Author Topic: The game play  (Read 9018 times)

Offline SirNuke

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Re: The game play
« Reply #150 on: June 27, 2017, 09:24:32 AM »
In the few we used to switch monthly but it is coordinated. If all members are to switch at will and spread out across all countries what's the point of having a squad? We can duel in the dedicated arena.

To each squad its own I guess.

Offline Vraciu

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Re: The game play
« Reply #151 on: June 27, 2017, 09:40:34 AM »
switching country is not an option when you are in a squad. ALT-F4 is tho.

Yep.

This.

Not to mention that you get stuck for six hours when ENY swings back the OTHER direction.    It's a system that simply causes more harm than good as presently implemented.
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Offline Mister Fork

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Re: The game play
« Reply #152 on: June 27, 2017, 10:09:53 AM »

Of course it is!  Some of my most memorable fights have been against squad-mates.

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Offline DmonSlyr

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Re: The game play
« Reply #153 on: June 27, 2017, 10:25:26 AM »
AKAK is correct. But it totally put me in a lame position today. The Bishop's this morning had all the #s. A small fight broke out which was fun for a bit. Then the bish were starting to show their #s. I switched to knights to help them out, which was the lowest # at the time. Then about an hour and half later. A huge fight broke out south of the map, with bishop vs rooks. There wasnt a fight the rest of the day on the Knight front. The knights were reking the bish now, big hoard. While the rooks and bish fought for hours in the same spot. The rooks never attacked us, that side was completely stale.

So now I'm stuck in the knights with the board and the #s. I can't switch to bish to fight the knights, or even to rooks to fight on the other front or join the action down in the south east.


Personally, I think 3 hours is the better switch time because the directions of the fights and #s change during the day. 3 hours would create a better flow. I really don't see how 3 hours would effect "spying" anymore than 6 hours would. It would however, allow players like me, join the action on the other side, and maybe push players to other sides of the map.

That's a close analogy, but I wouldn't have to wait 6 hours to get back in the other lane... Well, the knights were now hoarding at that point. So 2 hours before, knits had low #s and we're getting crushed, then I switched to help em out (after 2 people called me out for being on the high # bish side.) Then it wasn't 20 minutes, the fight died and some how knits had all the #s and we're wooping bish hard core. Couldn't get anything started on the other side... Switching would have allowed me to try to slow the knit hoard, or take part on the other side where the big fight was.
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Offline Drano

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Re: The game play
« Reply #154 on: June 27, 2017, 11:00:44 AM »
Remember the King of the Hill and you and I were the last two standing? :x


You just kept him around like that 3ball by the corner pocket didn't ya?




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Offline Vinkman

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Re: The game play
« Reply #155 on: June 27, 2017, 12:00:35 PM »
Nothing stopping you going to a new base and stirring up a fight

This.

We all complain about the numbers and then join the horde. 

Personally I switch to the side with low numbers..... and then whine about getting ganged.  :rofl
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Offline TWCAxew

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Re: The game play
« Reply #156 on: June 27, 2017, 12:25:24 PM »
I honestly don't see a problem with the game play.

Maybe a few things that could be different for sure, but not a problem. Unless you call low numbers a game play problem...
I also do like the 3 sides, i think its cool and gives dynamic to the game. Some days i like to mix it up and get my self slow, dirty and HO (in a 110g2 at least) ,other times i like to fly in a smart way and singel out a target and land 10 kills. Or take a base or 2.

I think there is plenty of diversity in what you can do in the game, a personal preference about the way our opponent fly's shouldn't be up for discussion. If you cant handel there flying style.. Get Better.

Personally what i would like a better encouragement to fly early war planes. I would like to see more planes perked. Only for 3 or 4 perkies for a pony instead of the dreaded ENY. Lower numbers should get a bones to the perks they earn so they can get a better plane faster. I think that would be fun to see many ppl fly a p40 for example.

I'm sure many of you don't think the same way i do, and that's okay!

I go back to fly and get my butt wooped by Torquilla and his fricking 410 :joystick:

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« Last Edit: June 27, 2017, 12:29:26 PM by TWCAxew »
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Offline Mister Fork

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Re: The game play
« Reply #157 on: June 27, 2017, 02:03:52 PM »

You just kept him around like that 3ball by the corner pocket didn't ya?

Quiet you!   :neener:
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Offline Drano

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Re: The game play
« Reply #158 on: June 27, 2017, 02:05:28 PM »
Quiet you!   :neener:
No respect!

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Offline LilMak

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Re: The game play
« Reply #159 on: June 27, 2017, 03:25:18 PM »
I think the problem may be many of the tools implemented were put in place to slow the massive hordes of yesteryear when you could have 50 or more players piling onto one area. Given the current average number of players, it can require a substantial percentage of  population for any one country to simply have a decent chance of capturing a field that is being defended.

Two or three guys with M3s can slow or stop a pretty big capture effort. This has the effect of forcing the other side to pile more on. In order achieve the capture, it pulls players from the other front. Leaving one front quiet.

Also it used to be, if you showed up alone over an enemy base, you'd always have A few red guys come out to meet you. Now people are just not worried about a single con showing up or simply sit in an 88 trying to snipe you. No darbar forms and the fight doesn't organically develop. So, even when you're trying to kick up an ant hill and get a fight started on the quiet front, it takes multiple players to do so. Even then, there is no guarantee it will have the achieved results. So there isn't a whole lot of incentive to make that effort.

Where players go on the map is largely driven by where the fight is. No darbar = no fight. Used to be you had to worry about NOE raids. Now the level of darbar coverage is so low to the ground you can look at the map and know there are virtually no aircraft at a base. Why even investigate unless you like bombing tanks?
« Last Edit: June 27, 2017, 03:30:14 PM by LilMak »
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Offline Mister Fork

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Re: The game play
« Reply #160 on: June 27, 2017, 04:04:44 PM »
This tends to be my belief on 'ale-eee-uns'... Neil Degrasse Tyson on aliens
 :noid
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