Show me one place where an RPS was a success and brought in many players.
I cannot show you in AH, because MA was never it to my knowledge.... but every other flight sim game is AvA, people are EXPECTING a WW2 game to be AvA, once they see that it's not, they just go away.
And gets crushed by the enemy guy who paid perks to fly his Spit IX.
What do you mean paid? Everything would be as it is now, you would first need to fly to get enough perks.
The guy in the Spit IX flies ultraconservatively so he doesn't lose one of his 4 available Spit IX's, leading to all kinds of timid gameplay, encouraged by the system.
And Spit 1 player goes after him for the fat points ! This is great excitement to me.
Or logs because he doesn't want to grind with a crap plane to fly the one he wants to.
...Or logging.
So just make it when he logs, he looses the 1 plane out of the pool.
It's RPS. It's just RPS with the added twist that if you're good enough you get to be in better gear than the guys that aren't, which isn't conducive to good gameplay.
As currently, you would be getting points for doing damage and other targets, so you don't have to be superman to get a better plane, maybe even we would see more players playing differently, to get points for more things.
This gives incentive for early and mid planes, currently there is very little, and this is only expanding on what is currently, so how it is not better gameplay?
You don't want the good players having the additional bonus of an equipment advantage over the worse players.
'worse' is a subjective term, because when players play long enough they get better. New players even in late war planes will perform poor.
Is it better to everyone fly late war plane?