Author Topic: P47-M  (Read 13955 times)

Offline popeye

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Re: P47-M
« Reply #105 on: August 13, 2017, 08:07:55 AM »
How much help from HTC do people need to furball in the MA?

Harden field radar and ammo.

Make it easier to find a fight, and harder to rely on GVs without air support.
KONG

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Offline save

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Re: P47-M
« Reply #106 on: August 13, 2017, 09:28:52 AM »
+1

Strafing down a steel frame structure should be close to futile.


Harden field radar and ammo.

Make it easier to find a fight, and harder to rely on GVs without air support.
My ammo last for 6 Lancasters, or one Yak3.
"And the Yak 3 ,aka the "flying Yamato"..."
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Offline bozon

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Re: P47-M
« Reply #107 on: August 13, 2017, 11:14:41 AM »
Harden field radar and ammo.
Correct answer!
 :banana:
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Offline DmonSlyr

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Re: P47-M
« Reply #108 on: August 13, 2017, 05:27:13 PM »
Harden field radar and ammo.

Make it easier to find a fight, and harder to rely on GVs without air support.

Correct answer!
 :banana:


+1
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Offline Slade

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Re: P47-M
« Reply #109 on: August 14, 2017, 02:46:47 PM »
Quote
going mach 6

I only fly it going Mach 5 (not 6).

It is incapable of being a pure turn fighter on par with a Spit.  That said there are some guys in this game that can do some amazing things turn-wise in planes that most mortals cannot (P-47, P-51, Twin-Engine birds).  Kudos to them.

« Last Edit: August 14, 2017, 02:48:24 PM by Slade »
-- Flying as X15 --

Offline nugetx

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Re: P47-M
« Reply #110 on: August 17, 2017, 03:08:26 AM »
So when can we expect changes now that AH is on steam?  :)

Offline Wiley

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Re: P47-M
« Reply #111 on: August 17, 2017, 07:29:25 AM »
So when can we expect changes now that AH is on steam?  :)


What in the entirety of this thread has led you to the conclusion that we can expect changes?

Wiley.
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Offline puller

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Re: P47-M
« Reply #112 on: August 17, 2017, 08:05:16 AM »
So when can we expect changes now that AH is on steam?  :)

What changes need to be made???

All the stuff that you and AAIK have come up with that would make the game "Snowflakes Up In The Air".....not "Aces High"

Hey how about y'all actually play the game for a considerable amount of time then come up with ideas...WOW what a novel idea :aok
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Offline icepac

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Re: P47-M
« Reply #113 on: August 17, 2017, 12:19:15 PM »
"They" didn't leave because of the game.

"They" left because of the "playa".


Offline Zygote404

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Re: P47-M
« Reply #114 on: August 17, 2017, 10:29:02 PM »
What changes need to be made???

All the stuff that you and AAIK have come up with that would make the game "Snowflakes Up In The Air".....not "Aces High"

Hey how about y'all actually play the game for a considerable amount of time then come up with ideas...WOW what a novel idea :aok
There are plenty of things that would improve game play.  I upped a 190 today and killed 8 ammo bunkers with it including flying through field ack and only losing a aileron.  That affected 2 bases and every player upping from those bases were no longer able to use ords. 

Ords should require a bomb to down, not guns -



Does that look like it could be killed by strafing, hardened reinforced concrete. "The bunkers are 60 metres long and are covered by up to four metres of dirt and concrete." http://www.ozatwar.com/ozatwar/possumpark.htm
« Last Edit: August 17, 2017, 10:53:12 PM by Zygote404 »

Offline Ack-Ack

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Re: P47-M
« Reply #115 on: August 17, 2017, 11:55:05 PM »
There are plenty of things that would improve game play.  I upped a 190 today and killed 8 ammo bunkers with it including flying through field ack and only losing a aileron.  That affected 2 bases and every player upping from those bases were no longer able to use ords. 

Ords should require a bomb to down, not guns -

(Image removed from quote.)

Does that look like it could be killed by strafing, hardened reinforced concrete. "The bunkers are 60 metres long and are covered by up to four metres of dirt and concrete." http://www.ozatwar.com/ozatwar/possumpark.htm

Not all ammo dumps on airfields were enclosed in a concrete bunker, some just kept the ordnance out in the open.
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Offline nugetx

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Re: P47-M
« Reply #116 on: August 18, 2017, 03:01:50 AM »
Here is a list of planes that should have perks:

FW 190 D9
P51D
P47M
F4U1A
Yak3
F4U1C
Spit 16
109 K4
LA7
F4u4
KI84
N1k2






 :ahand

Offline Zygote404

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Re: P47-M
« Reply #117 on: August 18, 2017, 05:08:07 AM »
P47M and N1K I wouldn't have on that list.  They're not overly common in MA




 :ahand

Offline nugetx

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Re: P47-M
« Reply #118 on: August 19, 2017, 03:24:18 AM »
N1K is pretty powerfull with 4x20mm and it turns well also.

Offline icepac

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Re: P47-M
« Reply #119 on: August 19, 2017, 09:50:59 AM »
I flew the N1k2 my first ever sortie in aces high even before getting my stick scaling proper and immediately landed two kills the first 5 minutes of flight.

I haven't flown it since other than during my testing to see how every plane in aces high performs at super high altitude.

Yak 3........maybe 10 flights total.

P51..........maybe 5 flights total.

LA7..........maybe 20 flights total.

190D9......two flights

Tempest....maybe 15 flights total.

109k4........never

spit 16.......once

ki84...........twice


I prefer 110s, using tu2 as heavy fighter after bombing enemy, I16, and Yak9u for chasing runners.

I don't consider any P47 to be uber and worthy of perks and will attack them in any of the planes mentioned above.

I do feel perks may be necessary for super limited production late war cannon monsters and the other fighters that streak in, drop the VH with crazy heavy bomb loadouts rarely used in action, strafe down the dar and ammo, take out a few acks and then run away for two sectors the second any opposition shows up.

I enjoy seeing someone state in the buffer that they need to go farm perks in an early war plane when I know that "perks just happen" but that "more perks happen" if you simply incorporate flying earlier planes into your experience instead of performing some task that these pilots consider drudgery and work to "farm perks".

« Last Edit: August 19, 2017, 10:00:24 AM by icepac »