Author Topic: HUD Configuration  (Read 1134 times)

Offline nrshida

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Re: HUD Configuration
« Reply #15 on: August 27, 2017, 02:00:34 AM »
This is a WWII combat sim not an F22 sim.

Respectfully I don't think it's trying to be. G meter on the HUD is a great substitution for feeling how hard you're pulling and the airspeed - for instance - a great substitute for the wind noise, change in control stiffness or other cues you would get.

End of the day, it IS a game buddy. Most AH players probably play in barefeet, watching the TV in the background and with a soda or coffee in their left hand.


"If man were meant to fly, he'd have been given an MS Sidewinder"

Offline LilMak

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Re: HUD Configuration
« Reply #16 on: August 27, 2017, 11:15:16 AM »
Respectfully I don't think it's trying to be. G meter on the HUD is a great substitution for feeling how hard you're pulling and the airspeed - for instance - a great substitute for the wind noise, change in control stiffness or other cues you would get.

End of the day, it IS a game buddy. Most AH players probably play in barefeet, watching the TV in the background and with a soda or coffee in their left hand.
Wind noise and Gs are already accounted for. Not only with gauges which you can or cannot see but through speakers and the blackouts. Adding it to the HUD is redundant and pointless in my opinion. As is the HUD itself.

It is a game and a lot of things are already given to players in the name of playability. We already have tools that are typically not available to modern pilots with millions of dollars of avionics. I've been playing this game and on these message boards for quite some time and the HUD has never been any kind of regular wish.

My main concern is not that it actually exists (don't like it but can accept it) but that it can be used as a tool to game the game. The more customizable it becomes, the greater chance that will happen in my opinion.
"When caught by the enemy in large force the best policy is to fight like hell until you can decide what to do next."
~Hub Zemke
P-47 pilot 56th Fighter Group.

Offline nrshida

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Re: HUD Configuration
« Reply #17 on: August 27, 2017, 03:09:38 PM »
Wind noise and Gs are already accounted for. Not only with gauges which you can or cannot see but through speakers and the blackouts. Adding it to the HUD is redundant and pointless in my opinion. As is the HUD itself.

It is a game and a lot of things are already given to players in the name of playability. We already have tools that are typically not available to modern pilots with millions of dollars of avionics. I've been playing this game and on these message boards for quite some time and the HUD has never been any kind of regular wish.

My main concern is not that it actually exists (don't like it but can accept it) but that it can be used as a tool to game the game. The more customizable it becomes, the greater chance that will happen in my opinion.


Sound is unavailable to me and my Sidewinder's been dismantled for a long time. I really like the data on the HUD but it sounds like we have different views on the game. I'd just prefer to arrange the individual positions and colours and perhaps font if possible.

"If man were meant to fly, he'd have been given an MS Sidewinder"