Author Topic: Thursday night Tank Wars and testing in AvA 06/22/17  (Read 586 times)

Offline Molsman

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Thursday night Tank Wars and testing in AvA 06/22/17
« on: June 21, 2017, 02:40:57 PM »
Come and Join us for Our Thursday night Tank Fun in the Ava starting at 8pm. We will be doing the Traditional Allied rides vs Axis Rides for this week.
Terrain undecided yet.

Starting Line up will be

Allies
M4's both variants
Both t34's
M3's
M-18


Axis
Both Panzers
Panther
SDFK
Hetzer
JG11, DerWanderZirkus, -The Flying Clowns-
              
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Offline Copprhed

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Re: Thursday night Tank Wars and testing in AvA 06/22/17
« Reply #1 on: June 21, 2017, 04:40:47 PM »
Oooooooooooooooooooooooooh! The Hetzer! WOOOHOO!!!! :x :banana:
See ya'll tomorrow night, the good Lord willin and the crick don't rise!
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Wingman: "Roger, It's 1:30 now, what do I do 'til then?"

Offline Shuffler

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Re: Thursday night Tank Wars and testing in AvA 06/22/17
« Reply #2 on: June 21, 2017, 05:11:28 PM »
POOL NIGHT

Of course this storm coming might change that. If we have less than 10 inches of rain..... pool is still on.
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Offline Mano

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Re: Thursday night Tank Wars and testing in AvA 06/22/17
« Reply #3 on: June 22, 2017, 11:09:08 PM »
That was allot of fun.  :aok

Thank you Molsman.

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Offline Molsman

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Re: Thursday night Tank Wars and testing in AvA 06/22/17
« Reply #4 on: June 22, 2017, 11:29:48 PM »
it was fun I need to learn the matches better and try to get people move around. Long Range shooting is boring and drives alot of people away. Just wish we had more allied tanks that were present during the War that could compete against the Panthers, and Tigers. I know the allies had the ammo and a few tanks to do that. I just do not like to sub tanks and all but I could of sube'd the Panther for the Pershing for the allies but was trying to keep it traditional armor for tonight.


plus landing kills in AvA Tank night is more like a look at me type of deal and that is not what we are trying to promote there. We are looking to have a good time and all
JG11, DerWanderZirkus, -The Flying Clowns-
              
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Offline DmdJJ

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Re: Thursday night Tank Wars and testing in AvA 06/22/17
« Reply #5 on: June 23, 2017, 08:40:39 AM »
You said landing kills, that funny.  :rofl  plus I was tracked most of the night, and could only spin in a circle.  :joystick:
« Last Edit: June 23, 2017, 08:42:49 AM by DmdJJ »
DmdJJ   
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Offline Molsman

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Re: Thursday night Tank Wars and testing in AvA 06/22/17
« Reply #6 on: June 23, 2017, 01:25:07 PM »
You said landing kills, that funny.  :rofl  plus I was tracked most of the night, and could only spin in a circle.  :joystick:


hehehehehehehe being tracked is fun
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Offline Copprhed

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Re: Thursday night Tank Wars and testing in AvA 06/22/17
« Reply #7 on: June 23, 2017, 01:41:30 PM »
I left because of the uneven sides that no one seemed to want to correct. It probably got fixed after I left...
Flight Leader: "Bogeys at 2 o'clock!"
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Offline Mano

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Re: Thursday night Tank Wars and testing in AvA 06/22/17
« Reply #8 on: June 23, 2017, 02:12:37 PM »
That was the first time I have had success using a Panther. I usually get one kill then die.  In the main arena I rarely use a perked ride. You mostly see me driving around in my harmless little M-8. Sometimes I use the T-34/85 if all the enemies are in perked rides.   :D

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Everything is funny as long as it is happening to somebody else.
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Offline DmdJJ

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Re: Thursday night Tank Wars and testing in AvA 06/22/17
« Reply #9 on: June 23, 2017, 02:18:41 PM »
The Panther IMO was too much tank for that setup. Allied iron has a very difficult time penetrating the frontal armor of the Panther.
DmdJJ   
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Target Rebaul-----> VMF-214   Fjord Fury RAF----> 315 Squadron

Offline Molsman

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Re: Thursday night Tank Wars and testing in AvA 06/22/17
« Reply #10 on: June 23, 2017, 04:25:28 PM »
Lesson learned I usually add the panther to allied side as a sub for the pershing but was trying to keep it somewhat accurate there are many more allied gvs that could be added to the game in the future that could stand up to the panther and tigers.
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Offline gyk99

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Re: Thursday night Tank Wars and testing in AvA 06/22/17
« Reply #11 on: June 28, 2017, 01:34:04 PM »
Both sides should have had same mix of vehicles.  This is only way it will ever be fair since all vehicles are not created equal and it showed last week and in WW2.

Offline Molsman

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Re: Thursday night Tank Wars and testing in AvA 06/22/17
« Reply #12 on: June 28, 2017, 11:48:59 PM »
Both sides should have had same mix of vehicles.  This is only way it will ever be fair since all vehicles are not created equal and it showed last week and in WW2.

well since it is Axis vs Allies Arena both side's should not have the same line up there are a few tanks that can keep up with the Axis tanks we have here but it is impossible to keep the sides fair... to many player's like to take the better tanks and sit in 1 spot and not move around. I posted a Players choice for line up this week and there were no suggestions made yet so I guess I will be doing the line up. these fights are supposed to be fun and not who can land the most kills.
JG11, DerWanderZirkus, -The Flying Clowns-
              
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Offline gyk99

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Re: Thursday night Tank Wars and testing in AvA 06/22/17
« Reply #13 on: June 29, 2017, 08:30:30 AM »
I did post a suggestion for tonight.  The bridge map encourages people to sit since there is little chance to cross bridge if other side is actively defending it.  This is because spawn is right in front of bridge.  You kill the 1 defender, he is back shooting at you before you can even get on the bridge.  But if you back up the spawn 1 to 2K, then killing a defender will give you an opportunity to move.

Offline shppr01

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Re: Thursday night Tank Wars and testing in AvA 06/22/17
« Reply #14 on: June 29, 2017, 01:36:18 PM »
I did post a suggestion for tonight.  The bridge map encourages people to sit since there is little chance to cross bridge if other side is actively defending it.  This is because spawn is right in front of bridge.  You kill the 1 defender, he is back shooting at you before you can even get on the bridge.  But if you back up the spawn 1 to 2K, then killing a defender will give you an opportunity to move.

 What if we can move the spawn points back so we aren't sitting on top of them ? Think that could help?
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