun....why aren't you base takers who are in a GV or attack mode taking it out. Fighter pilots take off in fighter mode which means they get zero credit for that ack gun....what's the point of them risking to go in there.

People say 3. It's a tactic. They say they are in them to kill vulchers when the fact is they are afraid to up a fighter prior to it being even close to a vulch which is why it's at a vulch in the first place.

In my opinion, 88s should only be allowed to target aircraft carrying ords(I'd honestly rather just not have them but yea I know they aren't leaving)....knowing this is probably impossible with a lot of coding I'd rather just see the angle in which the 88 can be fired be raised to around 60 degrees from the deck, which is enough time to get a read on buffs and planes above the field which are probably carring ord.
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