Baby, all I want for Chris mahhhhsss is youuuuuuuu.
Some of this i've said before, but I wanted to create one definitive "wishlist" with my suggestions. Looking forward to hearing your comments.
1- HQ
The old downtime of 180 minutes was WAY too long, and the current downtime of 5 minutes is just too short to make hitting the HQ worthwhile. I'd like to see downtimes changed to 30 minutes, but make the attackers work for it. Current hardness is around 37k. Quadruple that and make hardness 150k. I would also support adding a radar ring around the HQ. 30 minutes of no dar bar is a major advantage, and it should be awarded to the side that works hard for achieving it.
2- Strats
Harden all of the strats to at least the value of the current city strat. Right now the city hardness is approx 800 & the others are a hair above 300. It's just too easy for a single bomber formation to absolutely crush the strats in one run. Today I took B-17s' to AAA and in one sortie brought it below 50%. The counter argument is that it's the defenders fault for not stopping the bombers, but the reality is few players go after strat runners. I would also like to see the field objects associated with the strats hardened. Radar and Ordinance can be taken out way to easily. Make the attackers work for the significant advantage of knocking down these objects.
I would also like to remove GV spawns to the strats. If GV's want to spend 30 minutes driving to a strat from the nearest base then have at it, but keeping with the theme of making strats more worthwhile, i'd like to see the game encourage aircraft interaction with the strats and not M4 rocket tanks and M3's.
3- Town
Lately it seems like the best base defense is M3 resupply of the town. Avoiding an actual fight and racing to keep a town from WF by racing a vehicle from another spawn goes against the spirit of this game. Defenders should be able to resupply town, but lets make it a little harder. Right now any object within 2k of sups will be resupplied. What that means is an M3 doesn't have to drive all the way to town to start the resupplying process. I would like to see resupply only be credited when the box is dropped within the town boundary.
Also, IMO the current labeling of town auto guns is just goofy. Gun 1 is gun E at a small airfield, F at a medium airfield and 1C at a large airfield. Why not just label them town gun 1-8 across the board. They are in the same position in each one of those towns.
4- GV's
I would like to see in-flight GV icon identification range increased for enemies or decreased for friendlies. Everyone across the board should be able to see GV's at the same range. Like I said, i'm fine with increasing or decreasing, lets just make it equal to balance it out.
Camping GV's is just way too easy. An airfield is one thing where there is a single VH, but at a vehicle base we have four hangars. Why oh why do vehicles spawn exclusively out of the same hangar, even when it's a pile of burning ruble. Make the vehicle spawns at v bases random between the hangars that are still standing.
5- Ords labels on certain aircraft
On aircraft like the A-20 and Mossie where you can carry an equal amount of the same weight bombs internally as well as externally, it's confusing to know which set of bombs you have selected. Maybe we can add an I (Internal) & E (external) next to the bomb display. IE 500I, 500E.
Offline ability to see arena status
I'd like to be able to see arena status (Map, number of players logged in, percentage of fields owned) while offline. There's times I might be doing something else and if I could see what was going on in the arena maybe I would log in.
Okay thats all for now. Looking forward to feedback.
<S>