Author Topic: Chess Piece Loyalty, ENY, the Bish Dominance Problem, and a Suggestion  (Read 12053 times)

Offline The Fugitive

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Re: Chess Piece Loyalty, ENY, the Bish Dominance Problem, and a Suggestion
« Reply #120 on: July 12, 2017, 09:26:48 AM »
What the heck is an RJO, BJO, KJO? :headscratch:

Rook/Bish/Knights Joint Ops

use to get the whole team together one night and run the map if they could. With the numbers back then it was a fun night whether you were attacking or defending.

Offline Zoney

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Re: Chess Piece Loyalty, ENY, the Bish Dominance Problem, and a Suggestion
« Reply #121 on: July 12, 2017, 11:20:20 AM »
any objective is a catalyst for fighting, whether it be a land grab, and achievement, trying to land lots of kills...

...I don't feel any of those are detrimental to creating action and none should be removed.  :salute

And you captured a screen shot of the text when I snuck up on OBX last time.  Outstanding!
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Offline lunatic1

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Re: Chess Piece Loyalty, ENY, the Bish Dominance Problem, and a Suggestion
« Reply #122 on: July 12, 2017, 11:20:25 AM »
This might be unpopular but how about each tour or every time the map is reset players are randomnly assigned to countries. Randomnly assign squads too to allow them to stay intact.

I think people that got forcibly placed would just log off or quit
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Offline lunatic1

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Re: Chess Piece Loyalty, ENY, the Bish Dominance Problem, and a Suggestion
« Reply #123 on: July 12, 2017, 11:21:18 AM »
Rook/Bish/Knights Joint Ops

use to get the whole team together one night and run the map if they could. With the numbers back then it was a fun night whether you were attacking or defending.

oh hehe thankyou

C.O. of the 173rd Guardian Angels---Don't fire until you can see the whites of their eyes...Major devereux(The Battle Of Wake Island-1941.
R.I.P.49GRIN/GRIN-R.I.P. WWHISKEY R.I.P WIZZY R.I.P.

Offline bustr

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Re: Chess Piece Loyalty, ENY, the Bish Dominance Problem, and a Suggestion
« Reply #124 on: July 12, 2017, 12:57:29 PM »
This post is another recognition of how much numbers matter when the total arena population is below 200 most of the time. Test this against the hour and a half on any FSO Friday night before the participants leave the Melee arena for the special events arena. Those Friday nights average about 200 and there are enough players to counter dominance issues.

Always wondered if they can show up three Friday's a week to warm up for one to two hours, where are they the rest of the week.

Unless Hitech does something like make it only take 12% of a town down for a white flag to speed up captures. And\or add in a new field like object objective to capture or destroy towards win the war to engage peoples attention spans. Numbers 200 and over matter to alleviate these game problems.

Reducing the town capture percentage would make the airfield you are currently "enjoying a nice furball from", a moving target for how long it will be there if you don't defend it. But so too for your enemy if your green guys are taking advantage of the reduced percentage down to capture the town. It would inspire more small teams of base takers to make probes for base sneaks. Probably more pork and run across numbers of bases to mask the small groups intentions. Imagine something like how GV bases are constantly probed by one or two players to see if they can run in troops. A lower town down percentage would inspire alot of that.

Or, with some percentage of airfields on all terrains in rotation, remove the town and place a map room on the field. In itself that would make capturing a field a more involved activity or a quick sneak for a P38, T34 and an M3. But, it would be a change using the objects and processes in place to account for lower numbers.

Can anyone consider what would happen in the Melee arena if 1\3-1\2 of all small airfields were changed to the map room on the airfield?

Those would be the easiest and fastest targets to capture since you would only in theory have to de-ack, drop the vehicle hanger, and run in troops while your team vulched anything trying to up. Not many stalled base takes and all sides would be trying to take at least one most of the time. 
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This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Vinkman

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Re: Chess Piece Loyalty, ENY, the Bish Dominance Problem, and a Suggestion
« Reply #125 on: July 12, 2017, 01:02:16 PM »
And you captured a screen shot of the text when I snuck up on OBX last time.  Outstanding!

I don't recall.  what did I do?  :salute
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Offline wil3ur

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Re: Chess Piece Loyalty, ENY, the Bish Dominance Problem, and a Suggestion
« Reply #126 on: July 12, 2017, 01:12:03 PM »
I think HiTech should get rid of the Score system and ranks.  Players will know who the good sticks are still from painful reminders in the sky.

Getting rid of the need to avoid fighting, do milk runs, and take undefended bases would do a ton to start adding incentive back to actually playing the game.

That or lets go to a Co-Op model where everyone just plays against AI, or better yet, no AI and we get a country that only has Autoack so people can sit there and attack undefended bases without having to worry about someone coming in and ruining their score.  There seems to be a huge group of people in the "Win the War" crowd that I think this would really play to.
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Offline bustr

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Re: Chess Piece Loyalty, ENY, the Bish Dominance Problem, and a Suggestion
« Reply #127 on: July 12, 2017, 01:46:33 PM »
Does anyone play for score or rank anymore? When is the last time anyone on 200 or country thumped their chest over I'm number auwsum and looky at me? Achievements and those star thingies next to your name? Our community pretty much shames anyone as a dork who mentions them. I would hate to see what would happen if Hitech awarded all those thingies the forum members at War Thunder fill their signatures with.

We have low numbers which showcases how groups of people in their risk tolerance fall out across a predictable spectrum. When we had hundreds a night the 10-12% with a high risk tolerance were everywhere. And too the variances in risk tolerance of the other 88-90%, so someone wanted to fight to some degree all the time due to the illusion and predictability of "numbers". The vast majority of people who play combat games have low risk tolerance and don't want to fight head to head. They will happily sneak around and blow things up and shoot you in the back when you aren't looking. Then run away faster than you can blink and do anything they can to not get killed. That game is called win at all costs while staying alive at any cost. That is pretty normal for the majority of human beings. 

Novelty will lure them into new situations along with the illusion of a quick win. Then you just take advantage of them the same way you did back in the hundreds a night hoard days when you harvested them and ran into an occasional risk taker. Being mad at them and calling them virtual sissies won't change how much tolerance they have for personal risk. Today at this time they are what we have to work with.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline wil3ur

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Re: Chess Piece Loyalty, ENY, the Bish Dominance Problem, and a Suggestion
« Reply #128 on: July 12, 2017, 01:56:23 PM »
If no one plays for score or rank anymore, then why are there still daily people who bomb and bail or bail from a plane rather than even entertain the thought of engaging in battle with another person just to make sure the other person does not get a kill, and they by proxy, do not rank up a death which is a bigger hit to your score than a bail?

Do the vast majority of players do this?  I would say no...  but the members of the groups who are most vocal about winning the war are by far the vast majority, and since they tend to group up, you end up seeing this style of play which I think is more detrimental to the game than anything.

It wasn't too long ago I was out in my 262 just playing around.  I ran across about 6 sets of buffs with a few 110s running an NOE mission.  The second I began to descend down to engage them, the entire group bailed over the ocean rather than even attempt to defend themselves.  1 plane versus 20+, and the 20+ all bailed.

We can sit here all day long and argue whether hordes or unbalanced sides are the problem, but I think the main issue has been and continues to be the people that are there tend to not want to play the game.  They would rather grief another country, "WHY NO DEFENDERS AT A7?!  WE JUST TOOK YOUR BASE HAHAHAHAHA!" or grief another player by wasting 20 minutes of their time they took to intercept you by bailing out before they can fire a shot.
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Offline Ramesis

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Re: Chess Piece Loyalty, ENY, the Bish Dominance Problem, and a Suggestion
« Reply #129 on: July 12, 2017, 02:27:34 PM »
Does anyone play for score or rank anymore? When is the last time anyone on 200 or country thumped their chest over I'm number auwsum and looky at me? Achievements and those star thingies next to your name? Our community pretty much shames anyone as a dork who mentions them. I would hate to see what would happen if Hitech awarded all those thingies the forum members at War Thunder fill their signatures with.

We have low numbers which showcases how groups of people in their risk tolerance fall out across a predictable spectrum. When we had hundreds a night the 10-12% with a high risk tolerance were everywhere. And too the variances in risk tolerance of the other 88-90%, so someone wanted to fight to some degree all the time due to the illusion and predictability of "numbers". The vast majority of people who play combat games have low risk tolerance and don't want to fight head to head. They will happily sneak around and blow things up and shoot you in the back when you aren't looking. Then run away faster than you can blink and do anything they can to not get killed. That game is called win at all costs while staying alive at any cost. That is pretty normal for the majority of human beings. 

Novelty will lure them into new situations along with the illusion of a quick win. Then you just take advantage of them the same way you did back in the hundreds a night hoard days when you harvested them and ran into an occasional risk taker. Being mad at them and calling them virtual sissies won't change how much tolerance they have for personal risk. Today at this time they are what we have to work with.


I play only to win a map... score/perks mean nothing to me  :cheers:
Of course I'm not even close to what I was but even then I played to win the map  :airplane:

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Offline Zoney

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Re: Chess Piece Loyalty, ENY, the Bish Dominance Problem, and a Suggestion
« Reply #130 on: July 12, 2017, 02:29:07 PM »
I don't recall.  what did I do?  :salute

In Chilli's screen shot shown, OBX says "oh no" and I say "uh oh" because I had just snuck up from under his Spitty in my 262 to blast him out of the sky.  He's busy typing a lot so I get guys to engage him in conversation so I can do the sneaky sneaky thing :)

Just made me giggle, it was recent.
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Offline Zener

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Re: Chess Piece Loyalty, ENY, the Bish Dominance Problem, and a Suggestion
« Reply #131 on: July 12, 2017, 02:41:36 PM »

It wasn't too long ago I was out in my 262 just playing around.  I ran across about 6 sets of buffs with a few 110s running an NOE mission.  The second I began to descend down to engage them, the entire group bailed over the ocean rather than even attempt to defend themselves.  1 plane versus 20+, and the 20+ all bailed.

... or grief another player by wasting 20 minutes of their time they took to intercept you by bailing out before they can fire a shot.

I'm not defending their actions, however you also have to consider that some sneak missions are run with the idea in mind that the attackers either make it to target undetected -OR- they will consider the mission a bust.  When they perceived you descending on them, they knew they were busted and had no way to know whether or not you were screaming on country channel for lots of uppers at the target airfield.  When that happens, they aren't going to get in and do their jobs, and likely one or two goon hunters (maybe you in your deuce) were going to foil their plans.  They took a risk, it didn't work out, thus, they abort.

They aren't there just for your kills.


Offline wil3ur

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Re: Chess Piece Loyalty, ENY, the Bish Dominance Problem, and a Suggestion
« Reply #132 on: July 12, 2017, 02:52:57 PM »
I need DrBone, System and Google to come back for some good ol' fashioned 262 Shark Hunting.   :evil:

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Offline atlau

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Re: Chess Piece Loyalty, ENY, the Bish Dominance Problem, and a Suggestion
« Reply #133 on: July 12, 2017, 03:01:22 PM »
Can someone explain how bailing out helps your score??? Its counted as a death. If they cared about score they would fight back and try to land.

Offline Copprhed

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Re: Chess Piece Loyalty, ENY, the Bish Dominance Problem, and a Suggestion
« Reply #134 on: July 12, 2017, 03:23:34 PM »
I haven't read this entire thread, but I have a question. When the numbers were huge, isn't it true that there were not nearly as many MMO, FPS, console games and phone games as there are now? Why is it surprising that a game such as this, while being great fun for a select group of people, doesn't do as well as it used to? This game has legs. It has a loyal following and it has an incredibly devoted owner and support team. I feel that, rather than constantly whining about people who won't play the way you want, or that HiTech won't change the game to benefit you and what you want to do, BE GRATEFUL!!! Thank you HiTech, Skuzzy and all of the volunteers who so graciously put up with our BS.
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