Author Topic: AH WW2, a man can dream, right?  (Read 4722 times)

Offline lunatic1

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Re: AH WW2, a man can dream, right?
« Reply #30 on: June 08, 2017, 03:31:57 PM »
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Offline nugetx

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Re: AH WW2, a man can dream, right?
« Reply #31 on: June 08, 2017, 03:45:04 PM »
I have a question Nugetx

 how many post's of the same or similar idea's are you going to open.
I currently don't have more ideas so probably none


Quote
like you have HTC or is this your 1st?

HTC is the only one that has something what is closest to a WW2 mmo flight game, so if you mean by saying to 'my liking' by HTC having the best WW2 mmo flight experience, then yes, i would like to play this best possible ww2 mmo flight game,  what is currently in AH is the closest that one searching for something like this can get, that's why i'm here,  so it's only natural that I would want to play a WW2 version of AH. Even the front page states 'welcome to the best ww2 combat experience'.
What is currently in the game, just begs to be expanded into a full blown out WW2 experience, and there would probably be a bigger crowd for this type of arena than the melee OMA.
The WW 2 arena - should be the main focus,  and OMA for those that want fast action.

Everytime i fly in AH i think 'why isn't this WW2, and why i'm facing vs the same plane'.

The game is damn good, but these things are like an elephant in the room that nobody wants to admit of those who are here, because those who are not here are saying exactly this, and they are not here because of those things. 

food for thought.
« Last Edit: June 08, 2017, 04:53:30 PM by nugetx »

Offline The Fugitive

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Re: AH WW2, a man can dream, right?
« Reply #32 on: June 08, 2017, 04:08:22 PM »
I currently don't have more ideas so probably none


HTC is the only one that has something what is closest to a WW2 mmo flight game, so if you mean by saying to 'my liking' by having the best WW2 mmo flight experience, then yes, i would like to play the best possible ww2 mmo flight game,  what is currently in AH is the closest that one searching for something like this can get, so it's only natural that I would want to play a WW2 version of AH. Even the front page states 'welcome to the best ww2 combat experience'.
What is currently in the game, just begs to be expanded into a full blown out WW2 experience, and there would probably be a bigger crowd for this type of arena than the melee OMA.

Everytime i fly in AH i think 'why isn't this WW2, and why i'm facing vs the same plane'.

The game is damn good, but these things are like an elephant in the room that nobody wants to admit of those who are here, because those who are not here are saying exactly this, and they are not here because of those things. 

food for thought.

It looks to me that EVERYONE is willing to talk to you about the "elephant in the room", but you dont seem to want to listen. Either the ideas you have put forth have been tried and failed, or Hitech as already voiced an opinion on it and we know he doesnt like it/wont do it.

There will never be an "axis vs allied" type main arena because it couldn't be set up to be fair. This a GAME after all and if it isnt reasonably fair, everyone will pick the "better" team and there will be no-one to fight against.

A rolling plane set, no matter the incentives is going to chase away more players than it would draw in. Many of us have seen it before. Why would you expect it to change now?

Forcing players to play one way isnt how you keep people coming back. Allow them to play pretty much any way they want. If some see you having fun playing a certain way, others may join you. Heck I fly the jug most of the time as does  the squad Im in. It isn't the best plane to furball in, but we have fun and others sometimes join us riding the big old girl.   

Offline nugetx

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Re: AH WW2, a man can dream, right?
« Reply #33 on: June 08, 2017, 04:15:16 PM »
Ok simple question....... how many players were 10 years ago here,,, and how many are now after the novelty has worn off ?

Offline Zoney

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Re: AH WW2, a man can dream, right?
« Reply #34 on: June 08, 2017, 04:34:36 PM »
Are you trying to figure out how many of us were playing this before you were born?
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Offline Wiley

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Re: AH WW2, a man can dream, right?
« Reply #35 on: June 08, 2017, 05:03:25 PM »
Ok simple question....... how many players were 10 years ago here,,, and how many are now after the novelty has worn off ?

I would counter that with an equally simple question that's slightly more relevant.  How many AvA 2 sided flight games are 17 years old and still going in any meaningful capacity?

Wiley.
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Offline The Fugitive

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Re: AH WW2, a man can dream, right?
« Reply #36 on: June 08, 2017, 05:04:39 PM »
Ok simple question....... how many players were 10 years ago here,,, and how many are now after the novelty has worn off ?

I think it has very little to do with "the novelty wearing off". I've been here since tour 21 and it STILL hasn't worn off. I think when the economy tanked it took a lot of people out of the game. When that happened only a few returned after they got back on their feet.

This game, like all games has a certain turn over of players. The biggest problem with this game is the lack of advertising. As long as it has the same if not just a bit more players coming in each month as leave the game will grow. With not much word of the game getting out, not too many NEW players are coming in. I think Steam will help in that regard. It doesn't need to bring in thousands of players, just enough to stay ahead of those that do leave.

Offline Vraciu

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Re: AH WW2, a man can dream, right?
« Reply #37 on: June 08, 2017, 05:06:03 PM »
Are you trying to figure out how many of us were playing this before you were born?

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Offline nugetx

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Re: AH WW2, a man can dream, right?
« Reply #38 on: June 08, 2017, 05:12:20 PM »
I would counter that with an equally simple question that's slightly more relevant.  How many AvA 2 sided flight games are 17 years old and still going in any meaningful capacity?

Wiley.

None, since none of them does what AH does or even tried.(warbirds don't really count...it's a whole different story with warbirds)

That is why AH still has the chance of being the only WW2 flight mmo on the market and taking in the whole crowd,  just browse through the internet forums and see how many people want a WW2 game.

I'll just quote a random two which i found on different flight sim forums

Quote
I've had lots of fun playing Planetside 2, a futuristic FPS played on large "continents" with up to 2000 players. The large number of players and large map adds a strategic layer of the game where most of the fun lies. It has ground vehicles, air vehicles, infantry, AA, user-built bases...

 
I would love to play a WWII-themed version of that. It's OK if the flight models are off, that has close to no impact on the strategical level. Of course, you can't really call that a flight simulator any more, more of a war/battle simulator, but that's interesting too.

Quote
A balanced arena with a limited set of planes, including roleplay elements like axis vs. allies, not only for reduced complexity for newbs like me. I know this already exists, but i never saw one or more other player except me in the AvA arena or more than 10 players in the early war tour.
« Last Edit: June 08, 2017, 05:18:07 PM by nugetx »

Offline Wiley

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Re: AH WW2, a man can dream, right?
« Reply #39 on: June 08, 2017, 05:21:28 PM »
Quote
I've had lots of fun playing Planetside 2, a futuristic FPS played on large "continents" with up to 2000 players. The large number of players and large map adds a strategic layer of the game where most of the fun lies. It has ground vehicles, air vehicles, infantry, AA, user-built bases...

 
I would love to play a WWII-themed version of that. It's OK if the flight models are off, that has close to no impact on the strategical level. Of course, you can't really call that a flight simulator any more, more of a war/battle simulator, but that's interesting too.

Ever notice how similar the layout and gameplay of PS2's arenas are to AH's arenas?  There might possibly be a reason for the 3 countries.  Just saying.  Comparing PS2 vs PS is pretty similar to AH vs WBs.

Quote
A balanced arena with a limited set of planes, including roleplay elements like axis vs. allies, not only for reduced complexity for newbs like me. I know this already exists, but i never saw one or more other player except me in the AvA arena or more than 10 players in the early war tour.

So this guy is saying, "This is what I want, but nobody's ever playing it."  Kind of points out that perhaps, just perhaps the idea is not popular?

Much like online open world PvP combat is just not mainstream popular and doing 2 sides with it doesn't work well?

Wiley.
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Offline lunatic1

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Re: AH WW2, a man can dream, right?
« Reply #40 on: June 08, 2017, 05:23:03 PM »
None, since none of them does what AH does or even tried.(warbirds don't really count...it's a whole different story with warbirds)

AH still has the chance of being the only WW2 flight mmo on the market and taking in the whole crowd,  just browse through the internet forums and see how many people want a WW2 game.

I'll just quote a random two which i found on different flight sim forums

that sounds exactly like you making those quotes. and it probably.

they use Pacific tile set for these maps--where else would you see that many rice fields.

if Hitech wanted a game like the one your describeing he would have made it that way, why don't you go to war thunder and wot and armoured warfare and tell them to change their game they would just laugh their azzes off at u.
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Offline bustr

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Re: AH WW2, a man can dream, right?
« Reply #41 on: June 08, 2017, 06:02:08 PM »
lunatic you amaze me, those quotes are in nuget's syntactical construct style. He could just be using his own customer review comments for those games as his quotes.... This is the Internet.
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Offline Oldman731

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Re: AH WW2, a man can dream, right?
« Reply #42 on: June 08, 2017, 06:48:28 PM »
I'll just quote a random two which i found on different flight sim forums


Part of the problem with "a balanced arena with a limited set of planes" is that, historically, the real world was rarely balanced.  Try the 1942 Pacific plane set, for example, or, by contrast, the 1944 Pacific plane set.  Or 1945 ETO.  Or 1942 Eastern Front.  One side will have a significant advantage (*cough*spitfire*cough*).  Balancing an AvA setup has always been a tricky proposition; generally, people flock to one side and the other side gets overwhelmed (and very, very angry).  It's fine if you're into history, because you can see what the disadvantaged pilots were up against and you tend to adopt their tactics, but that group of pretend pilots is very small.

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Offline nugetx

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Re: AH WW2, a man can dream, right?
« Reply #43 on: June 09, 2017, 12:55:44 AM »

Part of the problem with "a balanced arena with a limited set of planes" is that, historically, the real world was rarely balanced

This is a game, is the game balanced now? Yes, so it can be balanced also at a loosely based ww2 scenario.

One side starts at eastern europe, one side starts at western europe, draw the front in the middle, give the planes, have the airfields, trains, bridges, road lines, convoys, supplies, infantry and leave rest to the players, that's all one needs. You have a scenario based on reality and the game is balanced and remains fun.

Not overcomplicate it, all needs to be done is to add things like trains,convoys, bridges, road lines, infantry to the current gameplay and make it into a ww2, and there it is, the most fun WW2 mmo game that has ever been created, and HTC is the first in the industry again with such a game and everyone ever who wanted a ww2 combat game, flocks to AH.






Bustr, tell me, wouldn't you want to play a game like this? Isn't this a dream come true for flight gamers? Don't you think that this would keep the players interest for a lot longer than a melee arena ?



« Last Edit: June 09, 2017, 01:14:12 AM by nugetx »

Offline Drano

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Re: AH WW2, a man can dream, right?
« Reply #44 on: June 09, 2017, 09:50:20 AM »
The problem with all of your "uncomplicated" ideas is they all require a great deal of coordination and planning to make them work. How would I know this? I've played AH for many years and AW before that. We've run scenarios for years. Having served in every capacity from pilot to flight leader to squad CO to side commander to friggin third party radar operator I can tell you the logistics of making that happen is no small task. It's like herding cats when it's a planned out event with dedicated groups, rules and a command structure. So there's your "uncomplicated". Please! Attempting to do that in a melee arena would be absolute chaos.

Of course you wouldn't have a clue as you never played the games for other than a free trial. Here's how it works. Pony up some bucks, actually play for a few tours. I don't buy the whole no means of paying crapola. That just shouts out to me you're a kid. The world ain't free bud. Ya gotta pay. Once you've figured that out, form an account and participate in the events. FSO is the best part of this game imo and obviously you haven't been around long enough to even know what that is. They're pretty close to what you seek. But as a non-player coming in here with this, pardon the pun, ain't getting off the ground.

BTW in case you didn't know HT also came from AW where he was a player. He was also a programmer that built a better mouse trap that was called WB. Yeah he created that too did you know?  Sold it and built another better mousetrap called AH. I'd say the guy knows a little bit about this. In short - - give it a break already!

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