Folks I am just posting this as an outsider. Impartial observer. Being outside I've had time to look at the Scenario as a whole. And how it is now designed and fought. I no longer have an account and I doubt I will return in the future.
This is of no consequence, I just tired of the game. Which eventually will happen to each and every one of you. I still have a deep passion for the History of what actually occurred in the skies over Europe during WWII. That will never
change.
So......food for thought. There are some huge problems that I can see now as being troublesome. Again, I have no axe to grind or a dog in the hunt. What I have to say is of little consequence as I am no longer a member of the Community.
Consequently I do not wish or expect a reply. This is just food for thought as I stated above. Think as you wish.
1.) Attendance: Very low numbers. For instance. In DGS I had almost half as many (25) in my P47 squadron as you had participate in this Scenario. The same could be said for all axis and allied squadrons.
At that time we had to increase Squadron size because of those on both sides wanting to participate. Someone mentioned Snap Shot. At this time it appears that is what a Scenario has become. Remember
everyone has access to these Boards. What has been posted can actually deter someone new, or older in age from participating. The childishness and name calling can be a deterrent.
2.) Design: Don't blame the Designers. Blame it instead on the Community. Not what is said or the name calling. The Community as a whole does not participate in numbers as they have in the past. For instance
if memory serves we had more participants in fighters in DGS in four allied squadrons then we've had in the past three or four, maybe more scenarios. Not including Axis fighters and entire Bomb Groups. Now why
do you expect a designer to develop a scenario with a map larger then the one you just fought over? You hold the design to the limitations. The design is limited or handcuffed by the low turnout of players. That is why
fighting occurs chiefly in one grid. Limits. There aren't enough participants to enlarge anything. If the map were larger with the low numbers everyone could go into auto level and take a nap. So the design is effected
by what a mere maybe 80 players can accomplish as opposed to between the 200 and 300 we used to have in participants.
3.) Gaming. As always everything changes. In the past most of us who got into flight sims were more interested in the History. Hey! Things change. Now with the advent of cell phones, iPads etc. we have instantaneous
information. Society has changed a great deal in the past 15 years or so. Instant gratification is now the norm. I am not saying it is good or bad, but patience seems to be becoming rare. Now everyone gets a trophy.
As an impartial observer, to me the great MMOG combat flight sim has become a first person shooter. With stars awarded and advertisements when landing the whole world can read. I don't think there was a HUD in Gabby's
P47 and one in the control tower that read "Gabreski has landed 5 kills in his P47D25 of the 56th fighter Squadron." AH is a game period. The only time it is elevated is in a so called Scenario. There are no more Scenarios.
The game just doesn't have enough people interested to actually participate in a Scenario. This definitely handcuffs the design and causes angst amongst the participants. It is the Community that is at fault not the designers.
Again I have nothing to gain as I have left the Community. What my thoughts are, are of little consequence to the Community. It is the Community that has a great deal to gain. Decide what YOU want. It is the Community that either makes it succeed or fail. Melee or Special Event. It's up to you.