Author Topic: Well now buzzsaw is dead  (Read 3396 times)

Offline pembquist

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Re: Well now buzzsaw is dead
« Reply #30 on: June 16, 2017, 11:57:04 PM »
Well I thought I would take a look at the competition so I downloaded WT to see how FRB was going and first I have to say I really don't like the GAME aspect of WT with all the little repairs and add ons and "training" bs that I can't even begin to digest. I first tried "Real Battle" mode which pretty much was arcade mode but maybe your planes can tear its wings off, its third person and my views were mouse controlled, it took 6 minutes after clicking on join battle or whatever to actually start and it was so awful I just crashed. Right now it is making me download 8.2 gig of skins before it will let me try "Simulator Battle" which is the new FRB. I don't expect to enjoy myself and I have to figure out how to make my hat switch work for views. Oh but the reason I'm posting is to provide this link which gives an indication of how long you have to wait and how many people are playing "Simulator" over there. https://forum.warthunder.com/index.php?/topic/330139-waiting-times-for-simulator-battles/
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Offline gflyer

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Re: Well now buzzsaw is dead
« Reply #31 on: June 17, 2017, 12:24:02 AM »
Prm, sent ya a private message.

Offline scott66

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Re: Well now buzzsaw is dead
« Reply #32 on: June 17, 2017, 04:57:50 AM »
It takes along time to resup even with. M3S
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Offline cav58d

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Re: Well now buzzsaw is dead
« Reply #33 on: June 17, 2017, 09:54:31 AM »
It takes along time to resup even with. M3S

Huh???  Typical drive times to town are like 5-7 minutes.  A box of sups is worth 10 minutes.  A de-acked and WF town can be brought back to full strength in less time than it takes a bomber to climb to 20k.
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Offline pembquist

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Re: Well now buzzsaw is dead
« Reply #34 on: June 17, 2017, 11:16:53 AM »
What about making it so there is no resupply and no town healing but at the same time the ack on the base itself is indestructable. That way to save a base you would have to counterattack and take the base that is attacking yours. Multiple spawns in would make a base difficult to save. There would be no more vulch with total impunity. It would probably speed up map change but it would also probably completely destroy furballs unless there was a dedicated set of uncapturables to facilitate them. You might want to have longer vh down times to get a break from serial M3 runs. Is there enough flexibility in area settings to make an event that would be like this?
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Offline lunatic1

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Re: Well now buzzsaw is dead
« Reply #35 on: June 17, 2017, 12:26:20 PM »
night time is too, 

it doesn't bother me but I know alot of players can't or refuse to deal with flying in the dark so just logout.   

Also M3 town resupply is killing any sort of battle from developing. 

Bustr's new map is also way to big for off hours, stick to small maps.
I don't think nighttime is driving people away-esp since it hardly gets dark anymore like it use too.

how is 1 or 2 guys running supplies keeping a battle from forming, seems to me it took a battle to white flag a town, but then again you might want to talk to the bomber pilots that drop bombs on a town, white flag it in 2 passes with a m3 sitting in town to steal the base.
now there goes your chance for a fight.
I suspect you want the side that's trying to take the base, just take it with no resistance and no ability to resupply said base. that's just boring.

and the only the only thing wrong with Bustr's map BowlMA is the lack of shore batteries, esp at Airfields that have no spawn- I guess those are supposed to be give away bases. because without resupp- a battleship can take out the base in 20 minutes.
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Offline lunatic1

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Re: Well now buzzsaw is dead
« Reply #36 on: June 17, 2017, 12:27:38 PM »
 
M3s!!! I am the battle killer!! You hit my town I will resup.. You hit my strats I'll resup them I AM AN EFFECTIVE TOOL USED IN BATTLE!! FEAR ME! TRY TO STRAFE ME? I WILL SHOOT YOU DOWN WITH MY 50 CAL!!!  I AM "scott66"! "Battle killer extraordinaire" M3s,c47s hell if I have to I'll fed ex the sups to save bishtopia!
:aok  :aok  :aok  lol hell yeah
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Offline lunatic1

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Re: Well now buzzsaw is dead
« Reply #37 on: June 17, 2017, 12:45:26 PM »
people are saying with all the time it takes a bomber to get to a town--in my opinion it does not take an hour to fly to a base to bomb it most pilots can white flag a town in 2 passes, maybe it takes that long to fly to strats.
but I'm going to say this, nobody is forcing people to fly bombers, it is our right to resupply a town to keep from losing it. it is our right to even try to shoot the bombers down....
quit your whining. :joystick:
C.O. of the 173rd Guardian Angels---Don't fire until you can see the whites of their eyes...Major devereux(The Battle Of Wake Island-1941.
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Offline cav58d

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Re: Well now buzzsaw is dead
« Reply #38 on: June 17, 2017, 12:52:37 PM »
people are saying with all the time it takes a bomber to get to a town--in my opinion it does not take an hour to fly to a base to bomb it most pilots can white flag a town in 2 passes, maybe it takes that long to fly to strats.
but I'm going to say this, nobody is forcing people to fly bombers, it is our right to resupply a town to keep from losing it. it is our right to even try to shoot the bombers down....
quit your whining. :joystick:

I am all for hardening the town.  Right now buildings are 300 and change strength, yet the city strat is 800+ in strength....🤔 :huh

And primary base defense should not be Town resupply before attempting combat.  It's just lame.
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Online The Fugitive

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Re: Well now buzzsaw is dead
« Reply #39 on: June 17, 2017, 12:59:13 PM »
I don't think nighttime is driving people away-esp since it hardly gets dark anymore like it use too.

how is 1 or 2 guys running supplies keeping a battle from forming, seems to me it took a battle to white flag a town, but then again you might want to talk to the bomber pilots that drop bombs on a town, white flag it in 2 passes with a m3 sitting in town to steal the base.
now there goes your chance for a fight.
I suspect you want the side that's trying to take the base, just take it with no resistance and no ability to resupply said base. that's just boring.

and the only the only thing wrong with Bustr's map BowlMA is the lack of shore batteries, esp at Airfields that have no spawn- I guess those are supposed to be give away bases. because without resupp- a battleship can take out the base in 20 minutes.


I have seen a half dozen guys in M3s resuppling a town, while a half dozen guys try to take it. What you have is a buff circling around to drop the buildings again if something pops, 4 or 5 guys capping, 1 or 2 guys trying to get troops in.

What you get is a few guys trying to shoot M3s instead of "fighting", and a bunch of suicide runs in M3s instead of guys "fighting" to save the base. You want to save your base, get your butt in a plane or vehicle and shoot me down!

As this is a combat game why do we need stuff in it to take AWAY from that combat?

Offline scott66

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Re: Well now buzzsaw is dead
« Reply #40 on: June 17, 2017, 08:21:36 PM »
Huh???  Typical drive times to town are like 5-7 minutes.  A box of sups is worth 10 minutes.  A de-acked and WF town can be brought back to full strength in less time than it takes a bomber to climb to 20k.
so let's do the math.. Typically I'm resuping alone.. After they hit strats by the time I realize we've been hit I see that x% of city strats or AAA strats are down 148min .. If one truck load is-10 min and each drive is 5to7 min to get there... How many truck loads and how much time invested well Scotty need to bring strats up to 100%? Then while taking a well deserved smoke break..I'm watching the other side hit strats again.. And yes... When I see them coming I up a fighter to intercept it's much more fun.. Tho only once did I get all three bombers before they hit strats then as someone said it's not about prevention it's revenge killing the bombers.. Chased a 234 4 sectors before I ran out of fuel last night... There are a few of us that you will find that resup
« Last Edit: June 17, 2017, 08:26:21 PM by scott66 »
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Offline scott66

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Re: Well now buzzsaw is dead
« Reply #41 on: June 17, 2017, 08:42:48 PM »

I have seen a half dozen guys in M3s resuppling a town, while a half dozen guys try to take it. What you have is a buff circling around to drop the buildings again if something pops, 4 or 5 guys capping, 1 or 2 guys trying to get troops in.

What you get is a few guys trying to shoot M3s instead of "fighting", and a bunch of suicide runs in M3s instead of guys "fighting" to save the base. You want to save your base, get your butt in a plane or vehicle and shoot me down!

As this is a combat game why do we need stuff in it to take AWAY from that combat?
fugi!! My man lol!! So if I up from a capped base to save it only to be vulched , hoed, picked and dying over and over trying to get to town will that make it better game play? Cause I've been there done that because typically bombers don't come alone they do bring fighter cover.. And yes I could up from a nearby field and come in at 10k but that's not Typically where the troops are I have to be over town and on the deck so I can see the troops shoot the troops and save said town so coming from another base with alt will only save me not the base and no I completely get the strategy of stopping me from getting to town at all costs
« Last Edit: June 17, 2017, 08:52:11 PM by scott66 »
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Offline Electroman

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Re: Well now buzzsaw is dead
« Reply #42 on: June 20, 2017, 09:42:38 AM »
There are two fundamental problems adversely effecting gameplay in the main arena.  Resupply and the strats.

Resupply has become so easy that it is the preferred method of base defense.  It is too easy and it just takes away from combat.  What takes a buff an hour to accomplish can be reversed by a single M3 in fifteen minute period, or three M3's in a five minute period.  My solution?  M3 supplies MUST be dropped within the town boundary to get credit and sups should be cut in half and knock off five minutes of down time rather than 10.

The strats are also out of balance.  City hardness is 2.5 x's more than the rest of the strats.  At least I feel like I really have to work to knock the city down, but the others?  Get outa here...A single lanc formation can easily bring any of the other strats down to about 30% with two passes.  Make all strats at least as hard as the city, if not more.  During the war hundreds of airplanes were sent on raids to destroy a factory, a single formation should not be able to do as much damage as they do.

Address these issues and gameplay will improve, I guarantee it.

Sorry but I disagree here...

If I'm going to spend a long time going on a strat run and spend 1 - 2 hours I want there to be damage...even if I am in a single bomber. You want to change the hardness to make it harder? Then get rid of the 163 / 262 dweebs near any of the strats...or A2A rockets that the 110 dweebs come up and nuke you with. That is what is lame. Fix that and I'm happy to go 1 on 1 with fighters and have the strat hardness changed. Or do like they did with the Ammo strat - more spread out and more difficult to take down with a single bomber formation. Change the strat hardness and you are going to find less people willing to do bomber runs on those strats and drastically change the strategy of the game.

The resup times were a compromise. Old AH2 was 4 mins. AH3 was 30 mins at some point so dropped to 10 mins as a measure between old & new and made more sense. Want to stop resuppers? Hit the damned city strat then and make a difference. That's what a few of our dedicated buff pilots do.

Cheers,
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Offline bustr

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Re: Well now buzzsaw is dead
« Reply #43 on: June 20, 2017, 01:17:22 PM »
How about asking Hitech to make a change to the terrain building requirements that 50% of airfields have no town with the map room placed on the field. Or small airfields only get a map room on the field with some percentage of airfields on a terrain required to be a small field.

The only rule about capturing an airfield when you build a terrain for the MA, is that you place either a town object which has an integrated map room on it next to an airfield. Or, place a map room object on the airfield so in either configuration the airfield can be captured. And you have seen on some terrains towns placed well away from feilds 3-4 miles. Towns are supposed to be focal points for the 6 square mile mini war called a base capture because of the map room. Team A defends it any way they can, Team B blows everything to scooby snacks and tries to get 10 troops through the door. How far the town is placed from the airfield combined with how far spawns are from the map room will dictate a lot of how much fun defending or capturing an airfield will be.

Placing the map room on the field, base capture is just de-ack and sneak in the troops.

Pop the vehicle hanger with a single bomber pass, de-ack with a few fighters before it comes back up. Fool the defending fighters into upping and defending or, vulch them in place while your M3 sneaks onto the field and a c47 drops troops from 10k. No real GV defense to get in your GV's way of hammering the field. Bomber guys would love this because they could toodle along at 25k, drop vehicle hangers with a few bombs a few feilds at a time, M3s and c47s roll in behind a few fighters. Rinse and repeat all night long. In a way it would be AH1 all over again where three guys could roll feilds with a tank, a 110 and a c47. Some even did it with a lanc in two passes on the town and a c47. 

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Offline Lazerr

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Re: Well now buzzsaw is dead
« Reply #44 on: June 20, 2017, 01:31:46 PM »
I would say the lack of potential action due to people preferring to run supplies rather than fight, is the main reason for my lack of interest in the game lately.

2nd would be a hangar loaded with fun to fly planes, but an arena loaded with speed demons due lack of perk point requirements to fly them.