Author Topic: Ack-protected bases!  (Read 2267 times)

Offline JunkyII

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Re: Ack-protected bases!
« Reply #45 on: March 06, 2017, 09:25:20 PM »
You cannot force people to fight simply by taking that option away just like you cannot force people to up aircraft to defend instead of m3s to resup town.... ps in my observation and I'm not alone.. Numbers are rising in MA and rarely have trouble upping a plane and find some one willing to shoot it down with in 10 min. ..I log on between 6pm and midnight West coast 5 days a week
No you can't and I never said anywhere to force a player to play a certain way....But HTC using game settings and such can influence the MA...like if they made the 30MM as accurate as the 50 cal you would see the 152 and K4 being used A LOT more.
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Offline scott66

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Re: Ack-protected bases!
« Reply #46 on: March 06, 2017, 11:17:37 PM »
No you can't and I never said anywhere to force a player to play a certain way....But HTC using game settings and such can influence the MA...like if they made the 30MM as accurate as the 50 cal you would see the 152 and K4 being used A LOT more.
I'll have to take your word for that I've only flown the k4;a few times I never got to fire the taters I do like the 152 tho for bombers but I can't seem to stop saddling up on their 6; and only get a few good hits before dying
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Offline lyric1

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Re: Ack-protected bases!
« Reply #47 on: March 06, 2017, 11:40:31 PM »
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« Last Edit: March 07, 2017, 02:20:25 AM by lyric1 »

Offline lunatic1

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Re: Ack-protected bases!
« Reply #48 on: March 06, 2017, 11:54:47 PM »

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Re: Ack-protected bases!

« Reply #22 on: Today at 01:35:49 PM »


Quote

 



Quote from: Shuffler on Today at 01:23:07 PM

Don't fight so close to the base. For those vulching.... you take a chance at mulching. The 88 auto will only shoot when you are above a certain alt. The vulcherz low are getting hit with manned 88s.



EVERYONE STOP....It's NOT ABOUT VULCHING.

The fact is the people who complain about 88s are the same guys who are willing to up and defend against a horde which could lead them to get vulched....stop thinking its about vulching...its about having an actual scenario facing another player....someone sitting in a man gun shooting at me 10K away is not an interaction it's a pest, I could easily deack an entire field in a 190F8 like I do a lot and then vulch you as much as I want....Id rather fly over and have an actual engagement.



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Offline SlipKnt

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Re: Ack-protected bases!
« Reply #49 on: March 07, 2017, 07:32:00 AM »
Thank you Zoney!   :salute

I will also add...

I do know of some guys that say its all about the fight.  And that's cool if for you it is all about the fight.  For me personally, it is about everything the game has to offer.  My true frustration is upping, trying to climb out to be co alt and co energy only to keep getting pushed down constantly.  I find myself almost always flying at a disadvantage.  And truly, if I could only hit what I am shooting at I might win half of those fights.  But I can't. 

And yes, if you keep upping at a field that only fighters are at, with the advantage you are essentially padding someone's score.  Fact is, some of the so called fighter types won't fight unless they have the advantage and will run if it becomes equal.  Mainly because they may already have a couple scalps they want to land.  Just can't force people to play your way so adapt.  It is all one can do.

Simply put.  Enjoy the game for what it is and enjoy each other.  The fact we are all on here even talking about it, mainly as cartoon friends, speaks volumes to me.  I seriously love this community for this reason.  In a weird sort of way, we are all family!

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Offline Bushmills

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Re: Ack-protected bases!
« Reply #50 on: March 07, 2017, 07:42:03 AM »
Just can't force people to play your way so adapt.  It is all one can do.

I think they did adapt, they became bored and left the game  :rofl

Offline JunkyII

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Re: Ack-protected bases!
« Reply #51 on: March 07, 2017, 07:53:26 AM »
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It's not...I'll put it thus way, there is what 6 man guns on a small field???

Which is more likely going to lead to a field being deacked and vulched?

A A field where 6 players hop in man guns when they see enemy planes coming in.

OR B A field where those same 6 people jump in a fighter when they see the anew coming in.

If you answer A you are either stubborn or very naive...or B you made my point that it isn't about vulching....


.
Go ahead

I think they did adapt, they became bored and left the game  :rofl
True. I'm sorry but a lot of people left because the lack of action...or even don't play as much because of the lack of it. I like the direction HTC is going with the match play but the MA needs to be tweeked or else we are going to end up with a bunch of people sitting in towers waiting for the enemy to come boring themselves until they leave too. A community doesn't hold a player base, action does...and when half the base is sitting in man guns that means less of it for the MAJORITY of the community.
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Offline Electroman

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Re: Ack-protected bases!
« Reply #52 on: March 07, 2017, 09:53:07 AM »
On the note of lack of action / players...I'm not sure where you are flying but I personally have noticed a steady increase in the number of players in the game.

When AH3 was released and AH2 retired we were at approximately 125 - 150 players during prime time in the MA. Most recently this Sunday when I logged in we were at almost 250. The players are coming back or new players into the game. A number of players left for various reasons but also hardware was a limiting factor.

Now, the numbers currently to me are getting better but yes I realize it's a far cry from our hayday when we multiple arenas and upwards of 500 players. You also have to remember that back then AH was much more the popular choice of game due to the availability of other challengers out there. It was the go-to game. Nowadays with improvements in other games on the PC, other platforms people have migrated to different options.

I don't think you can solely blame the loss of numbers on "stale gameplay" but I will agree the style of gameplay is a partially contributing factor.

For me, when I feel frustrated with situations as you mention I simply go fly elsewhere where there is a fight going on...or go GV...or go get even by hitting the countries strats that just pissed me off. If you're finding lack of fights / gameplay like I said before - come join the Bish for a while. Everyone hates us and seems to want to kill us - all the time  :x

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Offline JunkyII

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Re: Ack-protected bases!
« Reply #53 on: March 07, 2017, 10:12:13 AM »
On the note of lack of action / players...I'm not sure where you are flying but I personally have noticed a steady increase in the number of players in the game.

When AH3 was released and AH2 retired we were at approximately 125 - 150 players during prime time in the MA. Most recently this Sunday when I logged in we were at almost 250. The players are coming back or new players into the game. A number of players left for various reasons but also hardware was a limiting factor.

Now, the numbers currently to me are getting better but yes I realize it's a far cry from our hayday when we multiple arenas and upwards of 500 players. You also have to remember that back then AH was much more the popular choice of game due to the availability of other challengers out there. It was the go-to game. Nowadays with improvements in other games on the PC, other platforms people have migrated to different options.

I don't think you can solely blame the loss of numbers on "stale gameplay" but I will agree the style of gameplay is a partially contributing factor.

For me, when I feel frustrated with situations as you mention I simply go fly elsewhere where there is a fight going on...or go GV...or go get even by hitting the countries strats that just pissed me off. If you're finding lack of fights / gameplay like I said before - come join the Bish for a while. Everyone hates us and seems to want to kill us - all the time  :x

Cheers,
Elec1
I agree it's not the only factor and I do agree the numbers are going up but I don't believe even if HTC did put some ads out there that it would hold a player base with the upgraded graphics. I think Match Play and VR will hold more then the graphics itself. That's why I think gameplay needs to be pulled out of its current state which does self diminish it's potential and why Special events are shining over the MA tremendously today (remember I use to argue with people who said the MA was just practice for the SEA) but these days I tend to agree because the MA is losing it's consistency of combat.
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Offline Electroman

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Re: Ack-protected bases!
« Reply #54 on: March 07, 2017, 11:00:21 AM »
So I guess the questions then become:

1) What would you change in the current game to make the game "completely successful" in your mind to satisfy your view?

2) How many players do you consider this to be "a success" in your mind?

To me personally we have an award winning community here, a decent number of players to give me more than enough of a challenge within the game, and a variety of gameplay to suit my needs. While I do have frustrations with the game in terms of why certain things happen (1 ping kill shots in GV's, or laser guided ack, 110 Rocket dweebs that destroy my bombers after flying for 1.5 hours...etc) these are things I have come to accept in the game for now which still make it worth my $15 a month to play and why I continue to do so. I suspect you are the same in that aspect with your own personal gripes. Not to say that we can't comment to make things better... :)

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Offline JunkyII

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Re: Ack-protected bases!
« Reply #55 on: March 07, 2017, 11:21:56 AM »
So I guess the questions then become:

1) What would you change in the current game to make the game "completely successful" in your mind to satisfy your view?

2) How many players do you consider this to be "a success" in your mind?

To me personally we have an award winning community here, a decent number of players to give me more than enough of a challenge within the game, and a variety of gameplay to suit my needs. While I do have frustrations with the game in terms of why certain things happen (1 ping kill shots in GV's, or laser guided ack, 110 Rocket dweebs that destroy my bombers after flying for 1.5 hours...etc) these are things I have come to accept in the game for now which still make it worth my $15 a month to play and why I continue to do so. I suspect you are the same in that aspect with your own personal gripes. Not to say that we can't comment to make things better... :)

Cheers,
Elec1
Well the majority of the players fly in fighters followed by Bombers and Tanks....the game is a Combat simulator MMO.

With that in mind the changes to gameplay would be to make those areas better....the multiplayer aspect to combat amongst those 3 elements.

Anything which makes combat amongst those three should be seen as potentially bad for gameplay.

Example Bomb and Bail....Flying to a target, bombing then bailing before anyone has a chance engage should be and is frowned upon. So changes to the game should create incentives to the bailers....to not to bail and the fighters looking to engage them to still up to go and at least try to engage them. That's why I think the fighters should be awarded the kill within icon range of them even if they haven't damaged them yet.

Man guns due provide an interesting and entertaining portion to the game when a base is on its heels. But in the current way people go to them prior to upping a tank fighter or Bomber which goes against the 3 MAIN elements of the game. Which is why I want them restricted....one restriction that annoys me the most is when I'm fighting their air buddies and a 88 kills me but doesn't kill their buddy which was just as close to that 88's burst...which is why I laugh when people like lyric bring up real life stuff because all of them can be countered so easily....did they have kill shooter IRL? Did they let M3s travel alone through enemy fighters to resupply bastogne??? No they pushed in with Tanks, Infantry and air cover to resupply the defenders at bastogne.

The fight between players in The three main elements should be the most important and the thing we shouldn't take from in order to make minor fights more fun....Man guns are a minor part of the game...their amount of kills and lack of scoring is proof of that.
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Offline Electroman

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Re: Ack-protected bases!
« Reply #56 on: March 07, 2017, 12:20:31 PM »
Well the majority of the players fly in fighters followed by Bombers and Tanks....the game is a Combat simulator MMO.

With that in mind the changes to gameplay would be to make those areas better....the multiplayer aspect to combat amongst those 3 elements.

Anything which makes combat amongst those three should be seen as potentially bad for gameplay.

Example Bomb and Bail....Flying to a target, bombing then bailing before anyone has a chance engage should be and is frowned upon. So changes to the game should create incentives to the bailers....to not to bail and the fighters looking to engage them to still up to go and at least try to engage them. That's why I think the fighters should be awarded the kill within icon range of them even if they haven't damaged them yet.

Man guns due provide an interesting and entertaining portion to the game when a base is on its heels. But in the current way people go to them prior to upping a tank fighter or Bomber which goes against the 3 MAIN elements of the game. Which is why I want them restricted....one restriction that annoys me the most is when I'm fighting their air buddies and a 88 kills me but doesn't kill their buddy which was just as close to that 88's burst...which is why I laugh when people like lyric bring up real life stuff because all of them can be countered so easily....did they have kill shooter IRL? Did they let M3s travel alone through enemy fighters to resupply bastogne??? No they pushed in with Tanks, Infantry and air cover to resupply the defenders at bastogne.

The fight between players in The three main elements should be the most important and the thing we shouldn't take from in order to make minor fights more fun....Man guns are a minor part of the game...their amount of kills and lack of scoring is proof of that.

It sounds like you are hung up on the "scoring" factor of the game as a main point to your comments. The scoring is one factor to judge yourself against others in the game (and I'll be the first to admit I like to be in the upper ranks of the scores) but not everyone is focused on that. Others are focused on doing whatever it takes to achieve a goal (capture a base / defend a base, hit strats bomb & bail then immediately go de-ack a field versus wait for another hour flight back, etc). the bomb & bail has annoyed me which is why I pretty much never do it...btu again...one more factor of the game I've come to accept others will do this.

Re: Man Guns - Some would argue that they are just as important part of the game because many a base has been saved by using manned guns...or killed vulchers, etc. Personally I rarely use them as I suck at the manned guns...but there are some that must have spent a lot of hours playing in them because they are laser accurate at times. I remember one night they had a V-Base with 2 wirbs defending the 88's and you could not get into that field to kill the 88's or the wirbs. It was ridiculous. tried fighters....shot down....go high in bombers....picked off by 88's. GV's? Sniping tank camped the spawn point. Very frustrating - but good defense on that country I suppose as well.


Offline JunkyII

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Re: Ack-protected bases!
« Reply #57 on: March 07, 2017, 01:31:11 PM »
You are assuming I care about score just because I brought it up(Do I think AH would be a lot better with a few tweeks to score especially in the Fighter mode category, absolutely) I was merely making the point that it isn't as big in the game as the other 3 are.

I've also never said anything about removing it completely, If it were MY game I probably would and up the auto ack lethality(Minus Puffy...if anything that can come down a motch or 2) but it's not so, I'm asking or have asked before that it be more restricted so it's not used as much or effect the others as much. Like making the AA rounds of the 88 only shoot after the gun is turned upward at certain angles....

You say it's used to defend fields but the biggest danger to a field is ords being dropped on it from jabbos and bombers and I don't see very many of them coming into a base NOE when there is no element of surprise....at if they are NOE a whirb or Osti is a much better choice. So the argument that it would somehow take away from the win the war crowd is not true, they would change some tactics but it would not effect their overall game play hardly at all.

The person a change like this would effect is the guy who A. Sits in a gun because they don't want to get shot down by fighters....or B. the guy shooting at furballing planes which is pretty much griefing since there is no end state there which correlates to some goal other then you killed a guy who posed no threat to your objectives.
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Online The Fugitive

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Re: Ack-protected bases!
« Reply #58 on: March 07, 2017, 06:05:44 PM »
So I guess the questions then become:

1) What would you change in the current game to make the game "completely successful" in your mind to satisfy your view?

This is where it gets tough. Given that the main arena is a "sandbox" type play area you MUST have all types of play available, even manning the guns. However, HTC could tweak things to make  combat a better way to go.

Example: Bish seem to get on a roll sometimes and they grab base after base using 20-30 guys. So being a "sandbox" this option must be available, but if HTC made it so the field and town hardness increased with the number of attacking players in the dar circle, this would make the "horde" version of an attack harder to get everything down. On the other hand, a smaller group would have a lighter hardness (due to smaller numbers of attacking players in the dar circle) and still be able to accomplish the base grab.

So while the option for the "horde" mission is still there, would the players actively break up in to smaller groups to hit 3 bases at once and so create more fights?

See what I mean? I dont know if something like this can be done, but things like this are the things HTC could put into the game to guide players into more "combat" type play with out really forcing them into it.

Quote
2) How many players do you consider this to be "a success" in your mind?

To me personally we have an award winning community here, a decent number of players to give me more than enough of a challenge within the game, and a variety of gameplay to suit my needs. While I do have frustrations with the game in terms of why certain things happen (1 ping kill shots in GV's, or laser guided ack, 110 Rocket dweebs that destroy my bombers after flying for 1.5 hours...etc) these are things I have come to accept in the game for now which still make it worth my $15 a month to play and why I continue to do so. I suspect you are the same in that aspect with your own personal gripes. Not to say that we can't comment to make things better... :)

Cheers,
Elec1

Numbers is a map specific thing. You put 200 players on ndisles and you have some kind of action going on all over the place. Put the same 200 on craterma and you are lucky if you have 1 fight on each front and NOTHING in tank town.

Im glad they seem to have only smaller maps in the rotation at this time. Whether that is on purpose, or only because they havn't updated the other maps yet I think it helps. Any time you get one of the bigger maps it take more and more players to generate any kind of action. Instead you get a lot of "sneaks" and wack a mole type base grabs. Player avoiding combat just trying to grab a base real quick with out anyone noticing.

Offline Shuffler

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Re: Ack-protected bases!
« Reply #59 on: March 07, 2017, 09:17:14 PM »
scott66 is ruining the game.   :P
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