Sigh , Post like this make me think I should never post about works in progress.
The cumulus is just one example of the new system. The reason I am working with it , is because it is by far the most demanding form to simulate. If the system performs well with it, the others are a piece of cake.
HiTech
But of course if you don't post anything at all, then you'll get posts that say you are "slacking off, not working, yadda, yadda, yadda.".
It's a "damned if you do, damned if you don't" thing.

I like it personally. The one thing that popped into mind however is cloud effects; forming/dissipating and whatnot. From what I can tell, clouds are "placed" in locations and don't ever move or form/build/dissipate. I'll need confirmation from you or a terrain builder on that. It would be neat if something like this could form, move across the map and dissipate,
anywhere. Not at "set areas" of the map. You could ignore the effects these clouds would have in real life (wind effects), both to save a brain pain for you guys to code, but still adds immersion and some damn nice views. This would probably mean that you'd have to add a weather tab to the clipboard, so folks can plan missions around them. If I see a bunch of cumulonimbus over a strat, then I'll plan to hit something else unless I want to chance that they'll have moved on by the time I get there.

But that would probably require an engine change/new engine?
