Author Topic: Pickup Mission: Timer to launch is not real time (extremely fast)  (Read 934 times)

Offline Chilli

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Re: Pickup Mission: Timer to launch is not real time (extremely fast)
« Reply #15 on: July 19, 2017, 12:08:02 PM »
I will check to see if a film will record the events in real time.  I don't currently have screen capture other than filmviewer so I am not certain it will.   At least I will try.  Possibly this is the best description that I could offer HTC.  I will get back with it later.   :salute

I appreciate all the responses and offers to help, but the main reason to post is that gathering folks to join a mission is already and monumental task.  Not knowing when your mission will launch (in realtime) just makes you look unorganized and unable to manage such a task.  No one wants to wait around 10 to 15 minutes for something that is bound to fail before it gets wheels up.  So, yes I knew enough to push the launch time far ahead of the current time in the editor.  Even then, I expected to have 2 more minutes to get all instructions out and more pilots in before it launched.

Offline NatCigg

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Re: Pickup Mission: Timer to launch is not real time (extremely fast)
« Reply #16 on: July 19, 2017, 12:57:59 PM »
just watch the clock in the tower.

there is only one time.

ah2, iirc, had time skip at night, and maybe blocks of the day, i never figured it quite out.  time did move so a minute was a minute, and gaps were made up with clock jumps.

possibly why missions could not be run beyond full daylight, because of AH2 time shift at night.

AH3 clock winds around like monday night sleep.

 :salute

Offline Chilli

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Re: Pickup Mission: Timer to launch is not real time (extremely fast)
« Reply #17 on: July 19, 2017, 02:28:02 PM »
HOW DOES ONE WATCH THE CLOCK IN THE TOWER IF: 
  • Player is in flight / vehicle waiting to end sortie to join
  • Player is away from keyboard, expecting a launch at a precise time
  • Clock hands do not move in precision manner (looks like 5 to 1 ratio)
  • Player doesn't want to go stare crazy watching ticking hands.
Filmviewer experiment did not work.  Clock hands do not show in the viewer at all. 

It did expose another planner bug when loading a saved mission with multiple flights, all flights do not save the proper airfield after editing.
  :headscratch:

I do understand the differences between AH2 and AH3 timer and possibly the necessary connection to a 24 hour clock due to the constellations and duration of darkness.

ONLY an accurate predictable launch time in realtime values will help the planner or mission joiners.  If that can't be done, it would be just as well (maybe preferable) to insert a slider and remove timer # values.



Offline hitech

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Re: Pickup Mission: Timer to launch is not real time (extremely fast)
« Reply #18 on: July 19, 2017, 02:45:40 PM »
This is not a bug time multiple is currently 3, AHIII works exactly like AH2 except the time multiple may be different.

HiTech

Offline hitech

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Re: Pickup Mission: Timer to launch is not real time (extremely fast)
« Reply #19 on: July 19, 2017, 02:47:11 PM »
HOW DOES ONE WATCH THE CLOCK IN THE TOWER IF: 
  • Player is in flight / vehicle waiting to end sortie to join
  • Player is away from keyboard, expecting a launch at a precise time
  • Clock hands do not move in precision manner (looks like 5 to 1 ratio)
  • Player doesn't want to go stare crazy watching ticking hands.

1. All planes have clocks.
2. Learn a little math a multiply by 3.
3. Clock hands are precises.
4 See a shrink.

HiTech

Offline Chilli

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Re: Pickup Mission: Timer to launch is not real time (extremely fast)
« Reply #20 on: July 19, 2017, 02:49:02 PM »
1. All planes have clocks.
2. Learn a little math a multiply by 3.
3. Clock hands are precises.
4 See a shrink.

HiTech

Removed snappy response (interpretation of number 4 maybe hit home a bit harder than it should) but really my reaction is the same
« Last Edit: July 19, 2017, 02:51:02 PM by Chilli »

Offline DubiousKB

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Re: Pickup Mission: Timer to launch is not real time (extremely fast)
« Reply #21 on: July 19, 2017, 02:52:11 PM »
This is not a bug time multiple is currently 3, AHIII works exactly like AH2 except the time multiple may be different.

HiTech

Nice to know. Did we need to go down to the vault and feed the dragon to gain access to this information? 

LOL  :rofl

It's NOT a bug, it's a feature. And we're lucky to have it eh HTC?
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Offline hitech

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Re: Pickup Mission: Timer to launch is not real time (extremely fast)
« Reply #22 on: July 19, 2017, 02:53:53 PM »
Nice to know. Did we need to go down to the vault and feed the dragon to gain access to this information? 

LOL  :rofl

It's NOT a bug, it's a feature. And we're lucky to have it eh HTC?

No you could have found it the same way I did, look at clock, time 1 min of game time which was 20 secs.

I.E. 3 multiple.



HiTech


Offline ImADot

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Re: Pickup Mission: Timer to launch is not real time (extremely fast)
« Reply #23 on: July 19, 2017, 03:28:24 PM »
Low on the priority list, but maybe have an option in the .time command or have the tower clock show current speed multiplier. If it's important enough to someone, they could ask for it in the wish list forum.
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Offline thndregg

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Re: Pickup Mission: Timer to launch is not real time (extremely fast)
« Reply #24 on: July 19, 2017, 08:02:56 PM »
Yep. Definitely using my own stopwatch.  :rolleyes:
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Offline SlipKnt

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Re: Pickup Mission: Timer to launch is not real time (extremely fast)
« Reply #25 on: July 21, 2017, 08:08:06 AM »
Clock is 3:1

Set for 30 minutes out and announce launch in 10 minutes...

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