I don't have one of those with my eyeballs, I think we should get rid being able to adjust field of view also. Infact we should also get rid of zoom (Planes didn't have them), the hat switch (Planes didn't have them to move your head), the key board (planes didn't have them) ,the text buffer (Planes didn't have them). The auto pilot (planes didn't have them) .......... and everyone should have their head tied 3 inches from the screen to match the real FOV. And everyone only gets to die once in the game and never play again.
HiTech
That wasn't the question, sir.
The player suggested that the peripheral view setting in this game was so poor nobody could pass an FAA medical exam in real life. I simply pointed out that he was incorrect.
AH3 provides a field of view setting that is more than adequate to simulate the real world. (In fact, it is better than my own peripheral vision which is at least average.)
Reality vs. game has two sides of the same coin. While if you had the same peripheral vision in real life as in game this wouldn't be sufficient to get the medical required to fly a plane. On the other hand, being able to turn the head like what the coolie hat can do would qualify to present it at during a talent show on national TV.
Peripheral vision is adjustable with the field of view setting.
I backed you up here...

As for the rest, that's your call. If you can find a better way to simulate head movement without a hat switch and zoom (other than TrackIR) go for it. Obviously you make compromises for playability and nobody is beeping about that.
Also, there were autopilots in WWII. Crude and rudimentary but good enough. Again, dump them or change them if you wish based on plane type or any other criteria you choose. This is another game feature that doesn't really cross any lines as it simulates other means of achieving the same goal.
(A pitch ladder has nothing to do with any of these things and is a completely different topic. It is not really in the same discussion as head movement or peripheral vision IMO.)