Not even going to put this on the Wishlist, the idea's too immature and taking time to ideate only to have super-conservative stiffs say -1 just cos they don't need it themselves / or don't get it gets a bit old
But anyway, an idea, perhaps worthy of discussion. Perhaps someone in a position to consider it from a business model perspective might think about it anyway!
In this thread about a week ago:
http://bbs.hitechcreations.com/smf/index.php/topic,389299.0.htmlI proposed current MA players give the Match Play Arena (MPA) a try. Later in this thread TC reported he was unsuccessful encouraging some MA players to go to MPA with him. As far as my observations take me it seems most of the 'duellers' of old are presently not playing - even the Army of Muppets squad seems presently inactive (wasn't even on the squad roster a week back).
I’ve noticed a few possible MA people show up, but very disappointingly the arena is largely unoccupied. I did this week run into one player who claimed to be from another flight simulator who came to AH to improve his 1-on-1 flying.
Then I read Lusche’s post. I think we can all agree an objective, rational and levelheaded member of out community (unlike me
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It's like a bunch of old guys doing 'their stuff' with only greeting an old acquaintance every once in a while.
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I have the feeling today's arena is full of lone wolves (just look at all those squadless players on the roster), or some very tight small squads/groups of player.
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I have the feeling the game is getting old, literally. How do you hook new players in a lukewarm environment, even when they get their (technical) questions answered on the Help Channel?.
This comment especially:
“I have the feeling the game is getting old” I found a bit disturbing.
I was considering how the game might be viewed from a new player. If, as Lusche suggests, and I think myself, the MA is a sort of comfort zone of random activities, simultaneously ticking by at a low pace and still requiring the high-angle learning curve of flying and the general complexity of the game then it’s hardly going to appeal. It’s hard and unrewarding, there’s just a gulf in the graphs into which new players fall.
I’ve very openly narrated my fondness for MPA and why I think any fan of air combat should at least be a part-time member. But my activity - pure toe-to-toe ACM fights are an esoteric hobby, nested inside an esoteric hobby. In other words, AH players are a minority and within that minority… I think this is why trying to recruit MPA players from the MA will not work. If that's their comfort zone they won't leave it.
Perhaps the underlying assumption is false though. What if new players could be attracted to the MPA first? So think about newer games. They are more inclined towards instant action. I would have conjectured also more quickly returned rewards but I'm now not sure. I can imagine many modern gamers are looking for a challenge. A really engaging challenge, bringing a not-so-immediate reward.
Couldn't we push the sporting aspects of Aces High as a way to appeal to the younger generation and enjoy the natural trickling down from there into the MA? I did think of a Reno Air race / Redbull racing league arena, but thought that might get stale quickly (so many racing games already). So I'm proposing that only in the MPA custom skins might be allowed, a public scoreboard right on the front page of AH’s website and further, to allow the slight modification of the aircraft in a combat-competition style. So sort of Reno air races but geared for fighting. So you could remove armour and guns and customise your fuel load out to 10% increments and choose your ammo load out before takeoff. HTC is already able to ‘turn-off’ guns when damaged, the hangar already allows selections and aircraft weight is calculated according to hangar selections. Skins are player-generated. Might not be so much work that it's worth a try. The customization aspect is to engage the individual to a higher level.
I think this might appeal more to the Counter Strike generation than a dimly glowing MA that seems like a war where nearly everyone is on vacation.
And then, promote this! Put videos out, write about it on Steam, try to attract those from other simulators which don't have an MPA.
Before the typical poo-pooers show up to explain how 'we've never needed this in the past', consider. What if Lusche is right? What is the end game to this path? At the end of the day AH is not a single player game. We all play this game together with other people. No people...