Clouds look awesome btw, this will be an amazing addition HT! <S>
I love the idea of eventually adding moving weather systems. Doesn't necessarily have to include precip, but I like the idea of CB clouds, maybe periods of IMC, turbulence.
Kind of like battlefield levolution but better!
All of the fronts created in the cloud editor are moving weather systems made up of clouds as fronts you can make very tiny to as wide as the arena traversing in any direction at speeds that can be set form 1 to hundreds of miles per hour.
If we created the front at one corner of the map as wide as the map and gave it enough depth to look like a real world system, say 1\10th width of the arena, it would eat your FPS. And only a small number of players at a time would see the system as it would take hours to cycle across the map unless it's depth was set as deep as say half the width of the arena. So to give everyone the opportunity to see the weather system, you would build several mirror systems behind it say 1\10 the width of the arena and launch them at staggered intervals in the cloud editor. I did this all across my terrain bowlma for a total arena weather system. Hitech made me scale it waayyyyyyy back because his testing showed bad FPS hits for the rest of you. But, it was massive and covered 75-80% of the arena including very low sea cloud system hiding many of the water ways to protect the task groups.
I also created it to be localized constantly repeating weather systems between 20-28 minutes in cycle, so all players no matter when they logged in would see weather. And there would be weather about everywhere you jumped to on the terrain. Hitech mentioned this generation of codeing he is working on would have less FPS impact than the current cloud system codeing. And I get the impression I will have to create a new weather system for bowlma due to the new cloud program when he releases it. Hopefully I can bring back my large scale weather system.
I don't suppose you ever noticed the large fronts that cycle across all of the islands on bowlma about every 30 minutes at 7000ft? That's what I had to reduce everything to so your FPS wouldn't suffer. You guys lucked out on the permanent heavy cloud covers I had over the HQ\city\strats\ports to make them harder to drop laser guided single finger salutes on.